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  1. #1
    Notsomeone's Avatar
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    Shooting through walls.

    So I noticed by editing the clients .bin files that the server does not check for collision between walls or other solid non-enemy objects and bullets. This could potentially allow to shoot through walls BUT only editing the .bin files make enemies shoot through walls too. If someone could find the code in the client that handles collision between bullets, this could work.

    Edit: Would it be too powerful if someone (perhaps me) would release a scriptable client? (like RR)
    Edit2: Does anyone happen to know how RotMG renders its 3d aspects? How do they load the models in? Are they available somewhere?
    Last edited by Notsomeone; 01-08-2014 at 12:06 PM.

  2. #2
    059's Avatar
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    the models are embedded in the client itself

    with a decompressed client (rabcdasm has it, use swfdecompress), open it up in notepad++ and search for sketchup

    Code:
    # OBJ rewritten thus: ./rewriteObj.py table.obj
    # Alias OBJ Model File
    # Exported from SketchUp, (c) 2000-2006 Google, Inc.
    # File units = meters
    
    mtllib table.mtl
    
    g Mesh1 Model
    
    usemtl Material1
    v 0.5 0.5 0.4
    vt 1 1
    vn 0 0 1
    v -0.5 0.5 0.4
    vt 0 1
    v -0.5 -0.5 0.4
    vt 0 0
    v 0.5 -0.5 0.4
    vt 1 0
    f 1/1/1 2/2/1 3/3/1 4/4/1 
    
    usemtl Solid1
    v 0.5 0.5 0.2
    vt 39.3701 -7.87402
    vn 0 1 -0
    v -0.5 0.5 0.2
    vt 0 -7.87402
    vt 0 -15.748
    vt 39.3701 -15.748
    f 5/5/2 6/6/2 2/7/2 1/8/2 
    
    vt 7.87402 39.3701
    vn -1 0 -0
    v -0.5 -0.5 0.2
    vt 7.87402 0
    vt 15.748 0
    vt 15.748 39.3701
    f 6/9/3 7/10/3 3/11/3 2/12/3 
    
    vn 0 -1 -0
    v 0.5 -0.5 0.2
    vt -39.3701 -7.87402
    vt -39.3701 -15.748
    f 7/6/4 8/13/4 4/14/4 3/7/4 
    
    vt -7.87402 0
    vn 1 0 -0
    vt -7.87402 39.3701
    vt -15.748 39.3701
    vt -15.748 0
    f 8/15/5 5/16/5 1/17/5 4/18/5
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  3. #3
    IAmDM's Avatar
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    Quote Originally Posted by Notsomeone View Post
    So I noticed by editing the clients .bin files that the server does not check for collision between walls or other solid non-enemy objects and bullets. This could potentially allow to shoot through walls BUT only editing the .bin files make enemies shoot through walls too. If someone could find the code in the client that handles collision between bullets, this could work.

    Edit: Would it be too powerful if someone (perhaps me) would release a scriptable client? (like RR)
    Edit2: Does anyone happen to know how RotMG renders its 3d aspects? How do they load the models in? Are they available somewhere?
    This was available in the Odom Proxy that@flyrocket made. The tree's where completely changed to valentines so you could easily walk over them. You should try something like that.

  4. #4
    Notsomeone's Avatar
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    Quote Originally Posted by IAmDM View Post
    This was available in the Odom Proxy that@flyrocket made. The tree's where completely changed to valentines so you could easily walk over them. You should try something like that.
    That would make enemies shoot through trees too.

  5. #5
    HACKLEARNER's Avatar
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    Ah quite a nice idea.. wouldn't it be a little too easy to detect though?

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    rocker1988's Avatar
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    I've made tree's so you can walk over them and walls you can shoot through but unfortunately mobs can shoot through them too......maybe every 10-15 mins you might get dc but then just load into game and press "P" and you should just load into the realm you were just on

  7. #7
    artufe's Avatar
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    I dont think you can make only yourself able to shoot thru walls, not without some complex RR scrips. Unless you can think of a clever way to block the bullets that have passed over a wall object.

  8. #8
    Notsomeone's Avatar
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    Quote Originally Posted by artufe View Post
    I dont think you can make only yourself able to shoot thru walls, not without some complex RR scrips. Unless you can think of a clever way to block the bullets that have passed over a wall object.
    Well, this could be possible with VERY complex RR scripts as you said, but I wouldn't code this for RR. Easiest way to achieve this is to edit the client.

  9. #9
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    Quote Originally Posted by Notsomeone View Post
    Well, this could be possible with VERY complex RR scripts as you said, but I wouldn't code this for RR. Easiest way to achieve this is to edit the client.
    Well , if you know how to do it - go ahead. If you know your shit it might not be too hard

  10. #10
    nilly's Avatar
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    I you take a close look at my multiboxing vid you'll see that I have player projectile noclip. If you understand how the aimbot code works and projectile properties you should be able to do this without too much difficulty.
    Be careful, stray too far from the pack and you'll get lost.

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    removing <Static/> makes you be able to shoot through walls, but also makes you able to run through walls and also makes other mobs shoot through walls. Maybe leaving the .bin file alone, try figuring a way to make your client ignore the <static/> stat but not mobs

  12. #12
    rocker1988's Avatar
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    Just a heads up.....

    adding <PassesCover/> to the weapon's projectile information makes the weapon shoot over walls I did this with the .bin files and can shoot through trees/rocks/walls....But there is only 1 draw back and that is, I havent figured out how to NoClip, at the same time being able to shoot through walls and make it so mobs cant shoot through walls with NoClip on.

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