Super Aimbot

Posts 1–15 of 25 · Page 1 of 2
Super Aimbot
Code:
DWORD dwTempEcx, dwTempEbx, dwTempEsp4;

int AimSlot;
float fX, fY, fZ, fzX = 10.0f;
_declspec(naked) void hkSetEnd()
{
	__asm
	{
		mov[dwTempEcx], ecx
			mov[dwTempEbx], ebx
			mov ebx, [esp + 4]
			mov[dwTempEsp4], ebx
			mov eax, [esp]
			cmp eax, 0x588393
			jne Back
	}
	if (AimSlot != -1 && Fun.iSuperAimbot &&*(DWORD*) (g_pPlayer) != 0)
	{
		GetUserBone(vEn, AimSlot, Fun.Aimbone);
		fX = vEn.x;
		fY = vEn.y + 0.1f;
		fZ = vEn.z;
		__asm
		{
			mov ecx, [ebp + 0x0C];
			mov ebx, [fX];
			mov[ecx], ebx;

			mov ebx, [fY];
			mov[ecx + 0x04], ebx;

			mov ebx, [fZ];
			mov[ecx + 0x08], ebx;
			mov[dwTempEsp4], ecx
		}
	}
	_asm
	{
	Back:
		mov eax, [dwTempEsp4]
			mov ebx, [dwTempEbx]
			mov ecx, [dwTempEcx]
			cmp ecx, 0
			je Fimal
			fld dword ptr[eax]
			fstp dword ptr[ecx + 18h]
			fld dword ptr[eax + 4]
			fstp dword ptr[ecx + 1Ch]
			fld dword ptr[eax + 8]
			fstp dword ptr[ecx + 20h]
			fld dword ptr[ecx + 18h]
			fsub dword ptr[ecx + 0Ch]
			fstp dword ptr[ecx + 24h]
			fld dword ptr[ecx + 1Ch]
			fsub dword ptr[ecx + 10h]
			fstp dword ptr[ecx + 28h]
			fld dword ptr[ecx + 20h]
			fsub dword ptr[ecx + 14h]
			fstp dword ptr[ecx + 2Ch]
		Fimal:
			retn 4
	}
}

void SuperAimbot()
{
	if (*(DWORD*) (g_pPlayer) != 0)
	{
		AimSlot = GetNearestToCrosshair();
	}
	DWORD InSnce = (DWORD) GetModuleHandleA("i3SceneDx.dll");
	MakeJMP((PBYTE) InSnce + 0xA6220, (DWORD) hkSetEnd, 0x5);
}
Creditos

Mcclane
BinLaden
AceStryker
Quote Originally Posted by Coder.DiasII View Post
Code:
DWORD dwTempEcx, dwTempEbx, dwTempEsp4;

int AimSlot;
float fX, fY, fZ, fzX = 10.0f;
_declspec(naked) void hkSetEnd()
{
	__asm
	{
		mov[dwTempEcx], ecx
			mov[dwTempEbx], ebx
			mov ebx, [esp + 4]
			mov[dwTempEsp4], ebx
			mov eax, [esp]
			cmp eax, 0x588393
			jne Back
	}
	if (AimSlot != -1 && Fun.iSuperAimbot &&*(DWORD*) (g_pPlayer) != 0)
	{
		GetUserBone(vEn, AimSlot, Fun.Aimbone);
		fX = vEn.x;
		fY = vEn.y + 0.1f;
		fZ = vEn.z;
		__asm
		{
			mov ecx, [ebp + 0x0C];
			mov ebx, [fX];
			mov[ecx], ebx;

			mov ebx, [fY];
			mov[ecx + 0x04], ebx;

			mov ebx, [fZ];
			mov[ecx + 0x08], ebx;
			mov[dwTempEsp4], ecx
		}
	}
	_asm
	{
	Back:
		mov eax, [dwTempEsp4]
			mov ebx, [dwTempEbx]
			mov ecx, [dwTempEcx]
			cmp ecx, 0
			je Fimal
			fld dword ptr[eax]
			fstp dword ptr[ecx + 18h]
			fld dword ptr[eax + 4]
			fstp dword ptr[ecx + 1Ch]
			fld dword ptr[eax + 8]
			fstp dword ptr[ecx + 20h]
			fld dword ptr[ecx + 18h]
			fsub dword ptr[ecx + 0Ch]
			fstp dword ptr[ecx + 24h]
			fld dword ptr[ecx + 1Ch]
			fsub dword ptr[ecx + 10h]
			fstp dword ptr[ecx + 28h]
			fld dword ptr[ecx + 20h]
			fsub dword ptr[ecx + 14h]
			fstp dword ptr[ecx + 2Ch]
		Fimal:
			retn 4
	}
}

void SuperAimbot()
{
	if (*(DWORD*) (g_pPlayer) != 0)
	{
		AimSlot = GetNearestToCrosshair();
	}
	DWORD InSnce = (DWORD) GetModuleHandleA("i3SceneDx.dll");
	MakeJMP((PBYTE) InSnce + 0xA6220, (DWORD) hkSetEnd, 0x5);
}
Creditos

Mcclane
BinLaden
AceStryker
Make this a Dll?
yeah please! make it a dll!
how can i use it?
Quote Originally Posted by adampogi View Post
yeah please! make it a dll!
how to put it in the game and what name am i gonna do with the dll?
Possible extent understands me good
how to add this code into the gAME ?>>>
Quote Originally Posted by adampogi View Post
yeah please! make it a dll!
How i make a dll ?

- - - Updated - - -

When I paste this in visual studio shows me errors
Quote Originally Posted by martinbooca View Post
How i make a dll ?

- - - Updated - - -

When I paste this in visual studio shows me errors
what did u du to make it a dll file?

- - - Updated - - -

do u have to copy all of he typed??? and how to make it dll please i need halp!
Quote Originally Posted by adampogi View Post
what did u du to make it a dll file?

- - - Updated - - -

do u have to copy all of he typed??? and how to make it dll please i need halp!
Learn c++
DWORD dwTempEcx, dwTempEbx, dwTempEsp4;

int AimSlot;
float fX, fY, fZ, fzX = 10.0f;
_declspec(naked) void hkSetEnd()
{
__asm
{
mov[dwTempEcx], ecx
mov[dwTempEbx], ebx
mov ebx, [esp + 4]
mov[dwTempEsp4], ebx
mov eax, [esp]
cmp eax, 0x588393
jne Back
}
if (AimSlot != -1 && Fun.iSuperAimbot &&*(DWORD*) (g_pPlayer) != 0)
{
GetUserBone(vEn, AimSlot, Fun.Aimbone);
fX = vEn.x;
fY = vEn.y + 0.1f;
fZ = vEn.z;
__asm
{
mov ecx, [ebp + 0x0C];
mov ebx, [fX];
mov[ecx], ebx;

mov ebx, [fY];
mov[ecx + 0x04], ebx;

mov ebx, [fZ];
mov[ecx + 0x08], ebx;
mov[dwTempEsp4], ecx
}
}
_asm
{
Back:
mov eax, [dwTempEsp4]
mov ebx, [dwTempEbx]
mov ecx, [dwTempEcx]
cmp ecx, 0
je Fimal
fld dword ptr[eax]
fstp dword ptr[ecx + 18h]
fld dword ptr[eax + 4]
fstp dword ptr[ecx + 1Ch]
fld dword ptr[eax + 8]
fstp dword ptr[ecx + 20h]
fld dword ptr[ecx + 18h]
fsub dword ptr[ecx + 0Ch]
fstp dword ptr[ecx + 24h]
fld dword ptr[ecx + 1Ch]
fsub dword ptr[ecx + 10h]
fstp dword ptr[ecx + 28h]
fld dword ptr[ecx + 20h]
fsub dword ptr[ecx + 14h]
fstp dword ptr[ecx + 2Ch]
Fimal:
retn 4
}
}

void SuperAimbot()
{
if (*(DWORD*) (g_pPlayer) != 0)
{
AimSlot = GetNearestToCrosshair();
}
DWORD InSnce = (DWORD) GetModuleHandleA("i3SceneDx.dll");
MakeJMP((PBYTE) InSnce + 0xA6220, (DWORD) hkSetEnd, 0x5);
}
who have a hack for point blank revolution Malaysia?
Posts 1–15 of 25 · Page 1 of 2

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