[Always Headshot / One hit kill ]

Posts 16–30 of 40 · Page 2 of 3
@ramo why making loop in that and don't use it !?
Code:
for(int y=0; y<9; y++)
			{
				//== In The OHK ===
			}
Quote Originally Posted by I2espect View Post
@ramo why making loop in that and don't use it !?
Code:
for(int y=0; y<9; y++)
			{
				//== In The OHK ===
			}
i used the loop for no recoil and i forget to remove it
Quote Originally Posted by ramo View Post

i used the loop for no recoil and i forget to remove it
hmmm, btw i was about to get the OHK working but didn't have the always headshot Here
i just missed and made the loop start with 0 , i should have made it from 1 :| to avoid weapon weight ...
anyway what's the value 1.48 is !??
& @ramo Get Banned , @, @, @ Any Moderator !!
U must ban the leecher as i think not ramo .....................
Why you shared it it will get dc like this
lol the offsets have difference of 0x7c. such shitty programming. good thing i found this a while ago and didnt release someone always does it for me.
Quote Originally Posted by dakr54 View Post
lol the offsets have difference of 0x7c. such shitty programming. good thing i found this a while ago and didnt release someone always does it for me.
it's shorter to use like that :
Code:
DWORD pNodeMgr = *(DWORD*)(CShell + 0x10025B4);// String: ModelNode Binary: 8B15????????83C420
if(pNodeMgr!=NULL)
{
	for (int i=0; i < 54; i++){
	*(DWORD*)(pNodeMgr + 0x54 + (i*0x7C)) = 1; // Set 1 for golden head shot and 2 for normal head shot
	}
}
// And The Other One :
for(int i=0; i < 29; i++){
	*(float*)(Weapon + 0xB18 + i*4) = 1.48f;
				}
Quote Originally Posted by luizimloko View Post
this egyptians and vietnameses are stupid, post this sources, thinking in credits, you are very dumb as the BR's from C.A BR section
I'm stupid, you are pro. So what ?
-.-'.. RIP CF...
Good job, man
Quote Originally Posted by Biesi View Post


No ~
Hmm... Than i don't really need that, but thanks anyway...
Also IDK if you are the right presor or not, but i don't get any notification upon Quoting here on MPGH...
i am sure 99% of the guys here have no fuckin' idea how these codes work...
@kmanev073
The OHK as i think change dmg on the different parts of the enemy's body !? cuz after i logged the original values :
Code:
ID = 1 Value = 1.3 // Gold Head
ID = 2 Value = 1.2 // Silver Head
ID = 3 Value = 0.3
ID = 4 Value = 0.3
ID = 5 Value = 0.3
ID = 6 Value = 0.3
ID = 7 Value = 0.3
ID = 8 Value = 0.36
ID = 9 Value = 0.36
ID = 10 Value = 0.3
ID = 11 Value = 0.3
ID = 12 Value = 0.3
ID = 13 Value = 0.3
ID = 14 Value = 0.3
ID = 15 Value = 0.3
ID = 16 Value = 0.3
ID = 17 Value = 0.3
ID = 18 Value = 0.36
ID = 19 Value = 0.21
ID = 20 Value = 0.21
ID = 21 Value = 0.21
ID = 22 Value = 0.21
ID = 23 Value = 0.21
ID = 24 Value = 0.21
ID = 25 Value = 0.21
ID = 26 Value = 0.21
ID = 27 Value = 0.21
ID = 28 Value = 0.21
Right !?
= But about model node : The Original Was :
Code:
ID = 0 Value = 1
ID = 1 Value = 2
ID = 2 Value = 2
ID = 3 Value = 3
ID = 4 Value = 3
ID = 5 Value = 4
ID = 6 Value = 4
ID = 7 Value = 4
ID = 8 Value = 4
ID = 9 Value = 3
ID = 10 Value = 3
ID = 11 Value = 6
ID = 12 Value = 6
ID = 13 Value = 6
ID = 14 Value = 6
ID = 15 Value = 6
ID = 16 Value = 6
ID = 17 Value = 4
ID = 18 Value = 5
ID = 19 Value = 7
ID = 20 Value = 7
ID = 21 Value = 7
ID = 22 Value = 7
ID = 23 Value = 7
ID = 24 Value = 5
ID = 25 Value = 7
ID = 26 Value = 7
ID = 27 Value = 7
ID = 28 Value = 7
ID = 29 Value = 7
ID = 30 Value = 2
ID = 31 Value = 4
ID = 32 Value = 3
ID = 33 Value = 3
ID = 34 Value = 6
ID = 35 Value = 6
ID = 36 Value = 5
ID = 37 Value = 5
ID = 38 Value = 7
ID = 39 Value = 7
ID = 40 Value = 6
ID = 41 Value = 6
ID = 42 Value = 7
ID = 43 Value = 7
ID = 44 Value = 4
ID = 45 Value = 2
ID = 46 Value = 4
ID = 47 Value = 3
ID = 48 Value = 3
ID = 49 Value = 6
ID = 50 Value = 6
ID = 51 Value = 5
ID = 52 Value = 5
ID = 53 Value = 7
So it's the type of the parts like 1 = The Head But In Golden Shoot Place
but in [2 and 3] = 2 , it is about the head but silver .
i don't know if that is right or no btw
sry4bad english
Quote Originally Posted by I2espect View Post
@kmanev073
The OHK as i think change dmg on the different parts of the enemy's body !? cuz after i logged the original values :
Code:
ID = 1 Value = 1.3 // Gold Head
ID = 2 Value = 1.2 // Silver Head
ID = 3 Value = 0.3
ID = 4 Value = 0.3
ID = 5 Value = 0.3
ID = 6 Value = 0.3
ID = 7 Value = 0.3
ID = 8 Value = 0.36
ID = 9 Value = 0.36
ID = 10 Value = 0.3
ID = 11 Value = 0.3
ID = 12 Value = 0.3
ID = 13 Value = 0.3
ID = 14 Value = 0.3
ID = 15 Value = 0.3
ID = 16 Value = 0.3
ID = 17 Value = 0.3
ID = 18 Value = 0.36
ID = 19 Value = 0.21
ID = 20 Value = 0.21
ID = 21 Value = 0.21
ID = 22 Value = 0.21
ID = 23 Value = 0.21
ID = 24 Value = 0.21
ID = 25 Value = 0.21
ID = 26 Value = 0.21
ID = 27 Value = 0.21
ID = 28 Value = 0.21
Right !?
= But about model node : The Original Was :
Code:
ID = 0 Value = 1
ID = 1 Value = 2
ID = 2 Value = 2
ID = 3 Value = 3
ID = 4 Value = 3
ID = 5 Value = 4
ID = 6 Value = 4
ID = 7 Value = 4
ID = 8 Value = 4
ID = 9 Value = 3
ID = 10 Value = 3
ID = 11 Value = 6
ID = 12 Value = 6
ID = 13 Value = 6
ID = 14 Value = 6
ID = 15 Value = 6
ID = 16 Value = 6
ID = 17 Value = 4
ID = 18 Value = 5
ID = 19 Value = 7
ID = 20 Value = 7
ID = 21 Value = 7
ID = 22 Value = 7
ID = 23 Value = 7
ID = 24 Value = 5
ID = 25 Value = 7
ID = 26 Value = 7
ID = 27 Value = 7
ID = 28 Value = 7
ID = 29 Value = 7
ID = 30 Value = 2
ID = 31 Value = 4
ID = 32 Value = 3
ID = 33 Value = 3
ID = 34 Value = 6
ID = 35 Value = 6
ID = 36 Value = 5
ID = 37 Value = 5
ID = 38 Value = 7
ID = 39 Value = 7
ID = 40 Value = 6
ID = 41 Value = 6
ID = 42 Value = 7
ID = 43 Value = 7
ID = 44 Value = 4
ID = 45 Value = 2
ID = 46 Value = 4
ID = 47 Value = 3
ID = 48 Value = 3
ID = 49 Value = 6
ID = 50 Value = 6
ID = 51 Value = 5
ID = 52 Value = 5
ID = 53 Value = 7
So it's the type of the parts like 1 = The Head But In Golden Shoot Place
but in [2 and 3] = 2 , it is about the head but silver .
i don't know if that is right or no btw
sry4bad english
whatever... you are correct for the OHK...
Quote Originally Posted by Biesi View Post
Because loops are too mainstream
i was going to post a similer reply
Posts 16–30 of 40 · Page 2 of 3

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?