Wouldn't that require modifying the actual game code?
And don't the servers now check for client data integrity and kicks them if anything have failed to load?
Request:
Battlefield 4 requires a good computer. Which a lot of people dont have, so I would like to request a removals hack (to boost fps) for BF4 that includes the following:
No fog
No shadows
No grass
Dude719 made one for bf3, it worked great
But now theres bf4 :/
Heres the render code for bf3, mabye its possible to convert it to bf4?
Code:fb::ClientGameContext* gameContext = fb::ClientGameContext::Singleton(); fb::Level2 *level = gameContext->m_level; fb::WorldRenderModule *Module = level->m_worldRenderModule; fb::WorldRenderer *wRender = Module->m_worldRenderer; fb::WorldRenderSettings *Setting = wRender->m_worldRenderSettings; fb::ClientVegetationManager *Vegatation = level->m_vegetationManager; if(IsValid(Vegatation )) { fb::VegetationSystemSetting *System = Vegatation->m_settings; if(IsValid(System)) { if(bCheckMenu[49]){Setting->m_skyEnable = 0;} else Setting->m_skyEnable = 1; if(bCheckMenu[50]){Setting->m_lightBrightMap = 0;} else Setting->m_lightBrightMap = 1; //if(bCheckMenu[928]){Setting->m_sunEnabled = 0;} //else Setting->m_sunEnabled = 1; if(bCheckMenu[51]){System->m_drawEnable = 0;} else System->m_drawEnable = 1; if(bCheckMenu[930]){Setting->m_drawShadows = 0;} else Setting->m_drawShadows = 1; if(bCheckMenu[931]){Setting->m_drawFirstPersonModel = 0;} else Setting->m_drawFirstPersonModel = 1; if(bCheckMenu[932]){Setting->m_debugChristmasAcidTrip = 1;} else Setting->m_debugChristmasAcidTrip = 0;//LSD MODE if(bCheckMenu[933] ){Setting->m_drawNothingButGround =0;} else Setting->m_drawNothingButGround = 1;//Dell all objects } } }
Last edited by Mayion; 01-14-2014 at 07:06 AM. Reason: Code Tags..
Wouldn't that require modifying the actual game code?
And don't the servers now check for client data integrity and kicks them if anything have failed to load?
Rig | 5820K - GTX1080 AMP
P870KM1 | 7700K - GTX1080N SLi
I dont accually know :/ Im not a coder.
toturials? printscreen? or anything?
This is a request not a release
I am pretty sure you can remove sky, and other none essential effects.
You could run the game in dx10 using user.cfg commands (If you are using 11)
Bf4 folder, user.cfg (create it)
Code:
ThanksCode:RenderDevice.Dx11Enable 0 RenderDevice.Dx11Dot1Enable 0 RenderDevice.Dx11Dot1RuntimeEnable 0
Last edited by Mayion; 01-14-2014 at 07:06 AM. Reason: Code tags
How to eliminate motion blur.
Best settings:
Code:WorldRender.TransparencyShadowmapsEnable 0 WorldRender.MotionBlurEnable 0 WorldRender.MotionBlurForceOn 0 WorldRender.MotionBlurFixedShutterTime 0 WorldRender.MotionBlurMax 0 WorldRender.MotionBlurQuality 0 WorldRender.MotionBlurMaxSampleCount 0 WorldRender.SpotLightShadowmapEnable 0 WorldRender.LightTileCsPathEnable 0 RenderDevice.ForceRenderAheadLimit 0 PostProcess.DynamicAOEnable 0 PerfOverlay.DrawFps 1 GameTime.MaxVariableFps 59.94
Last edited by Mayion; 01-14-2014 at 07:06 AM.
Done it awhile ago..
lemme create the words tut here for noobe that don't want to stream youtube
1. go to the directory where your battlefield .exe placed
2. create new text document
3. copy pasta this text
Code:GameTime.MaxVariableFps 120 PerfOverlay.DrawFps 1 PerfOverlay.DrawGraph 0 PerfOverlay.Enable 1 PostProcess.DynamicAOEnable 0 Render.DrawScreenInfo 0 RenderDevice.Dx11Dot1Enable 1 RenderDevice.Dx11Dot1RuntimeEnable 1 RenderDevice.Dx11Enable 1 RenderDevice.ForceRenderAheadLimit 0 RenderDevice.TripleBufferingEnable 0 Screenshot.Format jpg UI.DrawEnable 1 WorldRender.DxDeferredCsPathEnable 1 WorldRender.LightTileCsPathEnable 0 WorldRender.MotionBlurEnable 0 WorldRender.MotionBlurFixedShutterTime 0 WorldRender.MotionBlurForceOn 0 WorldRender.MotionBlurMax 0 WorldRender.MotionBlurMaxSampleCount 0 WorldRender.MotionBlurQuality 0 WorldRender.SpotLightShadowmapEnable 0 WorldRender.SpotLightShadowmapResolution 256 WorldRender.TransparencyShadowmapsEnable 0
4. Save it as "user.cfg"
5. done, try to be suppressed now
This will remove that flares and flashes when people shoot and flares from the sun or sky
Last edited by Mayion; 01-14-2014 at 03:03 PM. Reason: Merging posts
Member: December 24th, 2012
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Member: December 24th, 2012
Donator: January 4th, 2013
Editor: January 19th, 2013 - August 17th, 2013
Battlefield Minion: March 7th, 2013 - September 22nd, 2013
Former Staff: September 22nd, 2013 - January 21st, 2014
Battlefield Minion: January 21st, 2014 - May 5th, 2014
Titanfall Minion: February 25th, 2014 - May 5th, 2014
Former Staff: May 5th, 2014 - October 10th, 2015
Battlefield Minion: October 10th, 2015 - February 12th, 2017
Call of Duty Minion: March 4th, 2016 - February 12th, 2017
This works quite well for me, I had UI.DrawEnable 1 in there as well but had to remove it because it was causing the game to crash when opening. This will remove most of the suppression effect as well.
Code:GameTime.MaxVariableFps 120 PerfOverlay.DrawFps 1 PerfOverlay.DrawGraph 0 PerfOverlay.Enable 1 PostProcess.DynamicAOEnable 0 Render.DrawScreenInfo 0 RenderDevice.Dx11Dot1Enable 1 RenderDevice.Dx11Dot1RuntimeEnable 1 RenderDevice.Dx11Enable 1 RenderDevice.ForceRenderAheadLimit 3 RenderDevice.TripleBufferingEnable 0 Screenshot.Format jpg WorldRender.DxDeferredCsPathEnable 1 WorldRender.LightTileCsPathEnable 0 WorldRender.MotionBlurEnable 0 WorldRender.MotionBlurFixedShutterTime 0 WorldRender.MotionBlurForceOn 0 WorldRender.MotionBlurMax 0 WorldRender.MotionBlurMaxSampleCount 0 WorldRender.MotionBlurQuality 0 WorldRender.SpotLightShadowmapEnable 0 WorldRender.SpotLightShadowmapResolution 256 WorldRender.TransparencyShadowmapsEnable 0 WorldRender.PlanarReflectionEnable 0
Last edited by Mayion; 03-04-2014 at 10:33 PM. Reason: NO ONE REMOVES THIS POST
adam44499 (03-05-2014)