FOR PATCH 1.3.4:
Code:
GhostReconPhantoms.exe + 01791E0C] -- Local Player
GhostReconPhantoms.exe + 01791E0C] + 0x548] -- All players
----------------------------------------------------------------------
LocalPlayer Struct
---[
0x0 -- unknown
0x4 -- Index.
0x8 = unknown[140 bytes];
0x94 = ActualEnt (containing position and health and more)
0x98 = Unknown[24 bytes]
0xB0 = Health
0xB4 = MaxHealth (floats)
---]
Entity Struct
--------------------
0x4 bytes unknown
int index
0xA8 unknown
float healt, maxhp
0x104 unknown
vec3 pos
-------------------
That piece of shit updated.
_______________________________________________
World Matricies.
GhostReconPhantoms.exe+1734680
GhostReconPhantoms.exe+1734790
FOV
---
"GhostReconPhantoms.exe"+00E08CC0] 0x224] + 0x0
Live Long & Prosper. LLAP.
"GhostReconPhantoms.exe"+0x33B8A8] + 0x160 = YAW;
CREDITS: JUMBO & MAMBDA