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  1. #31
    Khyy's Avatar
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    Quote Originally Posted by lakosoft View Post
    If i try to compile with unity/Silverlight i get these errors:

    CS0246
    CS0234
    CS0436

    Can anyone tell me how i solve this issue?

    Thanks a lot!
    Do me a favor and screenshot the code you're replacing. Like screenshot the window and the errors included.

    - - - Updated - - -

    Quote Originally Posted by Scenic. View Post
    Kyron, how do you compile with unity? I only have 2.0, 3.5 and 4.0 as options?
    When you go to compile it should be at the bottom of the list.

  2. #32
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    Quote Originally Posted by Kyron View Post
    Do me a favor and screenshot the code you're replacing. Like screenshot the window and the errors included.

    - - - Updated - - -



    When you go to compile it should be at the bottom of the list.
    Nope, maybe cause I'm using net reflector 8.3? or older reflexil is missing it?

    - - - Updated - - -

    Nevermind, found the issue... had 1.9 reflexil and it didn't have unity comp

  3. #33
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    Quote Originally Posted by Scenic. View Post
    Nope, maybe cause I'm using net reflector 8.3? or older reflexil is missing it?

    - - - Updated - - -

    Nevermind, found the issue... had 1.9 reflexil and it didn't have unity comp
    Ha ha. Nice man. Best of luck with your work.

  4. #34
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    I got the stamina hack working, the tax hack is throwing an error each time...
    Socialobjects or something?

    Confused.com

  5. #35
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    Quote Originally Posted by Scenic. View Post
    I got the stamina hack working, the tax hack is throwing an error each time...
    Socialobjects or something?

    Confused.com
    Run me through what you actually did. All I can gather from that image is that you're missing namespaces and have a appdata error of some sorts.

  6. #36
    Scenic.'s Avatar
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    Quote Originally Posted by Kyron View Post
    Run me through what you actually did. All I can gather from that image is that you're missing namespaces and have a appdata error of some sorts.
    Literally all I did was change

    Code:
    		static bool IsTaxed(CodeHatch.Engine.Networking.Player player)
    		{
    			return default(bool);
    		}
    With
    Code:
    public static bool IsTaxed(Player player)
    {
        return false;
    }
    Mainly because that's all I had to do in stamina and it works :L

  7. #37
    goldenstyle's Avatar
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    i dont think that the Stamina etc is a good thing ... the game is about Building stuff. the best thing you could find is that you figure out how to Harvest nodes and trees faster! That would be awesome! Would pay for assembly which is modified like that.

  8. #38
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    Quote Originally Posted by goldenstyle View Post
    i dont think that the Stamina etc is a good thing ... the game is about Building stuff. the best thing you could find is that you figure out how to Harvest nodes and trees faster! That would be awesome! Would pay for assembly which is modified like that.
    I've found gathering specifications, might have found a way to increase the amount of resources one stack gives off

    - - - Updated - - -

    Edit: Found a way to dramatically increase the amount of resources you can gain from a stack, testing now.

  9. #39
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    Would love to get infos how you did it.

    I alreay found a Damage value that says Harvest = 0x200 but i cant edit it with Reflexil 1.9
    Should i change this for more Harvesting ?
    Last edited by goldenstyle; 03-23-2015 at 03:16 PM.

  10. #40
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    Quote Originally Posted by Scenic. View Post
    I got the stamina hack working, the tax hack is throwing an error each time...
    Socialobjects or something?
    Confused.com
    You may need to add in a using statement or two. I don't remember doing that but it might be required for you. Also, you can comment out any lines that are NOT the function you are editing if it creates a compile error. It says this in the comment sections inside that window. On that note, I did have to comment out the part with the Socialobjects issue.

  11. #41
    Khyy's Avatar
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    Quote Originally Posted by Scenic. View Post
    Literally all I did was change

    Mainly because that's all I had to do in stamina and it works :L
    Code:
    		static bool IsTaxed(CodeHatch.Engine.Networking.Player player)
    		{
    			return false;
    		}
    Try that. Keep the generic CodeHatch.Engine pointer it had, I don't know why the stamina hacks had that removed.

  12. #42
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    Quote Originally Posted by Kyron View Post
    Code:
    		static bool IsTaxed(CodeHatch.Engine.Networking.Player player)
    		{
    			return false;
    		}
    Try that. Keep the generic CodeHatch.Engine pointer it had, I don't know why the stamina hacks had that removed.
    I tested before you wrote it down. It works perfekt:

    Code:
    public static bool IsTaxed(CodeHatch.Engine.Networking.Player player)
    {
        return false;
    }

    But i have to comment out this Lines to get it work:

    Code:
    //static bool IsTaxed(CodeHatch.Engine.Modules.Socialobjects.ISecurable securable)
    	//          {
    	//                    return default(bool);
    	//           }
    Code:
    // static CodeHatch.Thrones.Tax.TaxCollector _instance;
    I test dll now.

    EDIT:
    IT WORKS!!! No taxes paid.
    Last edited by lakosoft; 03-23-2015 at 03:43 PM.

  13. #43
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    Anyone know how to make my own .dll respond with the assembly?

  14. #44
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    I recommend using JustDecompile instead of .NET Reflector. I find it's much nicer and more up-to-date.

  15. #45
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    Quote Originally Posted by TehManifest0r View Post
    I recommend using JustDecompile instead of .NET Reflector. I find it's much nicer and more up-to-date.
    Could you explain where the Harvest Thing is ?

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