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  1. #1
    Greyhound-HD's Avatar
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    Post Correct Way To Use GTA V Money Editor

    Instructions
    - Decrypt your save with BSD and close the program, leaving it decrypted.
    - Run GTA V Cash editor 1.2 and open your decrypted save. (must copy all other files from V1)
    - Edit you cash to the amount you want and hit save, save it as RAGE.SAV.BAK
    - Goto your save location and delete RAGE.SAV then rename RAGE.SAV.BAK to RAGE.SAV
    - Encrypt with BSD and copy back to your PS3.
    -

    Credits to:
    @Assassinanic
    @Gloxt
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  2. #2
    dragoon777's Avatar
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    still doesnt work

  3. #3
    stylef0rce's Avatar
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    yap... me is getting some errors....

    i'll describe what i do and which error comes:
    1. Put the savedata to usb stick and from usb stick to my desktop
    2. start BSD, put my BLESxxxxxxxx folder into BSD
    3. press Decyp all files
    4. close the BSD completly
    5. start cash editor
    6. choose my "RAGE.SAV"
    7. ERROR!
    (sry...i'm from germany---so the error code is in german :-( )
    Informationen über das Aufrufen von JIT-Debuggen
    anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

    ************** Ausnahmetext **************
    System.*********enceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
    bei GTA_V_Money_Editor.Form1.button1_Click(Object sender, EventArgs e)
    bei System.Windows.Forms.Control.OnClick(EventArgs e)
    bei System.Windows.Forms.Button.OnClick(EventArgs e)
    bei System.Windows.Forms.Button.OnMouseUp(MouseEventAr gs mevent)
    bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    bei System.Windows.Forms.Control.WndProc(Message& m)
    bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
    bei System.Windows.Forms.Button.WndProc(Message& m)
    bei System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    bei System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Geladene Assemblys **************
    mscorlib
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.17929 built by: FX45RTMREL.
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
    ----------------------------------------
    GTA V Save Editor
    Assembly-Version: 1.0.0.0.
    Win32-Version: 1.0.0.0.
    CodeBase: file:///C:/Users/Marc/Desktop/GTA%205%20Mod/GTA5%20Save%20Editor%20v1.2/GTA%20V%20Save%20Editor%2012.exe.
    ----------------------------------------
    System.Windows.Forms
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.17929 built by: FX45RTMREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
    ----------------------------------------
    System.Drawing
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.17929 built by: FX45RTMREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
    ----------------------------------------
    System
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.17929 built by: FX45RTMREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
    ----------------------------------------
    mscorlib.resources
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.17929 built by: FX45RTMREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
    ----------------------------------------
    System.Windows.Forms.resources
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.17929 built by: FX45RTMREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
    ----------------------------------------

    ************** JIT-Debuggen **************
    Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
    Konfigurationsdatei der Anwendung oder des Computers
    (machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
    Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

    Zum Beispiel:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
    Ausnahmen an den JIT-Debugger gesendet, der auf dem
    Computer registriert ist, und nicht in diesem Dialogfeld behandelt.


    what should i do now?!
    that stockmarket tricks wont work...my ps3 got a jb an this version of the game: BLES01807

    ty
    marc

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