Code:
GameTime.MaxVariableFps 120 GstRender.AmbientOcclusion 0 GstRender.AnisotropicFilter 0 GstRender.AntiAliasingDeferred 0 GstRender.AntiAliasingPost 0 GstRender.EffectsQuality 0 GstRender.Enlighten 0 GstRender.LightingQuality 0 GstRender.MotionBlur 0.000000 GstRender.OverallGraphicsQuality 5 GstRender.PostProcessQuality 0 GstRender.ShaderQuality 0.000000 GstRender.ShadowQuality 0 GstRender.StereoConvergence 0.000000 GstRender.Stereoscopy 0 GstRender.TerrainQuality 0 GstRender.TextureFiltering 0 GstRender.TextureQuality 0 GstRender.TransparentShadows 0 GstRender.UndergrowthQuality 0 GstRender.VSyncEnabled 0 GstRender.WeaponDOF 0 PerfOverlay.DrawFPS 1 PostProcess.DynamicAOEnable 0 RenderDevice.Dx11Dot1Enable 0 RenderDevice.Dx11Dot1RuntimeEnable 0 RenderDevice.Dx11Enable 0 RenderDevice.RenderAheadLimit 0 RenderDevice.TripleBufferingEnable 0 WorldRender.LightTileCsPathEnable 0 WorldRender.MotionBlurEnable 0 WorldRender.MotionBlurFixedShutterTime 0 WorldRender.MotionBlurForceOn 0 WorldRender.MotionBlurMax 0 WorldRender.MotionBlurMaxSampleCount 0 WorldRender.MotionBlurQuality 0 WorldRender.SpotLightShadowmapEnable 0 WorldRender.SpotLightShadowmapResolution 256 WorldRender.TransparencyShadowmapsEnable 0 WorldRender.TransparencyShadowmapsEnable 0 GstRender.Thread.MaxProcessorCount 8 Thread.MaxProcessorCount 8

