BF4 Removals [FPS BOOSTING]

Posts 1–15 of 19 · Page 1 of 2
BF4 Removals [FPS BOOSTING]
Request:
Battlefield 4 requires a good computer. Which a lot of people dont have, so I would like to request a removals hack (to boost fps) for BF4 that includes the following:
No fog
No shadows
No grass

Dude719 made one for bf3, it worked great
But now theres bf4 :/
Heres the render code for bf3, mabye its possible to convert it to bf4?

Code:
fb::ClientGameContext* gameContext = fb::ClientGameContext::Singleton();
fb::Level2 *level = gameContext->m_level; 
fb::WorldRenderModule *Module = level->m_worldRenderModule; 
fb::WorldRenderer *wRender = Module->m_worldRenderer; 
fb::WorldRenderSettings *Setting = wRender->m_worldRenderSettings;
fb::ClientVegetationManager *Vegatation = level->m_vegetationManager;
if(IsValid(Vegatation ))
{
fb::VegetationSystemSetting *System = Vegatation->m_settings;
if(IsValid(System))
{ 
if(bCheckMenu[49]){Setting->m_skyEnable = 0;}
else Setting->m_skyEnable = 1;
if(bCheckMenu[50]){Setting->m_lightBrightMap = 0;}
else Setting->m_lightBrightMap = 1;
//if(bCheckMenu[928]){Setting->m_sunEnabled = 0;}
//else Setting->m_sunEnabled = 1;
if(bCheckMenu[51]){System->m_drawEnable = 0;}
else System->m_drawEnable = 1;
if(bCheckMenu[930]){Setting->m_drawShadows = 0;}
else Setting->m_drawShadows = 1;
if(bCheckMenu[931]){Setting->m_drawFirstPersonModel = 0;}
else Setting->m_drawFirstPersonModel = 1;
if(bCheckMenu[932]){Setting->m_debugChristmasAcidTrip = 1;}
else Setting->m_debugChristmasAcidTrip = 0;//LSD MODE
if(bCheckMenu[933] ){Setting->m_drawNothingButGround =0;}
else Setting->m_drawNothingButGround = 1;//Dell all objects
}
}
}
Wouldn't that require modifying the actual game code?

And don't the servers now check for client data integrity and kicks them if anything have failed to load?
toturials? printscreen? or anything?
I am pretty sure you can remove sky, and other none essential effects.

You could run the game in dx10 using user.cfg commands (If you are using 11)

Bf4 folder, user.cfg (create it)

Code:
Code:
RenderDevice.Dx11Enable 0
RenderDevice.Dx11Dot1Enable 0
RenderDevice.Dx11Dot1RuntimeEnable 0
Thanks
Quote Originally Posted by iZyMaaq View Post
I am pretty sure you can remove sky, and other none essential effects.

You could run the game in dx10 using user.cfg commands (If you are using 11)

Bf4 folder, user.cfg (create it)

Code:
RenderDevice.Dx11Enable 0
RenderDevice.Dx11Dot1Enable 0
RenderDevice.Dx11Dot1RuntimeEnable 0

Thanks
How to eliminate motion blur.

Best settings:

Code:
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurForceOn 0
WorldRender.MotionBlurFixedShutterTime 0
WorldRender.MotionBlurMax 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.LightTileCsPathEnable 0
RenderDevice.ForceRenderAheadLimit 0
PostProcess.DynamicAOEnable 0
PerfOverlay.DrawFps 1
GameTime.MaxVariableFps 59.94
Quote Originally Posted by iZyMaaq View Post
I am pretty sure you can remove sky, and other none essential effects.

You could run the game in dx10 using user.cfg commands (If you are using 11)

Bf4 folder, user.cfg (create it)

Code:
RenderDevice.Dx11Enable 0
RenderDevice.Dx11Dot1Enable 0
RenderDevice.Dx11Dot1RuntimeEnable 0

Thanks
Doesn't make any difference tbh
Quote Originally Posted by Yellow 13 View Post
Doesn't make any difference tbh
Use the newest one
Done it awhile ago..
lemme create the words tut here for noobe that don't want to stream youtube

1. go to the directory where your battlefield .exe placed
2. create new text document
3. copy pasta this text
Code:
GameTime.MaxVariableFps 120
PerfOverlay.DrawFps 1
PerfOverlay.DrawGraph 0
PerfOverlay.Enable 1
PostProcess.DynamicAOEnable 0
Render.DrawScreenInfo 0
RenderDevice.Dx11Dot1Enable 1
RenderDevice.Dx11Dot1RuntimeEnable 1
RenderDevice.Dx11Enable 1
RenderDevice.ForceRenderAheadLimit 0
RenderDevice.TripleBufferingEnable 0
Screenshot.Format jpg
UI.DrawEnable 1
WorldRender.DxDeferredCsPathEnable 1
WorldRender.LightTileCsPathEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurFixedShutterTime 0
WorldRender.MotionBlurForceOn 0
WorldRender.MotionBlurMax 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.MotionBlurQuality 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 256
WorldRender.TransparencyShadowmapsEnable 0

4. Save it as "user.cfg"
5. done, try to be suppressed now

This will remove that flares and flashes when people shoot and flares from the sun or sky
Quote Originally Posted by iZyMaaq View Post
Done it awhile ago..
lemme create the words tut here for noobe that don't want to stream youtube

1. go to the directory where your battlefield .exe placed
2. create new text document
3. copy pasta this text
Code:
GameTime.MaxVariableFps 120
PerfOverlay.DrawFps 1
PerfOverlay.DrawGraph 0
PerfOverlay.Enable 1
PostProcess.DynamicAOEnable 0
Render.DrawScreenInfo 0
RenderDevice.Dx11Dot1Enable 1
RenderDevice.Dx11Dot1RuntimeEnable 1
RenderDevice.Dx11Enable 1
RenderDevice.ForceRenderAheadLimit 0
RenderDevice.TripleBufferingEnable 0
Screenshot.Format jpg
UI.DrawEnable 1
WorldRender.DxDeferredCsPathEnable 1
WorldRender.LightTileCsPathEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurFixedShutterTime 0
WorldRender.MotionBlurForceOn 0
WorldRender.MotionBlurMax 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.MotionBlurQuality 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 256
WorldRender.TransparencyShadowmapsEnable 0

4. Save it as "user.cfg"
5. done, try to be suppressed now

This will remove that flares and flashes when people shoot and flares from the sun or sky
And is this allowed? Or can you get banned for doing this?
Quote Originally Posted by Paralyze View Post


And is this allowed? Or can you get banned for doing this?
No, you're just changing the settings.
Quote Originally Posted by Mayion View Post


No, you're just changing the settings.
Aight, defenitely going to do this.
This works quite well for me, I had UI.DrawEnable 1 in there as well but had to remove it because it was causing the game to crash when opening. This will remove most of the suppression effect as well.

Code:
GameTime.MaxVariableFps 120
PerfOverlay.DrawFps 1
PerfOverlay.DrawGraph 0
PerfOverlay.Enable 1
PostProcess.DynamicAOEnable 0
Render.DrawScreenInfo 0
RenderDevice.Dx11Dot1Enable 1
RenderDevice.Dx11Dot1RuntimeEnable 1
RenderDevice.Dx11Enable 1
RenderDevice.ForceRenderAheadLimit 3
RenderDevice.TripleBufferingEnable 0
Screenshot.Format jpg
WorldRender.DxDeferredCsPathEnable 1
WorldRender.LightTileCsPathEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurFixedShutterTime 0
WorldRender.MotionBlurForceOn 0
WorldRender.MotionBlurMax 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.MotionBlurQuality 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 256
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.PlanarReflectionEnable 0
Tried it no ban
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