Page 1 of 2 12 LastLast
Results 1 to 15 of 22
  1. #1
    maat7043's Avatar
    Join Date
    Sep 2012
    Gender
    male
    Location
    Texas
    Posts
    676
    Reputation
    71
    Thanks
    2,579
    My Mood
    Daring

    AIO Tool 2.4 with Auto Client Building

    ROTMG All-In-One Tool
    **Fully Redesigned GUI**

    **In order to use this you have to download the latest .swf from the web. I automated this, but its not allowed on MPGH with an exception. Go to www.realmofthemadgod.com/version.txt and copy that number. Next Go to www.realmofthemadgod.com/AGCloader[version].swf and save page as**

    **You have to turn off Hardware acceleration in you options and then reset your client for the HPBars Hack to work**


    Current Features
    • Coding
    • AutoNexus Percent Changer
    • Hexer
    • Client Launcher
    • Add Hacks



    Screen Shots:

    Item Select:


    Client Launcher:


    Hexer:


    Coding Tool:


    Auto-Nexus Changer:


    Automatic Hacking Updater:


    Instructions:
    First off you need to understand how this is intended to work. You need to download the .zip folder and extract all of the contents to one location on you computer. Everything is based off of the Application.Startuppath so if you move part of it around it will not work. There will be the actual application, A clients folder with the current client (In lieu of the missing feature), a play folder with flash projector and a batchfile, and a folder called RABCDasm with all of the injected code and the contents of RABCDasm's ******.

    Play:
    The clients folder it intended to have all of you clients in it and this tool will automatically load all of the files in that directory to a drop down list. The play button will launch the client with Adobe flash Projector.

    Hexer:
    Lots of error handling here. All you have to do is fill out all the boxes and click check to see if you did everything correctly. Then Click Hex. Note the client name can be anything.

    Coding:
    This has a few features. It lets you select a client and either decompile it or get the .bin files. All of the created files will go to a new folder called Coding. It also has self explanatory boxes for recompile and swfbinreplace. Look at the batchfiles in the RABCDasm folder if you are confused.

    Nexus:
    Works exactly like the Hexer. Please not that it will work the best if you put the smallest input possible for current value. i.e .3 not 0.300

    Add Hacks:
    Please let me know what you think! So far I have all of the hacks that you see in the listbox pictured and in the list below. All you have to do is work from top to bottom first selecting an swf. Next choose all of the hacks that you want. Note that you can click and drag to select these as well as using shift/ctrl. If everything is setup correctly click check, and then add hacks.

    Your finished client will be named: [Version]_AIOTool with the date at the end

    I added in a success cell array that will check several things for each hack to see if they automatically updated correctely. If they do not then the streamreader will not copy the new file back into the client and a pop-up will tell you which hacks didn't work. Bit of error handling.

    The show updates button will now popup an .txt file in notepad and all of the line numbers match the MOD Selector. I also have it write all of the updated code into the .txt file as well called Linesandfiles in the Startup directory

    Current Hacks:
    • Connect to Production
    • Force Low Quaility
    • No QUest Delay
    • FPS Cap to 60
    • JNoob's Lava Walls Hack V2
    • Numerical HP/MP/Fame
    • AutoNexus(30%)
    • Disable Confuse
    • Disable Drunk
    • Disable Blind
    • Disable Hallucinating
    • Disable Unstable
    • Disable Darkness
    • Sw Tile Hack
    • Disable Fow Particle
    • HP Bars
    • SW No Slow
    • SW Speed Hack
    • SW Odom Style
    • Remove Loading Screen
    • Spammable Notifications
    • No Ally Projectiles
    • Round Net Jitter to a hundreth


    EX (19.1.0):
    Code:
    Code:
    Connect to Production:
    Line: 489
    _-Pg\_-1oC.class.asasm
    
    Force Low Quality:
    Line: 228
    WebMain.class.asasm
    
    No Quest Delay:
    Line: 313
    com\company\assembleegameclient\map\Quest.class.asasm
    
    Updated Code:
          jump                L23
    
    Change FPS Cap to 60fps:
    Line: 228
    WebMain.class.asasm
    
    LavaWalls Hack V2:
    Line: 3261
    com\company\assembleegameclient\objects\Player.class.asasm
    
    Code Added:
    #set mouseClass     com.company.assembleegameclient.game:_-0zX
    #set mouseClicked   _-F0
    
    Numerical HP/MP/Fame:
    Line: 1459
    com\company\assembleegameclient\ui\StatusBar.class.asasm
    
    AutoNexus:
    Line: 4932
    com\company\assembleegameclient\objects\Player.class.asasm
    
    Updated Code:
    charHp:     _-1nm
    charMaxHp:  _-0J6
    
    Confuse:
    Line: 2130
    com\company\assembleegameclient\objects\GameObject.class.asasm
    
    Drunk:
    Line: 2077
    com\company\assembleegameclient\objects\GameObject.class.asasm
    
    Blind:
    Line: 2031
    com\company\assembleegameclient\objects\GameObject.class.asasm
    
    Hallucinating:
    Line: 2482
    com\company\assembleegameclient\objects\GameObject.class.asasm
    
    Unstable:
    Line: 2974
    com\company\assembleegameclient\objects\GameObject.class.asasm
    
    Darkness:
    Line: 3028
    com\company\assembleegameclient\objects\GameObject.class.asasm
    
    SW Tile Hack:
    Line: 4682
    com\company\assembleegameclient\objects\Player.class.asasm
    
    No Necromancer Particles:
    Line: 11732
    _-az\_-8L.class.asasm
    
    HP Bars:
    Line: 144
    com/company/assembleegameclient/objects/Character.class.asasm
    
    Updated Code: 
    #set nsCharacter            "_-Ll" ;found in com/company/assembleegameclient/objects/Character.class.asasm [protectedns ProtectedNamespace("_-Name")]
    #set spnsGameObject         "_-Ko"  ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
    #set spnsBasicObject        "_-1n6"  ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
    #set graphicUtils           "_-xL"  ;is one of the classes found in com/company/util/ . File size about 30kb.
    #set graphicUtilsCommands   "_-t4"  ;is a parameter of the above class [trait const QName(PackageNamespace(""), "_-Name") slotid 2 type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) end]
    #set charPos                "_-1OB" ;may be 12S instead found in com/company/assembleegameclient/objects/BasicObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>) end]
    #set charHealth "_-1nm"              ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    #set charMaxHealth "_-0J6"          ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    #set playerMana "_-04P"              ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "Number") value Integer(0) end]
    #set playerMaxMana "_-1TE"           ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    #set gameBoard "_-1HC"               ;found in com/company/assembleegameclient/objects/GameObject.class.asasm as an argument to the draw function [param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-Name")] 
    
    Disable SW Slow Effect:
    Line: 1851
    com\company\assembleegameclient\objects\GameObject.class.asasm
    
    Modify Speed in SW:
    Line: 4724
    com\company\assembleegameclient\objects\Player.class.asasm
    
    Update Code:
    #set Props    _-0l7
    #set Speed    _-zR
    
    All Tiles SW Tiles are White and the trees have been replaced with Valentines
    
    Remove Loading Screen:
    Line: 111
    _-0nL\_-10H.class.asasm
    
    Allow Spammable Notifications:
    Line: 354
    _-1lv\_-0Rd.class.asasm
    
    No Ally Projectiles:
    Line: 3248
    Line: 3859
    com\company\assembleegameclient\objects\Projectile.class.asasm
    
    Updated Code: 
    #set ownBullet       _-0fc
    
    Round Net Jitter:
    Line: 682
    _-az\JitterWatcher.class.asasm

    If you want to modify one of the hacks like changing the nexus value to something else you can find the injected code as .txt files in the RABCDasm folder. Or if you just want to see what my code looks like for the hacks. Just don't change the file names

    Virus Scans:
    https://virusscan.jotti.org/en/scanre...14f5111da552be
    https://www.virustotal.com/en/file/3...3943/analysis/

    Hope everything makes since! Shoot me a PM or post here if you have suggestions for more tools. I am thinking of adding a few more hacks to be automatically updated as well as developing the client launcher further.
    ~Matt
    <b>Downloadable Files</b> Downloadable Files

  2. The Following 24 Users Say Thank You to maat7043 For This Useful Post:

    059 (02-03-2014),avaiscool (01-29-2014),coolaltair (01-29-2014),CrazyJani (01-29-2014),Cryogen235 (01-29-2014),davidcoji (02-09-2014),dg123 (01-28-2014),FainTMako (01-29-2014),FlebWeb (01-30-2014),foreverpunk34 (01-29-2014),hcokiid1 (08-31-2014),Iasonas Mc (02-01-2014),james71 (10-07-2014),Maxxxel18 (01-31-2014),Pepsi Cola (01-28-2014),Pingo5 (02-02-2014),Pokerking98 (01-29-2014),redex (02-03-2014),Reksu (01-29-2014),Royce (01-28-2014),sipualiahhh (02-08-2014),Twix001 (01-29-2014),Voltrec (01-28-2014),zanehood (02-03-2014)

  3. #2
    dg123's Avatar
    Join Date
    Dec 2012
    Gender
    male
    Posts
    552
    Reputation
    10
    Thanks
    264
    My Mood
    Bored
    looks good

  4. #3
    Pepsi Cola's Avatar
    Join Date
    Dec 2013
    Gender
    male
    Location
    127.0.0.1
    Posts
    2,083
    Reputation
    135
    Thanks
    2,102
    My Mood
    Bitchy
    Looks nice. Cant wait to try.

  5. #4
    IAmDM's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Posts
    285
    Reputation
    10
    Thanks
    330
    Just a quick question; Mod selector friendly?

  6. #5
    maat7043's Avatar
    Join Date
    Sep 2012
    Gender
    male
    Location
    Texas
    Posts
    676
    Reputation
    71
    Thanks
    2,579
    My Mood
    Daring
    Quote Originally Posted by IAmDM View Post
    Just a quick question; Mod selector friendly?
    Just about. I am currently working out the final kinks in have both auto updates hacks and Mod Selector files being read at the same time. I posted that it was finished last time, but I didn't account for a possible error I'm fixing now.

    Currently it is the best help for someone using it before a Mod selector is updated or to actually update the mod selector with the output file it creates.

  7. #6
    zetrr's Avatar
    Join Date
    Jun 2012
    Gender
    male
    Posts
    21
    Reputation
    10
    Thanks
    3
    nice, cant wait

  8. #7
    Lovroman's Avatar
    Join Date
    Sep 2012
    Gender
    male
    Posts
    9,417
    Reputation
    611
    Thanks
    12,009
    My Mood
    Cheerful
    //Approved

  9. The Following User Says Thank You to Lovroman For This Useful Post:

    Voltrec (01-29-2014)

  10. #8
    maat7043's Avatar
    Join Date
    Sep 2012
    Gender
    male
    Location
    Texas
    Posts
    676
    Reputation
    71
    Thanks
    2,579
    My Mood
    Daring
    Quote Originally Posted by Lovroman View Post
    //Approved
    Thank you sir!

  11. #9
    hasankoush's Avatar
    Join Date
    Jun 2012
    Gender
    male
    Posts
    42
    Reputation
    10
    Thanks
    9
    My Mood
    Cheerful
    : CRC failed in Clients\19.1_AIOtool.swf. The file is corrupt
    : CRC failed in Play\flashplayer_11_sa.exe. The file is corrupt
    : CRC failed in RABCDasm\abcexport. The file is corrupt
    : CRC failed in RABCDasm\liblzma.dll. The file is corrupt
    : CRC failed in RABCDasm\swfdecompress.exe. The file is corrupt
    every time I follow the instructions and extract the zip file somewhere I get these msgs...
    It seems that these files are corrupted so I re downloaded it and repaired with the repair option in WinRAR like 100 times but still nothing gained, please help?
    Once the file is corrupt, It won't extract to my specified location

  12. #10
    Lovroman's Avatar
    Join Date
    Sep 2012
    Gender
    male
    Posts
    9,417
    Reputation
    611
    Thanks
    12,009
    My Mood
    Cheerful
    Quote Originally Posted by hasankoush View Post
    : CRC failed in Clients\19.1_AIOtool.swf. The file is corrupt
    : CRC failed in Play\flashplayer_11_sa.exe. The file is corrupt
    : CRC failed in RABCDasm\abcexport. The file is corrupt
    : CRC failed in RABCDasm\liblzma.dll. The file is corrupt
    : CRC failed in RABCDasm\swfdecompress.exe. The file is corrupt
    every time I follow the instructions and extract the zip file somewhere I get these msgs...
    It seems that these files are corrupted so I re downloaded it and repaired with the repair option in WinRAR like 100 times but still nothing gained, please help?
    Once the file is corrupt, It won't extract to my specified location
    What happens when you download with an other browser?

  13. #11
    krazyshank's Avatar
    Join Date
    Jan 2012
    Gender
    male
    Location
    RealmStock
    Posts
    2,589
    Reputation
    467
    Thanks
    16,673
    My Mood
    Angelic
    Maat I was thinking you could implement a system where instead of editing the mod directly for strings or ints floats whatever, you could, for example, replace the .30 in the autonexus with %f="nexus percentage"%d=".30". %f would tell your program that the type is float and in quotes is the name that the GUI will display and the optional %d= would contain the default value. In your GUI, as you click a hack in the list on the right would be a textbox containing the default value for each customizable variable, with a label next to it containing the name and type.
    What do you think?

    Accepting PayPal - Bitcoin - Giftcards - Items:

    Find it here: MPGH Sales Thread

  14. #12
    maat7043's Avatar
    Join Date
    Sep 2012
    Gender
    male
    Location
    Texas
    Posts
    676
    Reputation
    71
    Thanks
    2,579
    My Mood
    Daring
    Quote Originally Posted by krazyshank View Post
    Maat I was thinking you could implement a system where instead of editing the mod directly for strings or ints floats whatever, you could, for example, replace the .30 in the autonexus with %f="nexus percentage"%d=".30". %f would tell your program that the type is float and in quotes is the name that the GUI will display and the optional %d= would contain the default value. In your GUI, as you click a hack in the list on the right would be a textbox containing the default value for each customizable variable, with a label next to it containing the name and type.
    What do you think?
    I think it's a great idea. I was planning on making an option button that popped up a new form with a bunch of customizable vari bles. I think this could be used for a lot of things. I like the idea for the listbox text being updated. I hadn't thought of that one.

    I got caught up working on other stuff and this project has kind of fallen by the wayside.

    Side question: do you know if it's possible to have a folder of files in your startup directory that contains subs to be called? If so I am thinking I could include all of the hacks to be updated in there and have the program read them all to the listbox like the mod selector. That way people could write their own

  15. #13
    krazyshank's Avatar
    Join Date
    Jan 2012
    Gender
    male
    Location
    RealmStock
    Posts
    2,589
    Reputation
    467
    Thanks
    16,673
    My Mood
    Angelic
    Quote Originally Posted by maat7043 View Post
    I think it's a great idea. I was planning on making an option button that popped up a new form with a bunch of customizable vari bles. I think this could be used for a lot of things. I like the idea for the listbox text being updated. I hadn't thought of that one.

    I got caught up working on other stuff and this project has kind of fallen by the wayside.

    Side question: do you know if it's possible to have a folder of files in your startup directory that contains subs to be called? If so I am thinking I could include all of the hacks to be updated in there and have the program read them all to the listbox like the mod selector. That way people could write their own
    Yeah, I'm on my phone ATM so I can't really give a code example but look into the System. IO namespace of the .NET framework. It includes the Folder, File, and StreamReader classes. Basically you'd have a folder that'd go in the same directory as the exe and in your program, you'd do a for each File in Folder loop where you'd use a stream reader to get the text in the file - which could be the mod code.
    Google will help but i can try to provide code when I get home.

    Accepting PayPal - Bitcoin - Giftcards - Items:

    Find it here: MPGH Sales Thread

  16. #14
    maat7043's Avatar
    Join Date
    Sep 2012
    Gender
    male
    Location
    Texas
    Posts
    676
    Reputation
    71
    Thanks
    2,579
    My Mood
    Daring
    Quote Originally Posted by krazyshank View Post
    Yeah, I'm on my phone ATM so I can't really give a code example but look into the System. IO namespace of the .NET framework. It includes the Folder, File, and StreamReader classes. Basically you'd have a folder that'd go in the same directory as the exe and in your program, you'd do a for each File in Folder loop where you'd use a stream reader to get the text in the file - which could be the mod code.
    Google will help but i can try to provide code when I get home.
    I already have a system.I/O setup for reading mod selector .xml files. It works exactly like you just said. What I am trying to figure out is rather than:

    Decompile()
    Production()
    .
    .
    .
    Recompile()

    Decompile()
    ' read every file in directory x and excecute them as a sub()
    Recompile()

  17. #15
    loljoestfu's Avatar
    Join Date
    Jun 2013
    Gender
    male
    Posts
    21
    Reputation
    10
    Thanks
    0
    cool!

Page 1 of 2 12 LastLast

Similar Threads

  1. [Outdated] AIO Tool 3.0 with Auto Client Building
    By maat7043 in forum Realm of the Mad God Hacks & Cheats
    Replies: 24
    Last Post: 02-26-2014, 03:01 PM
  2. [Release] AIO Tool 2.4 with Auto Client Building
    By maat7043 in forum Realm of the Mad God Hacks & Cheats
    Replies: 31
    Last Post: 01-14-2014, 07:06 AM
  3. [Outdated] AIO Tool 2.3 With Auto-Client Building
    By maat7043 in forum Realm of the Mad God Hacks & Cheats
    Replies: 63
    Last Post: 01-13-2014, 08:11 PM
  4. V6 Client With Auto-Aim and no debuffs.
    By Windleton in forum Realm of the Mad God Help & Requests
    Replies: 9
    Last Post: 11-29-2012, 06:43 AM
  5. Client with auto nexus only
    By chakada in forum Realm of the Mad God Help & Requests
    Replies: 0
    Last Post: 10-26-2012, 11:13 PM