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  1. #1
    jolzarr's Avatar
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    Anyone got polyglow main.cpp with the new offsets?

    I've tried to change the offsets myself but i dont know what to change

    Anyone help me?

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  3. #3
    jolzarr's Avatar
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    Quote Originally Posted by RapleAQN View Post
    Dont work, tried it and nothing happens

  4. #4
    justforhacks's Avatar
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    main.cpp:
    #include "Game.h"

    #pragma region offsets
    DWORD offLocalPlayer;
    DWORD offEntityList;
    const DWORD offEntityTeam = 0xF0;

    DWORD offGlow;
    #pragma endregion

    #pragma region globalVars
    PModule modClient;
    PMemory mem;
    #pragma endregion

    [junk_enable /]
    [enc_string_enable /]

    #pragma region hotKeys
    int whichKeyIsPressed() {
    while (true) {
    for (int i = 1; i < 255; i++) {
    if (GetAsyncKeyState(i) & 0x8000) {
    while (GetAsyncKeyState(i) & 0x8000) {
    Sleep(50);
    }
    return i;
    }
    }
    Sleep(10);
    }
    }
    int keyGlowToggle;
    #pragma endregion

    void ReadData(Player* p) {
    p->team = mem.Read<int>(p->dwBase + offEntityTeam);
    }

    int main() {
    std::cout << "PolyHack V2.0 - Made by Merccy\n\n";
    std::cout << "Waiting for csgo.exe...";
    while (!mem.Attach("csgo.exe")) {
    std::cout << ".";
    Sleep(500);
    }
    modClient = mem.GetModule("client.dll");
    std::cout << "\nFound\n\n";

    std::cout << "Getting offsets...";
    // Glow offset
    //DWORD gpStart = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "xxxxxxxxxxxxxx????xxxxxxx", 25, 0x6B, 0xD6, 0x34, 0x89, 0x44, 0x0A, 0x30, 0x8D, 0x8F, 0xE4, 0x1B, 0x00, 0x00, 0xA1, 0x00, 0x00, 0x00, 0x00, 0xC7, 0x04, 0x02, 0x00, 0x00, 0x00, 0x00);
    //offGlow = mem.Read<DWORD>(gpStart + 14) - modClient.dwBase;
    offGlow = 0x04afef74;

    // Entity list
    //DWORD elStart = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xx?xxx", 11, 0x5, 0x0, 0x0, 0x0, 0x0, 0xC1, 0xE9, 0x0, 0x39, 0x48, 0x4);
    //DWORD elP1 = mem.Read<DWORD>(elStart + 1);
    //BYTE elP2 = mem.Read<BYTE>(elStart + 7);
    //offEntityList = (elP1 + elP2) - modClient.dwBase;
    offEntityList = 0x049ee2e4;

    // Local player
    //DWORD lpStart = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "xxx????xx????xxxxx?", 19, 0x8D, 0x34, 0x85, 0x0, 0x0, 0x0, 0x0, 0x89, 0x15, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x41, 0x8, 0x8B, 0x48, 0x0);
    //DWORD lpP1 = mem.Read<DWORD>(lpStart + 3);
    //BYTE lpP2 = mem.Read<BYTE>(lpStart + 18);
    //offLocalPlayer = (lpP1 + lpP2) - modClient.dwBase;
    offLocalPlayer = 0x00a4ca5c;

    std::cout << "\nDone\n\n";

    std::cout << "Hotkeys: \n";
    std::cout << "Toggle glow: ";
    keyGlowToggle = whichKeyIsPressed();
    std::cout << keyGlowToggle << "\n";
    std::cout << "\n";

    bool glowEnabled = false;
    Player me;
    Player players[64];

    while (!GetAsyncKeyState(VK_END)) {
    if (GetAsyncKeyState(keyGlowToggle) & 0x8000) {
    while (GetAsyncKeyState(keyGlowToggle) & 0x8000) {
    Sleep(50);
    }
    glowEnabled = !glowEnabled;
    std::cout << "Glow ESP is now ";
    if (glowEnabled) {
    std::cout << "enabled\n";
    }
    else {
    std::cout << "disabled\n";
    }
    }

    if (glowEnabled) {
    me.dwBase = mem.Read<DWORD>(modClient.dwBase + offLocalPlayer);
    ReadData(&me);
    for (int i = 1; i < 64; i++) {
    players[i].dwBase = mem.Read<DWORD>(modClient.dwBase + offEntityList + i * 0x10);
    ReadData(&players[i]);
    }

    DWORD pointerGlow = mem.Read<DWORD>(modClient.dwBase + offGlow);
    int objectCount = mem.Read<int>(modClient.dwBase + offGlow + 0x4);
    if (pointerGlow != NULL) {
    for (int i = 0; i < objectCount; i++) {
    DWORD mObj = pointerGlow + i * sizeof(GlowObjectDefinition_t);
    GlowObjectDefinition_t glowObj = mem.Read<GlowObjectDefinition_t>(mObj);
    if (glowObj.pEntity != NULL) {
    int f_i = -1;
    for (int j = 1; j < 64; j++) {
    if (glowObj.pEntity == players[j].dwBase) {
    int r = 255, g = 0, b = 0;
    if (players[j].team == me.team) {
    r = 0;
    b = 255;
    }
    mem.Write<float>(mObj + 0x4, r / 255);
    mem.Write<float>(mObj + 0x8, g / 255);
    mem.Write<float>(mObj + 0xC, b / 255);
    mem.Write<float>(mObj + 0x10, 1.0f);
    mem.Write<BOOL>(mObj + 0x24, true);
    mem.Write<BOOL>(mObj + 0x25, false);
    }
    }
    }
    }
    }
    }
    }

    return 0;
    }
    have fun

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