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  1. #1
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    WarRock Addresses & Sources Thread

    Hi everybody, from now on each update I'll post my new addresses only in this thread and maybe share some sources & dumps when required or so.

    Feel free at anytime to ask a source or addresses in this thread and maybe feel free to share yours and do not forget to give credits .

    Here I'll start by posting a list of lastest addresses ( added more to my list ).

    Code:
    #define PlayerPTR      0xB18EC0
    #define ServerPTR      0xB11688
    #define BasePTR        0xB6A7A8
    #define DevicePTR      0xB10718
    #define DeviceOFS      0x02B930
    #define AnglesPTR      0xB10714
    #define RemotePTR      0xC50494
    
    #define GmIP           0xB653DC
    #define GmNameBase     0xB64FDC
    #define GmName         0xB64FEC
    
    #define GameNotice     0x40F16C
    #define GameText       0x5255A4
    #define BackToLobby    0x4E0E27
    #define UnlockSwim     0x50B8EB
    #define DamageAs       0x512BCE
    #define UnlOxygen      0x50B9AD
    #define Prone          0x4F9567
    #define NoSpread       0x512A41
    #define NoRecoil       0x501FD3
    #define NoReload       0x51E3DD
    #define Bullets        0x512CD2
    #define BulletsJMP     0x512CDF
    #define Stamina_1      0x455803
    #define Stamina_2      0x4F982E
    #define Stamina_3      0x509E74
    #define Veh_NoDmg      0x428027
    #define Veh_Invis      0x42837B
    #define Super_Veh_1    0x424A86
    #define Super_Veh_2    0x424AB1
    #define Super_Veh_3    0x424AF1
    #define Unl_Ammo       0x515974
    #define W_T_W          0x7855B0
    #define Anti_AFK       0x5A2874
    #define Spawn_1        0x5F7879
    #define Spawn_2        0x5F7893
    #define Fast_Reload_1  0x51E6BB
    #define Fast_Reload_2  0x5A895D
    #define Stamina_Up_1   0x4094E6
    #define Stamina_Up_2   0x40949F
    #define Clip_A         0x454782
    #define Clip_S         0x45479B
    #define Sniper_PX      0x4547AA
    #define Comp_Bandage   0x454808
    
    #define NoFallDmg      0x102EC
    #define Premium        0x3C8
    #define PlayerState    0xC4D0
    #define Slots          0x34144
    #define SuperJump      0x1030C
    #define RoomMaster     0x31730
    #define SuperMaster    0x31690
    #define PlayerSlot     0x40C98
    #define SlotBase       0x32FA0
    #define PlayerID       0xA40
    #define Weapon_1       0x101F0
    #define Weapon_2       0x101F2
    #define Weapon_3       0x101F4
    
    #define WeaponBase     0xB37468
    #define Speed          0x8F8BF8
    #define SpeedRoll      0x8F8A28
    #define Scope          0xB10754
    #define NoWater_1      0xB1FD4C
    #define NoWater_2      0xB1FD50
    #define Swim_1         0xB18ED8
    #define Swim_2         0xB18EE0
    #define InVehicle      0xB18EE4
    
    #define GetBase        0x1375D4
    #define CBase          0x1375D0
    
    #define WrCheck_1      0x51F477
    #define WrCheck_2      0x5ED9B5
    #define SelfCRC        0x620A20

    Credits :

    R3d_L!n3
    AeroMan
    NoName
    GigaByte
    RoBerTo


    The Only Bests :


    R3d_L!n3(Fares)
    Aeroman (Brent)
    TheCamels8 (Ori)


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    AeroMan (08-23-2014),DaneCoder (08-27-2014),F l a p J a c K ™ (09-13-2014),fhobiaz1 (12-18-2014),jeroldcamacho (09-24-2014),Jhem (08-29-2014),[MPGH]Mayion (08-23-2014),pusongbato (09-16-2014),ryski123 (10-11-2014),WhiteHat PH (08-23-2014)

  3. #2
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    @n4n033 Nice share but it's only in WarRock Int. i need update dumped so that i can update in WR PH. ^^






    When Im gone dont forget me cause I will come back someday.



    Youtube Channel


     


  4. #3
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    Quote Originally Posted by Coderz View Post
    @n4n033 Nice share but it's only in WarRock Int. i need update dumped so that i can update in WR PH. ^^
    Dumped Int?


  5. #4
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    Quote Originally Posted by Coderz View Post
    @n4n033 Nice share but it's only in WarRock Int. i need update dumped so that i can update in WR PH. ^^
    can't post it cos I've net issues atm and yes it's only INT, for PH there's another section


    The Only Bests :


    R3d_L!n3(Fares)
    Aeroman (Brent)
    TheCamels8 (Ori)


  6. #5
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    @n4n033 Request updated Remote Pointer


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    Request updated Remote Pointer
    /*0xC504D4*/

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  10. #7
    I love myself
    나도 너를 사랑해

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    Great job.

  11. #8
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    Updated Addresses 11.09.14

    Code:
    || ---- POINTERS ---- ||
    
    #define PlayerPTR      0xB18F40
    #define ServerPTR      0xB11708
    #define BasePTR        0xB6A868
    #define DevicePTR      0xB10798
    #define DeviceOFS      0x02B930
    #define AnglesPTR      0xB10794
    #define RemotePTR      0xC50554
    
    #define GmIP           0xB6549C
    #define GmNameBase     0xB6509C
    #define GmName         0xB650AC
    
    || ---- ASSEMBLY ---- ||
    
    #define GameNotice     0x40ECCD
    #define GameText       0x5255E9
    #define BackToLobby    0x4E1576
    #define UnlockSwim     0x50BE9E
    #define DamageAs       0x512BDC
    #define UnlOxygen      0x50BF57
    #define Prone          0x4F9BF3
    #define No_Spread      0x4213AC
    #define No_Recoil      0x502663
    #define No_Reload      0x51E477
    #define Bullets        0x512CE0
    #define BulletsJMP     0x512CED
    #define Stamina_1      0x4553F7
    #define Stamina_2      0x4F9EBA
    #define Stamina_3      0x50A41E
    #define Veh_NoDmg      0x427A4A
    #define Veh_Invis      0x427D9E
    #define Super_Veh_1    0x4244A9
    #define Super_Veh_2    0x4244D4
    #define Super_Veh_3    0x424514
    #define Unl_Ammo       0x515982
    #define W_T_W          0x7859E0
    #define Anti_AFK       0x5A2099
    #define Spawn_1        0x5F79BA
    #define Spawn_2        0x5F79D4
    #define Fast_Reload_1  0x51E755
    #define Fast_Reload_2  0x5A81B1
    #define Stamina_Up_1   0x409341
    #define Stamina_Up_2   0x4092FA
    #define Clip_A         0x454376
    #define Clip_S         0x45438F
    #define Sniper_PX      0x45439E
    #define Comp_Bandage   0x4543FC
    
    || ---- OFFSETS ---- ||
    
    #define NoFallDmg      0x102EC
    #define Premium        0x3C8
    #define PlayerState    0xC4D0
    #define Slots          0x34144
    #define SuperJump      0x1030C
    #define RoomMaster     0x31730
    #define SuperMaster    0x31690
    #define PlayerSlot     0x40C98
    #define SlotBase       0x32FA0
    #define PlayerID       0xA40
    #define Weapon_1       0x101F0
    #define Weapon_2       0x101F2
    #define Weapon_3       0x101F4
    #define NoReload       0x10414
    
    || ---- MEMORY ---- ||
    
    #define WeaponBase     0xB37528
    #define Speed          0x8F8C98
    #define SpeedRoll      0x8F8AC8
    #define Scope          0xB107D4
    #define NoWater_1      0xB1FE0C
    #define NoWater_2      0xB1FE10
    #define Swim_1         0xB18F5C
    #define Swim_2         0xB18F60
    #define InVehicle      0xB18F64
    #define Quick_Spawn    0xC6B5F8
    
    || ---- STRUCTS ---- ||
    
    #define GetBase        0x137614
    #define CBase          0x137610
    
    || ---- BYPASS ---- ||
    
    #define WrCheck_1      0x51F511
    #define WrCheck_2      0x5EDABA
    #define SelfCRC        0x620D30
    Credits :

    R3d_L!n3
    AeroMan
    NoName
    GigaByte
    RoBerTo


    The Only Bests :


    R3d_L!n3(Fares)
    Aeroman (Brent)
    TheCamels8 (Ori)


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    BattleCoder (09-11-2014),F l a p J a c K ™ (09-12-2014),Jhem (09-11-2014),V3n0x (09-13-2014),znoen (09-11-2014)

  13. #9
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    Very hot, thx man. Scope Addy not work :/
    Last edited by Protex361; 09-11-2014 at 10:28 PM.

  14. #10
    F l a p J a c K ™'s Avatar
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    Quote Originally Posted by n4n033 View Post
    Updated Addresses 11.09.14

    Code:
    || ---- POINTERS ---- ||
    
    #define PlayerPTR      0xB18F40
    #define ServerPTR      0xB11708
    #define BasePTR        0xB6A868
    #define DevicePTR      0xB10798
    #define DeviceOFS      0x02B930
    #define AnglesPTR      0xB10794
    #define RemotePTR      0xC50554
    
    #define GmIP           0xB6549C
    #define GmNameBase     0xB6509C
    #define GmName         0xB650AC
    
    || ---- ASSEMBLY ---- ||
    
    #define GameNotice     0x40ECCD
    #define GameText       0x5255E9
    #define BackToLobby    0x4E1576
    #define UnlockSwim     0x50BE9E
    #define DamageAs       0x512BDC
    #define UnlOxygen      0x50BF57
    #define Prone          0x4F9BF3
    #define No_Spread      0x4213AC
    #define No_Recoil      0x502663
    #define No_Reload      0x51E477
    #define Bullets        0x512CE0
    #define BulletsJMP     0x512CED
    #define Stamina_1      0x4553F7
    #define Stamina_2      0x4F9EBA
    #define Stamina_3      0x50A41E
    #define Veh_NoDmg      0x427A4A
    #define Veh_Invis      0x427D9E
    #define Super_Veh_1    0x4244A9
    #define Super_Veh_2    0x4244D4
    #define Super_Veh_3    0x424514
    #define Unl_Ammo       0x515982
    #define W_T_W          0x7859E0
    #define Anti_AFK       0x5A2099
    #define Spawn_1        0x5F79BA
    #define Spawn_2        0x5F79D4
    #define Fast_Reload_1  0x51E755
    #define Fast_Reload_2  0x5A81B1
    #define Stamina_Up_1   0x409341
    #define Stamina_Up_2   0x4092FA
    #define Clip_A         0x454376
    #define Clip_S         0x45438F
    #define Sniper_PX      0x45439E
    #define Comp_Bandage   0x4543FC
    
    || ---- OFFSETS ---- ||
    
    #define NoFallDmg      0x102EC
    #define Premium        0x3C8
    #define PlayerState    0xC4D0
    #define Slots          0x34144
    #define SuperJump      0x1030C
    #define RoomMaster     0x31730
    #define SuperMaster    0x31690
    #define PlayerSlot     0x40C98
    #define SlotBase       0x32FA0
    #define PlayerID       0xA40
    #define Weapon_1       0x101F0
    #define Weapon_2       0x101F2
    #define Weapon_3       0x101F4
    #define NoReload       0x10414
    
    || ---- MEMORY ---- ||
    
    #define WeaponBase     0xB37528
    #define Speed          0x8F8C98
    #define SpeedRoll      0x8F8AC8
    #define Scope          0xB107D4
    #define NoWater_1      0xB1FE0C
    #define NoWater_2      0xB1FE10
    #define Swim_1         0xB18F5C
    #define Swim_2         0xB18F60
    #define InVehicle      0xB18F64
    #define Quick_Spawn    0xC6B5F8
    
    || ---- STRUCTS ---- ||
    
    #define GetBase        0x137614
    #define CBase          0x137610
    
    || ---- BYPASS ---- ||
    
    #define WrCheck_1      0x51F511
    #define WrCheck_2      0x5EDABA
    #define SelfCRC        0x620D30
    Credits :

    R3d_L!n3
    AeroMan
    NoName
    GigaByte
    RoBerTo
    source of this 1 (: you can PM me mate for the source and dump of that 1 tnx
    || ---- BYPASS ---- ||

    #define WrCheck_1 0x51F511
    #define WrCheck_2 0x5EDABA
    #define SelfCRC 0x620D30
    #define GameNotice 0x40ECCD
    #define GameText 0x5255E9

    A good coder is someone who always looks both ways before crossing a one-way street.
    ~Doug Linder

    Ramzking Injector: Press Here
    MPGH member since: 07-18-2012











  15. #11
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    @F l a p J a c K ™
    #define GameNotice 0x40ECCD
    #define GameText 0x5255E9

    I have update that two addies for PH.






    When Im gone dont forget me cause I will come back someday.



    Youtube Channel


     


  16. #12
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    GameNotice :

    Code:
    void __cdecl GetGameNotice ( char* Text )
    {
    	DWORD dwGameNotice = ASM_GameNotice;
    	__asm
    	{
    		push Text
    		call [dwGameNotice]
    		pop  ecx
    	}
    }
    GameText :

    Code:
    void WriteMessage(char* txt)//Color Red
    {
      _asm
      {
       push 0x1
       push 0x32
       push 0x32
       push 0xFF
       push txt
       mov esi, GameText
       call esi
      }
    }
    and for Bypass addresses you must find out yourself

    VJ : https://virusscan.jotti.org/en-gb/sca...5276b979bcccdb

    VT : https://www.virustotal.com/en/file/1...is/1410525276/
    @Mayion can you approve please ?

    <b>Downloadable Files</b> Downloadable Files


    The Only Bests :


    R3d_L!n3(Fares)
    Aeroman (Brent)
    TheCamels8 (Ori)


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  18. #13
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  20. #14
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    MAKE IT ALL HAVE SENSE
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    ▀█▀ █ █▀▄▀█   ▒█▀▀▀ █▀▀▄ ▀▀█   ░░░▒█ █░░█ █▀▀█ █▀▄▀█ ▀▀█
    ▒█░ ░ █░▀░█   ▒█▀▀▀ █░░█ ▄▀░   ░▄░▒█ █▀▀█ █▄▄█ █░▀░█ ▄▀░
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  21. #15
    F l a p J a c K ™'s Avatar
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    Quote Originally Posted by n4n033 View Post
    GameNotice :

    Code:
    void __cdecl GetGameNotice ( char* Text )
    {
    	DWORD dwGameNotice = ASM_GameNotice;
    	__asm
    	{
    		push Text
    		call [dwGameNotice]
    		pop  ecx
    	}
    }
    GameText :

    Code:
    void WriteMessage(char* txt)//Color Red
    {
      _asm
      {
       push 0x1
       push 0x32
       push 0x32
       push 0xFF
       push txt
       mov esi, GameText
       call esi
      }
    }
    and for Bypass addresses you must find out yourself

    VJ : https://virusscan.jotti.org/en-gb/sca...5276b979bcccdb

    VT : https://www.virustotal.com/en/file/1...is/1410525276/
    @Mayion can you approve please ?

    tnx mate much appreciated!

    A good coder is someone who always looks both ways before crossing a one-way street.
    ~Doug Linder

    Ramzking Injector: Press Here
    MPGH member since: 07-18-2012











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