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  1. #1
    I love myself
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    Looking for AssaultFire Coders

    Let's make this section grow up.

    @ForeverRed
    @--Fenix--
    @-Jackal
    @MJCreado
    @TheG36 (Work hard)

  2. The Following User Says Thank You to Jhem For This Useful Post:

    TheG36 (07-01-2014)

  3. #2
    TheG36's Avatar
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    and @TrAdEMaRc also ...and We will

  4. #3
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    Why?
    I dont play AF!

  5. #4
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    I love myself
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    Quote Originally Posted by ForeverRed View Post
    Why?
    I dont play AF!
    You should play AF.

  6. #5
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    Yeah, I noticed. @JamesRo
    You have any idea about AssautFire didn't you.?

  7. #6
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    Quote Originally Posted by Jhem View Post
    Yeah, I noticed. @JamesRo
    You have any idea about AssautFire didn't you.?
    This game is pretty much dead here in Brazil, almost no 1 plays it anymore - But I do know the most common D3D hooking methods were still unpatched last time one of my friends checked...

  8. #7
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    Quote Originally Posted by JamesRo View Post
    This game is pretty much dead here in Brazil, almost no 1 plays it anymore - But I do know the most common D3D hooking methods were still unpatched last time one of my friends checked...
    Too bad

  9. #8
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    how sad
    Bring it on..

  10. #9
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    Quote Originally Posted by delarmente View Post
    how sad
    you need something mister?

  11. #10
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    BUMP!! !

  12. #11
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    Jhem,you did wonderful.But it is more trouble in China. TenProtect checks Virtual Table, it's impossible to hook functions by writing a new pointer to the table simplely.
    I read your post <Undetected EndScene Hook for AssaultFire> and test in OllyDbg for whole night and I hooked DrawIndexedPrimitive and other important functions successfully.
    You set a inline hook to bypass TP, Outstanding~Just like the difference between SSDT hooks & Inline hooks in ring0 kernel.

    But I met a fatal problem, if I just inject a empty DLL with hook but do nothing into TGame.exe , it works normally.
    If I add the codes to DrawIndexedPrimitive_hook
    Code:
    	pDevice->GetStreamSource(0,&pStreamData,&iOffsetInBytes,&Stride);
    Fps down to 9~13 and the game will crash in 3mins

    And ...
    Code:
    Sorry for my poor English
    Thank you for your hard work

  13. #12
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    Quote Originally Posted by kernelreload View Post
    Jhem,you did wonderful.But it is more trouble in China. TenProtect checks Virtual Table, it's impossible to hook functions by writing a new pointer to the table simplely.
    I read your post <Undetected EndScene Hook for AssaultFire> and test in OllyDbg for whole night and I hooked DrawIndexedPrimitive and other important functions successfully.
    You set a inline hook to bypass TP, Outstanding~Just like the difference between SSDT hooks & Inline hooks in ring0 kernel.

    But I met a fatal problem, if I just inject a empty DLL with hook but do nothing into TGame.exe , it works normally.
    If I add the codes to DrawIndexedPrimitive_hook
    Code:
    	pDevice->GetStreamSource(0,&pStreamData,&iOffsetInBytes,&Stride);
    Fps down to 9~13 and the game will crash in 3mins

    And ...
    Code:
    Sorry for my poor English
    Thank you for your hard work
    AF China is really troublesome Add me on Skype, I will help you but give me days to help you okay.
    Skype: jheamuel

  14. #13
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    I'd sent a message to you ~thanks~

  15. #14
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    Quote Originally Posted by kernelreload View Post
    Jhem,you did wonderful.But it is more trouble in China. TenProtect checks Virtual Table, it's impossible to hook functions by writing a new pointer to the table simplely.
    I read your post <Undetected EndScene Hook for AssaultFire> and test in OllyDbg for whole night and I hooked DrawIndexedPrimitive and other important functions successfully.
    You set a inline hook to bypass TP, Outstanding~Just like the difference between SSDT hooks & Inline hooks in ring0 kernel.

    But I met a fatal problem, if I just inject a empty DLL with hook but do nothing into TGame.exe , it works normally.
    If I add the codes to DrawIndexedPrimitive_hook
    Code:
    	pDevice->GetStreamSource(0,&pStreamData,&iOffsetInBytes,&Stride);
    Fps down to 9~13 and the game will crash in 3mins

    And ...
    Code:
    Sorry for my poor English
    Thank you for your hard work
    你也是中国的?你QQ多少?我QQ489430503

  16. #15
    MAKULIT's Avatar
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    Can i Apply for AF Coder sr's?

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