OPK using playerpointer? I dont think that will work
Hi can someone fix this.. and help me
Code:#include <windows.h> #include <stdio.h> #define ADR_PlayerPointer 0xA955F4 #define ADR_ServerPointer 0xA9C67C DWORD *ingame= (DWORD*) ADR_PlayerPointer; DWORD *outgame= (DWORD*)ADR_ServerPointer; struct CBase { CPlayer* Local; char* BLAH[0xA955F4] <== can someone tell me where i can put this? CPlayer** Player; }; void OPK() { if ( CPlayer->Local ) { if(GetKeyState(VK_HOME)) { for (int MaxPlayer = 0; MaxPlayer < 32; MaxPlayer++) { CPlayer->p_Global[MaxPlayer]->PosX = 0; CPlayer->p_Global[MaxPlayer]->PosY = 0; CPlayer->p_Global[MaxPlayer]->PosZ = 0; } } } } void HackThread() { for(;; ) { if(*ingame) { OPK(); } if(*outgame) { } Sleep(120); //prevent for overloading the cpu } } //--------------------------End HackThread--------------------------// //--------------------------End--------------------------// BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved) { if(dwReason == DLL_PROCESS_ATTACH) { MessageBoxA(NULL,"HELP ME HATERS","Message",MB_OK); CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0); } return TRUE; }
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OPK using playerpointer? I dont think that will work
FUCK YOU
Can someone arrange that , @DaneCoder ,Jesus Caballos tell to me that the CPlayer i will put PlayerPointer
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learn basics
and there's a lot OPK source have been released on public....
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DaneCoder (08-03-2014)
@V3n0x Right dont use copy paste .... might be learn something and Know the besic!
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If I remember correctly, creating classes is easy but, it might be hard on you if you do not know the rules of it.
float = 4;
int = 4;
btye = 1;
Why it doesn't work? my glasswall cannot be turn off if i add my Struct? whats the problem of this @Alex_Agnew @Jhem @Coderz
WHAT THIS FVCKING BULLSHITS?Code:struct CPlayer { char Edz0[66288]; float nofalldamage; char Ydiko1[20]; float posx; char Edz2[4]; float posz; char Edz3[4]; float posy; };//Size=0x10310(201420) struct CBase { CPlayer* local; char Edz1[496336]; CPlayer** player; }; CBase* pBase = (CBase*)ADR_Playerpointer; bool nPlayerOPK; bool svpopk; DWORD *ingame= (DWORD*)ADR_Playerpointer; DWORD *outgame= (DWORD*)ADR_Serverpointer;
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What does this struct have to do with glasswalls?
yeah haha struct is only used on hacks that uses the player class. or other class related functions. more like your problem lies with the syntax and lack of understanding of C++ the programing language itself.
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V3n0x (08-07-2014)
Ohh, btw i fix this shit ! @Mayion please close this thread thanks alot
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