BF4 Removals [FPS BOOSTING]
Request:
Battlefield 4 requires a good computer. Which a lot of people dont have, so I would like to request a removals hack (to boost fps) for BF4 that includes the following:
No fog
No shadows
No grass
Dude719 made one for bf3, it worked great
But now theres bf4 :/
Heres the render code for bf3, mabye its possible to convert it to bf4?
Battlefield 4 requires a good computer. Which a lot of people dont have, so I would like to request a removals hack (to boost fps) for BF4 that includes the following:
No fog
No shadows
No grass
Dude719 made one for bf3, it worked great
But now theres bf4 :/
Heres the render code for bf3, mabye its possible to convert it to bf4?
Code:
fb::ClientGameContext* gameContext = fb::ClientGameContext::Singleton();
fb::Level2 *level = gameContext->m_level;
fb::WorldRenderModule *Module = level->m_worldRenderModule;
fb::WorldRenderer *wRender = Module->m_worldRenderer;
fb::WorldRenderSettings *Setting = wRender->m_worldRenderSettings;
fb::ClientVegetationManager *Vegatation = level->m_vegetationManager;
if(IsValid(Vegatation ))
{
fb::VegetationSystemSetting *System = Vegatation->m_settings;
if(IsValid(System))
{
if(bCheckMenu[49]){Setting->m_skyEnable = 0;}
else Setting->m_skyEnable = 1;
if(bCheckMenu[50]){Setting->m_lightBrightMap = 0;}
else Setting->m_lightBrightMap = 1;
//if(bCheckMenu[928]){Setting->m_sunEnabled = 0;}
//else Setting->m_sunEnabled = 1;
if(bCheckMenu[51]){System->m_drawEnable = 0;}
else System->m_drawEnable = 1;
if(bCheckMenu[930]){Setting->m_drawShadows = 0;}
else Setting->m_drawShadows = 1;
if(bCheckMenu[931]){Setting->m_drawFirstPersonModel = 0;}
else Setting->m_drawFirstPersonModel = 1;
if(bCheckMenu[932]){Setting->m_debugChristmasAcidTrip = 1;}
else Setting->m_debugChristmasAcidTrip = 0;//LSD MODE
if(bCheckMenu[933] ){Setting->m_drawNothingButGround =0;}
else Setting->m_drawNothingButGround = 1;//Dell all objects
}
}
}


