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  1. #1
    MrEpicFailer's Avatar
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    Can Someone Make A Working 180 spin for deathrun

    I saw lenny's 180 spin but it does not work for me so if anyone else knows one please help me.

  2. #2
    Jaos's Avatar
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    I edited the Magneto Throw Lua script so its 180 Spin, sorry if its too slow, im not really good at lua stuff.
    so bind a key to Turn_180 and it will spin when you press a key, for example type bind n "Turn_180"
    Code:
    function Turn()
            timer.Simple(.02,Turn)
            timer.Simple(.04,Turn)
            timer.Simple(.06,Turn)
            timer.Simple(.08,Turn)
            timer.Simple(.10,Turn)
            timer.Simple(.12,Turn)
            timer.Simple(.14,Turn)
            timer.Simple(.16,Turn)
            timer.Simple(.18,Turn)
            timer.Simple(.20,Turn)
            timer.Simple(.22,Turn)
            timer.Simple(.24,Turn)
            timer.Simple(.26,Turn)
            timer.Simple(.28,Turn)
            timer.Simple(.30,Turn)
            timer.Simple(.32,Turn)
            timer.Simple(.34,Turn)
            timer.Simple(.36,Turn)
    
    end
     
    function Turn()
            LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()-Angle(0,10,0))
    end
    
    concommand.Add("Turn_180",Turn)
    Last edited by Jaos; 11-10-2013 at 12:03 AM.

  3. #3
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    Code:
    function hudworks()
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.01,TurnBack)
    end
     
    function Turn()
            LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()-Angle(0,10,0))
    end
     
    function TurnBack()
            LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()-Angle(0,360,0))
    end
    concommand.Add("hud_test",hudworks)
    Didn't check if it works,it should.

  4. #4
    Skittles 2.0's Avatar
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    Quote Originally Posted by IV2B View Post
    Code:
    function hudworks()
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.25,Turn)
            timer.Simple(.01,TurnBack)
    end
     
    function Turn()
            LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()-Angle(0,10,0))
    end
     
    function TurnBack()
            LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()-Angle(0,360,0))
    end
    concommand.Add("hud_test",hudworks)
    Didn't check if it works,it should.
    Thanks for the input fucktwat, it's not like we needed a post confirming that you don't know if it works.

  5. The Following User Says Thank You to Skittles 2.0 For This Useful Post:

    Liquidsocks (11-11-2013)

  6. #5
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    Quote Originally Posted by Skittles 2.0 View Post
    Thanks for the input fucktwat, it's not like we needed a post confirming that you don't know if it works.
    It definetly should,however i had to cut off the part of the script that made it throw the prop.
    Your bitching has no reason to exist.
    Last edited by IV2B; 11-11-2013 at 06:38 AM.

  7. #6
    Skittles 2.0's Avatar
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    Quote Originally Posted by IV2B View Post
    It definetly should,however i had to cut off the part of the script that made it throw the prop.
    Your bitching has no reason to exist.
    Shutup FurFag, you think removing a part of a script dictates a post? I think not.

  8. #7
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    Quote Originally Posted by Skittles 2.0 View Post
    Shutup FurFag, you think removing a part of a script dictates a post? I think not.
    Do you think slapping your personal opinion trying to somehow insult me is a worthy post too? I think not.

    Either contribute actively,without bitching and without pointing out such useless things,or don't contribute at all.

  9. #8
    GameProfi's Avatar
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    Lenny's does work.
    You just need a bypass to activate Cleintside Lua (As example Pickles.)
    You can get banned for that (No one knows)
    Code:
    concommand.Add("xaotic_180", function()
    	yourangle = LocalPlayer():GetAimVector():Angle()
    	LocalPlayer():SetEyeAngles(Angle(0,180,0)-yourangle)
    	print("Congrats, you did a 180 <.<")
    end)
    Now just put it in lua/x/180.lua (or something else) and ingame type in console:
    Code:
    lua_openscript_cl lua/x/180.lua
    now just type in console bind "c" xaotic_180
    change the c button as you wish.

  10. #9
    Skittles 2.0's Avatar
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    Quote Originally Posted by IV2B View Post
    Do you think slapping your personal opinion trying to somehow insult me is a worthy post too? I think not.

    Either contribute actively,without bitching and without pointing out such useless things,or don't contribute at all.
    That's how a forums works, you reply to my post and I will reply to yours. However your original post on this thread was not needed in any way.

  11. #10
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    Quote Originally Posted by Skittles 2.0 View Post
    That's how a forums works, you reply to my post and I will reply to yours. However your original post on this thread was not needed in any way.
    Why not?
    The code i posted is supposed to be more efficient.

    Then you bashed me for what i added with it.

    I think you're seeing wrong nicknames x)

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