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  1. #1
    c0deine's Avatar
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    Thumbs down nice cheat i found on pastebin

    btw this was made in 2 minutes exaclty (used clockwork hack) and is not fiunished also is fullo f debug!

    do not worry tho this cheat is prety "perfect" becasue i was taugh t by the mastetr coder "doremi 123 abc harukamakazi" (hacker man himself) in the art of japanese coding so enjoythis hack dudes

    <( this is a p hack!)

    Code:
    // nice cheat i found on pastebin hack
    // created by ph0ne
    
    local Darkness 					= {}
    Darkness .hooks					= {}
    Darkness .concommands			= {}
    Darkness .convars				= {} 
    Darkness .timers					= {}
    Darkness .spectators				= {}
    Darkness .admins					= {} 
    Darkness .version				= "2.0.0"
    Darkness .log					= {}
    Darkness .files					= {"Darkness .lua","log.txt","gmcl_cvar3_win32.dll","gmcl_Darkness_win32.dll"}
    Darkness .traitors				= {}
    
    Darkness .bones					= {
    {"Head", "ValveBiped.Bip01_Head1"},
    {"Neck", "ValveBiped.Bip01_Neck1"},
    {"Spine", "ValveBiped.Bip01_Spine"},
    {"Spine1", "ValveBiped.Bip01_Spine1"},
    {"Spine2", "ValveBiped.Bip01_Spine2"},
    {"Spine4", "ValveBiped.Bip01_Spine4"},
    {"Pelvis", "ValveBiped.Bip01_Pelvis"},
    {"R Upperarm", "ValveBiped.Bip01_R_UpperArm"},
    {"R Forearm", "ValveBiped.Bip01_R_Forearm"},
    {"R Hand", "ValveBiped.Bip01_R_Hand"},
    {"L Upperarm", "ValveBiped.Bip01_L_UpperArm"},
    {"L Forearm", "ValveBiped.Bip01_L_Forearm"},
    {"L Hand", "ValveBiped.Bip01_L_Hand"},
    {"R Thigh", "ValveBiped.Bip01_R_Thigh"},
    {"R Calf", "ValveBiped.Bip01_R_Calf"},
    {"R Foot", "ValveBiped.Bip01_R_Foot"},
    {"R Toes", "ValveBiped.Bip01_R_Toe0"},
    {"L Thigh", "ValveBiped.Bip01_L_Thigh"},
    {"L Calf", "ValveBiped.Bip01_L_Calf"},
    {"L Foot", "ValveBiped.Bip01_L_Foot"},
    {"L Toes", "ValveBiped.Bip01_L_Toe0"},
    }
    
    Darkness .espbones = {
    { S = "ValveBiped.Bip01_Head1", E = "ValveBiped.Bip01_Neck1" },
    { S = "ValveBiped.Bip01_Neck1", E = "ValveBiped.Bip01_Spine4" },
    { S = "ValveBiped.Bip01_Spine4", E = "ValveBiped.Bip01_Spine2" },
    { S = "ValveBiped.Bip01_Spine2", E = "ValveBiped.Bip01_Spine1" },
    { S = "ValveBiped.Bip01_Spine1", E = "ValveBiped.Bip01_Spine" },
    { S = "ValveBiped.Bip01_Spine", E = "ValveBiped.Bip01_Pelvis" },
    { S = "ValveBiped.Bip01_Spine4", E = "ValveBiped.Bip01_L_UpperArm" },
    { S = "ValveBiped.Bip01_L_UpperArm", E = "ValveBiped.Bip01_L_Forearm" },
    { S = "ValveBiped.Bip01_L_Forearm", E = "ValveBiped.Bip01_L_Hand" },
    { S = "ValveBiped.Bip01_Spine4", E = "ValveBiped.Bip01_R_UpperArm" },
    { S = "ValveBiped.Bip01_R_UpperArm", E = "ValveBiped.Bip01_R_Forearm" },
    { S = "ValveBiped.Bip01_R_Forearm", E = "ValveBiped.Bip01_R_Hand" },
    { S = "ValveBiped.Bip01_Pelvis", E = "ValveBiped.Bip01_L_Thigh" },
    { S = "ValveBiped.Bip01_L_Thigh", E = "ValveBiped.Bip01_L_Calf" },
    { S = "ValveBiped.Bip01_L_Calf", E = "ValveBiped.Bip01_L_Foot" },
    { S = "ValveBiped.Bip01_L_Foot", E = "ValveBiped.Bip01_L_Toe0" },
    { S = "ValveBiped.Bip01_Pelvis", E = "ValveBiped.Bip01_R_Thigh" },
    { S = "ValveBiped.Bip01_R_Thigh", E = "ValveBiped.Bip01_R_Calf" },
    { S = "ValveBiped.Bip01_R_Calf", E = "ValveBiped.Bip01_R_Foot" },
    { S = "ValveBiped.Bip01_R_Foot", E = "ValveBiped.Bip01_R_Toe0" },
    }
    
    Darkness .aimmodels = {
    ["models/combine_scanner.mdl"] = "Scanner.Body",
    ["models/hunter.mdl"] = "MiniStrider.body_joint",
    ["models/combine_turrets/floor_turret.mdl"] = "Barrel",
    ["models/dog.mdl"] = "Dog_Model.Eye",
    ["models/antlion.mdl"] = "Antlion.Body_Bone",
    ["models/antlion_guard.mdl"] = "Antlion_Guard.Body",
    ["models/antlion_worker.mdl"] = "Antlion.Head_Bone",
    ["models/zombie/fast_torso.mdl"] = "ValveBiped.HC_BodyCube",
    ["models/zombie/fast.mdl"] = "ValveBiped.HC_BodyCube",
    ["models/headcrabclassic.mdl"] = "HeadcrabClassic.SpineControl",
    ["models/headcrabblack.mdl"] = "HCBlack.body",
    ["models/headcrab.mdl"] = "HCFast.body",
    ["models/zombie/poison.mdl"] = "ValveBiped.Headcrab_Cube1",
    ["models/zombie/classic.mdl"] = "ValveBiped.HC_Body_Bone",
    ["models/zombie/classic_torso.mdl"] = "ValveBiped.HC_Body_Bone",
    ["models/zombie/zombie_soldier.mdl"] = "ValveBiped.HC_Body_Bone",
    ["models/combine_strider.mdl"] = "Combine_Strider.Body_Bone",
    ["models/lamarr.mdl"] = "HeadcrabClassic.SpineControl",
    }
    Darkness .prediction				= {
    ["weapon_crossbow"] = 3485,
    ["weapon_pistol"] = 40000,
    ["weapon_357"] = 20500,
    ["weapon_smg"] = 39000,
    ["weapon_ar2"] = 39000,
    ["weapon_shotgun"] = 35000,
    ["weapon_rpg"] = 0,	
    }
    
    Darkness .props					= {
    "models/props/de_tides/gate_large.mdl",
    "models/props_c17/FurnitureCouch001a.mdl",
    "models/props_c17/furnitureStove001a.mdl",
    "models/props_junk/sawblade001a.mdl",
    "models/props_junk/TrashDumpster01a.mdl",
    "models/props_combine/breendesk.mdl",
    "models/props_c17/Lockers001a.mdl",
    "models/props/de_train/lockers001a.mdl",
    "models/props/de_train/lockers_long.mdl",
    "models/props_canal/canal_bars004.mdl",
    "models/props_c17/FurnitureCouch001a.mdl",
    };
    
    Darkness .laser					= {
    "weapon_pocket",
    "weapon_crowbar",
    "keys",
    "pocket",
    "weapon_toolgun",
    "weapon_physgun",
    "weapon_camera",
    "camera",
    }
    
    Darkness .dev					= {
    "STEAM_0:1:32024708"}
    
    local colors				= {}
    red							= Color(255,0,0,255);
    black						= Color(0,0,0,255);
    green						= Color(0,255,0,255);
    white						= Color(255,255,255,255);
    blue						= Color(0,0,255,255);
    cyan						= Color(0,255,255,255);
    pink 						= Color(255,0,255,255);
    blue						= Color(0,0,255,255);
    grey						= Color(100,100,100,255);
    gold						= Color(255,228,0,255);
    lblue						= Color(155,205,248);
    lgreen						= Color(174,255,0);
    iceblue						= Color(116,187,251,255);
    local COLOR_VISIBLE			= Color(0,255,0,150)
    local COLOR_NONVISIBLE  	= Color(255,0,0,150)
    local COLOR_FROZEN			= Color(0,0,255,150)
    local COLOR_FROZEN_NV		= Color(255,255,0,150)
    
    local _G					= table.Copy( _G )
    local _R					= _G.debug.getregistry()
    
    local math 					= _G.math
    local string 				= _G.string
    local hook 					= _G.hook
    local table 				= _G.table
    local timer 				= _G.timer
    local surface 				= _G.surface
    local concommand 			= _G.concommand
    local cvars 				= _G.cvars
    local ents 					= _G.ents
    local player 				= _G.player
    local team 					= _G.team
    local util 					= _G.util
    local draw 					= _G.draw
    local usermessage 			= _G.usermessage
    local vgui 					= _G****ui
    local http 					= _G.http
    local cam 					= _G.cam
    local render 				= _G.render
    
    local MsgN 					= _G.MsgN
    local Msg 					= _G.Msg
    local Vector 				= _G.Vector
    local Angle 				= _G.Angle
    local pairs 				= _G.pairs
    local ipairs 				= _G.ipairs
    local CreateSound 			= _G.CreateSound
    local setmetatable 			= _G.setmetatable
    local Sound 				= _G.Sound
    local print 				= _G.print
    local pcall 				= _G.pcall
    local type 					= _G.type
    local LocalPlayer 			= _G.LocalPlayer
    local KeyValuesToTable 		= _G.KeyValuesToTable
    local TableToKeyValues 		= _G.TableToKeyValues
    local Color 				= _G.Color
    local CreateClientConVar 	= _G.CreateClientConVar
    local ErrorNoHalt 			= _G.ErrorNoHalt
    local IsValid 				= _G.IsValid
    local CreateMaterial 		= _G.CreateMaterial
    local tonumber 				= _G.tonumber
    local tostring 				= _G.tostring
    local CurTime			 	= _G.CurTime
    local FrameTime 			= _G.FrameTime
    local ScrW 					= _G.ScrW
    local ScrH 					= _G.ScrH
    local SetClipboardText 		= _G.SetClipboardText
    local GetHostName 			= _G.GetHostName
    local unpack 				= _G.unpack
    local AddConsoleCommand 	= _G.AddConsoleCommand 
    local require				= _G.require
    local include				= _G.include
    
    local MOVETYPE_OBSERVER 	= _G.MOVETYPE_OBSERVER
    local MOVETYPE_NONE 		= _G.MOVETYPE_NONE
    local TEXT_ALIGN_LEFT 		= _G.TEXT_ALIGN_LEFT
    local TEXT_ALIGN_TOP 		= _G.TEXT_ALIGN_TOP
    local TEXT_ALIGN_RIGHT 		= _G.TEXT_ALIGN_RIGHT
    local TEXT_ALIGN_BOTTOM		= _G.TEXT_ALIGN_BOTTOM
    local IN_JUMP 				= _G.IN_JUMP
    local IN_FORWARD 			= _G.IN_FORWARD
    local IN_BACK 				= _G.IN_BACK
    local IN_MOVERIGHT 			= _G.IN_MOVERIGHT
    local IN_MOVELEFT 			= _G.IN_MOVELEFT
    local IN_SPEED 				= _G.IN_SPEED
    local IN_DUCK 				= _G.IN_DUCK
    local TEAM_SPECTATOR 		= 1002
    
    -- old [copy]
    local old_filecdir 			= file.CreateDir;
    local old_filedel 			= file.Delete;
    local old_fileexist 		= file.Exists;
    local old_fileexistex 		= file.ExistsEx;
    local old_filefind 			= file.Find;
    local old_filefinddir 		= file.FindDir;
    local old_filefindil 		= file.FindInLua;
    local old_fileisdir			= file.IsDir;
    local old_fileread 			= file.Read;
    local old_filerename 		= file.Rename;
    local old_filesize 			= file.Size;
    local old_filetfind			= file.TFind;
    local old_filetime 			= file.Time;
    local old_filewrite 		= file.Write;
    local old_dbginfo 			= debug.getinfo;
    local old_dbginfo 			= debug.getupvalue;
    local old_timerc			= timer.Create;
    local old_cve 				= ConVarExists;
    local old_gcv 				= GetConVar;
    local old_gcvn 				= GetConVarNumber;
    local old_gcvs 				= GetConVarString;
    local old_rcc 				= RunConsoleCommand;
    local old_hookadd			= hook.Add;
    local old_hookrem 			= hook.Remove;
    local old_ccadd				= concommand.Add;
    local old_ccrem 			= concommand.Remove;
    local old_cvaracc 			= cvars.AddChangeCallback;
    local old_cvargcvc 			= cvars.GetConVarCallbacks;
    local old_cvarchange 		= cvars.OnConVarChanged;
    local old_require			= require;
    local old_eccommand 		= engineConsoleCommand;
    local old_rs				= RunString;
    local old_ccmd				= _R.Player.ConCommand;
    local old_include			= include;
    local old_usermsginc		= usermessage.IncomingMessage;
    
    --Fonts--
    surface.CreateFont("ESPFont",{font = "ScoreboardText", size = 17, weight = 400, antialias = 0})
    surface.CreateFont("ESPFont_Small",{font = "Default", size = 12, weight = 200, antialias = 0})
    surface.CreateFont("Logo",{font = "akbar", size = 21, weight = 400, antialias = 0})
    surface.CreateFont("Darkness_ScoreboardText",{font = "ScoreboardText", size = 15, weight = 700, antialias = 0})
    surface.CreateFont("Darkness_coolvetica",{font = "coolvetica", size = 16, weight = 500, antialias = 0})
    surface.CreateFont("Darkness_hvh",{font = "ScoreboardTextt", size = 15, weight = 1000, antialias = 1})
    surface.CreateFont("Darkness_coolvetica2",{font = "coolvetica", size = 20, weight = 500, antialias = 1})
    
    --Materials--
    function Darkness :CreateMaterial()
    local BaseInfo = {
    ["$basetexture"] = "models/debug/debugwhite",
    ["$model"]       = 1,
    ["$translucent"] = 1,
    ["$alpha"]       = 1,
    ["$nocull"]      = 1,
    ["$ignorez"]	 = 1
    }	
    local mat	
    if GetConVarString("Darkness_ESP_Chams_Material") == "Solid" then
    	mat = CreateMaterial( "Darkness_solid", "VertexLitGeneric", BaseInfo )
    elseif GetConVarString("Darkness_ESP_Chams_Material") == "Wireframe" then
    	mat = CreateMaterial( "Darkness_wire", "Wireframe", BaseInfo )
    end
       return mat
    end
    
    /*****
    Darkness :IsDev
    *****/
    function Darkness :IsDev(ply)
    	if table.HasValue(Darkness .dev,ply:SteamID()) then
    		return true
    	else
    		return false
    	end
    end
    
    /*******************************************
    Name: Print/Chat functions
    Purpose: Notify the user of what's going on
    ********************************************/
    function Darkness .Print(msg)
    	print("[Darkness] "..msg)
    end
    
    function Darkness .Notify(dosound,col,msg)
    	if col then
    		col = col
    	end
    chat.AddText(
    iceblue, "[Darkness] ",
    col, msg)
    	if dosound == sound then
    		local beep = Sound( "/buttons/button17.wav" )
    		local beepsound = CreateSound( LocalPlayer(), beep )
    		beepsound:Play()
    	end
    end
    
    /**************************************
    Name: Logger
    Purpose: Logs functions and shit
    **************************************/ -- ..string.char(92).."Darkness "
    if !old_fileexist("Darkness","DATA") then
    	old_filecdir("Darkness");
    	Darkness .Notify(false,lgreen,"Created directory data/Darkness/")
    end
    function Darkness :Log(msg)
    	if !old_fileexist("Darkness/log.txt","DATA") then
    		old_filewrite("Darkness/log.txt","Log started "..os.date().." \n")
    	end
    	table.insert(Darkness.log,"["..os.date("%H:%M:%S").."]: "..msg)
    	file.Append("Darkness/log.txt","["..os.date().."]: "..msg.."\n")
    end
    /***********************************************
    Name: Hook functions
    Purpose: Add hooks and protect from anticheats
    ************************************************/
    
    -- Darkness :RegisterHook
    function Darkness :RegisterHook(Type,Function)
    	Name = Type.." | "..math.random(1,1000),math.random(1,2000),math.random(1,3000) -- Simple hook names
    	Darkness .Print("[ADDED] Hook: ["..Type.."] | Name: "..Name.."")
    	table.insert(Darkness .hooks,Name)
    	return old_hookadd(Type,Name,Function)
    end
    
    -- Darkness :RemoveHook
    function Darkness :RemoveHook(Type,Function)
    	Darkness .Print("[REMOVED] Hook: ["..Type.."]")
    	return old_hookrem(Type,Function)
    end
    
    /**************
    Random String
    **************/
    function Darkness :RandomString( len )
    	local ret = ""
    		for i = 1 , len do
    			ret = ret .. string.char( math.random( 65 , 116 ) )
            end
    	return ret
    end
    
    /**********************
    Name: Timer shit
    Purpose: Anything timer
    ***********************/
    function Darkness :AddTimer( sec, rep, func )
    	local index = Darkness :RandomString( 10 )	
    	Darkness .timers[ index ] = sec	
    	old_timerc( index, sec, rep, func )
    end
    
    /******************************************
    Name: ConCommand Shit
    Purpose: Anything related to concommands
    ********************************************/
    
    function Darkness :AddCMD(Name,Function)
    	table.insert(Darkness .concommands,Name)
    	Darkness .Print("[ADDED] ConCommand: "..Name)
    	return old_ccadd(Name,Function)
    end
    
    function Darkness :RemoveCMD(Name)
    	table.Empty(Darkness .concommands)
    	Darkness .Print("[REMOVED] ConCommand: "..Name)
    	return old_ccrem(Name)
    end
    
    /*******************************************
    Name: ConVars
    Purpose: Anything with ConVars
    ********************************************/
    
    function Darkness :CreateConVar(convar,str,save,data)
    	table.insert(Darkness .convars,"Darkness_"..convar)
    	return CreateClientConVar("Darkness_"..convar,str,true,false), Darkness .Print("[ADDED] ConVar: Darkness_"..convar.." ["..str.."]")
    end
    
    /***************************************
    Name: RunConsoleCommand shit
    Purpose: Detours, Loggers, blockers
    ****************************************/
    Darkness .dontlog				= {
    "+jump",
    "-jump", 
    "+attack", 
    "-attack", 
    "impulse"
    } 
    Darkness .badcmds				= {
    "__ac",
    "__imacheater",
    "gm_possess",
    "__uc_", -- RIOT
    "_____b__c",
    "___m",
    "sc",
    "bg",
    "bm",
    "kickme",
    "gw_iamacheater",
    "ima******",
    "birdcage_browse",
    "reportmod",
    "_fuckme",
    "st_openmenu",
    "_NOPENOPE",
    "__ping",
    "ar_check",
    "GForceRecoil", -- Fake cmd, but fuck you RIOT servers
    "~__ac_auth",
    "blade_client_check",
    "blade_client_detected_message",
    "disconnect",
    "exit",
    "retry",
    "kill",
    "dac_imcheating", -- fuck u bich
    "dac_pleasebanme", -- fuck u bich
    "excl_banme", -- fuck u bitch
    }
    
    /*========================================
    
    Detours, logggers, and other shit
    
    ==========================================*/
    
    -- RunConsoleCommand log
    function RunConsoleCommand(cmd,...)
    	if !table.HasValue(Darkness .dontlog, cmd) and !table.HasValue(Darkness .convars,cmd) then
    		Darkness .Print("RunConsoleCommand: "..cmd.." ["..debug.getinfo(2).short_src.."]")
    		--Darkness :Log("RunConsoleCommand: "..cmd.." ["..debug.getinfo(2).short_src.."]")
    		table.insert(Darkness .log,"["..os.date("%H:%M:%S").."]: RunConsoleCommand: "..cmd.." ["..debug.getinfo(2).short_src.."]")
    	end
    	if !table.HasValue(Darkness .badcmds,cmd) then 
    		return old_rcc(cmd,...)
    	else
    		Darkness .Notify(sound,red,"Blocked command: "..cmd.." ["..debug.getinfo(2).short_src.."]")
    		Darkness :Log("BLOCKED COMMAND: "..cmd.." ["..debug.getinfo(2).short_src.."]")
    		return
    	end
    end
    
    // ConCommand log
    function _R.Player.ConCommand(pl,cmd)
    	if !table.HasValue(Darkness .dontlog, cmd) and !table.HasValue(Darkness .concommands,cmd) and !table.HasValue(Darkness .badcmds, cmd) then
    		Darkness .Print("ConCommand: "..cmd.." ["..debug.getinfo(2).short_src.."]")
    		Darkness :Log("ConCommand: "..cmd.." ["..debug.getinfo(2).short_src.."]")
    		return old_ccmd(pl, cmd)
    	else
    		Darkness .Notify(sound, red, "Blocked ConCommand: "..cmd.." ["..debug.getinfo(2).short_src.."]")
    		Darkness :Log("BLOCKED ConCommand: "..cmd.." ["..debug.getinfo(2).short_src.."]")
    		return
    	end
    end
    
    // concommand.Add log
    function concommand.Add(cmd)
    	if !table.HasValue(Darkness .concommands, cmd) then
    		Darkness .Print("concommand.Add: "..cmd.." ["..debug.getinfo(2).short_src.."]")
    		Darkness :Log("concommand.Add: "..cmd.." ["..debug.getinfo(2).short_src.."]")
    	end
    return old_ccadd(cmd)
    end
    
    // concommand.Remove log
    function concommand.Remove(cmd)
    	if !table.HasValue(Darkness .concommands, cmd) then
    		Darkness .Print("concommand.Remove: "..cmd.." ["..debug.getinfo(2).short_src.."]")
    		Darkness :Log("concommand.Remove: "..cmd.." ["..debug.getinfo(2).short_src.."]")
    	end
    return old_ccrem(cmd)
    end
    
    
    
    // file.Delete log
    function file.Delete(fn)
    	if !table.HasValue(Darkness .files, fn) then
    		Darkness .Print("file.Delete: "..fn.." ["..debug.getinfo(2).short_src.."]")
    		Darkness :Log("file.Delete: "..fn.." ["..debug.getinfo(2).short_src.."]")
    		return old_filedel(fn)
    	else
    		Darkness .Print("BLOCKED file.Delete: "..fn.." ["..debug.getinfo(2).short_src.."]")
    		Darkness :Log("BLOCKED file.Delete: "..fn.." ["..debug.getinfo(2).short_src.."]")
    		return;
    	end
    end
    
    // file.Exists log
    function file.Exists(fn, ad)
    	if !table.HasValue(Darkness .files, fn) then
    		Darkness .Print("file.Exists: "..fn.." ["..debug.getinfo(2).short_src.."]")
    		Darkness :Log("file.Exists: "..fn.." ["..debug.getinfo(2).short_src.."]")
    		return old_fileexist(fn, ad)
    	else
    		Darkness .Print("BLOCKED file.Exists: "..fn.." ["..debug.getinfo(2).short_src.."]")
    		Darkness :Log("BLOCKED file.Exists: "..fn.." ["..debug.getinfo(2).short_src.."]")
    		return;
    	end
    end
    
    // file.Find log
    function file.Find(fn)
    	if !table.HasValue(Darkness .files, fn) then
    		Darkness .Print("file.Find: "..fn.." ["..debug.getinfo(2).short_src.."]")
    		Darkness :Log("file.Find: "..fn.." ["..debug.getinfo(2).short_src.."]")
    		return old_filefind(fn)
    	else
    		Darkness .Print("BLOCKED file.Find: "..fn.." ["..debug.getinfo(2).short_src.."]")
    		Darkness :Log("BLOCKED file.Find: "..fn.." ["..debug.getinfo(2).short_src.."]")
    		return;
    	end
    end
    
    // file.Read log
    function file.Read(fn, ad)
    	if !table.HasValue(Darkness .files, fn) then
    		Darkness .Print("file.Read: "..fn.." ["..debug.getinfo(2).short_src.."]")
    		Darkness :Log("file.Read: "..fn.." ["..debug.getinfo(2).short_src.."]")
    		return old_fileread(fn, ad)
    	else
    		Darkness .Print("BLOCKED file.Read: "..fn.." ["..debug.getinfo(2).short_src.."]")
    		Darkness :Log("BLOCKED file.Read: "..fn.." ["..debug.getinfo(2).short_src.."]")
    		return;
    	end
    end
    
    // file.Write log
    function file.Write(fn, data)
    	Darkness .Print("file.Write: "..fn.." ["..debug.getinfo(2).short_src.."]")
    	Darkness :Log("file.Write: "..fn.." ["..debug.getinfo(2).short_src.."]")
    	return old_filewrite(fn, data)
    end
    
    // timer.Create log (useless)
    function timer.Create( index, sec, rep, func)
    	Darkness .Print("timer.Create: "..index.." ["..debug.getinfo(2).short_src.."]")
    	Darkness :Log("timer.Create: "..index.." ["..debug.getinfo(2).short_src.."]")
    	return old_timerc( index, sec, rep, func )
    end
    
    // usermessage.IncomingMessage log
    /*
    function usermessage.IncomingMessage(name, um, ...)
    	if ( name == "ttt_role" ) then
    		for k , v in pairs( Darkness .traitors ) do
    			Darkness .traitors = {}
    		end
    	end
    	Darkness .Print("usermessage.IncomingMessage: "..name.." ["..debug.getinfo(2).short_src.."]")
    	Darkness :Log("usermessage.IncomingMessage: "..name.." ["..debug.getinfo(2).short_src.."]")
    	return old_usermsginc(name, um, ...);
    end
    */
    
    // ConVarExists log
    function ConVarExists(cvar)
    	if !table.HasValue(Darkness .convars,cvar) then
    		Darkness .Print("ConVarExists: "..cvar.." ["..debug.getinfo(2).short_src.."]")
    		Darkness :Log("ConVarExists: "..cvar.." ["..debug.getinfo(2).short_src.."]")
    		return old_cve(cvar)
    	else
    		Darkness .Print("BLOCKED ConVarExists: "..cvar.." ["..debug.getinfo(2).short_src.."]")
    		Darkness :Log("BLOCKED ConVarExists: "..cvar.." ["..debug.getinfo(2).short_src.."]")
    		return;
    	end
    end
    
    
    /**************************
    Name: Derma shit
    Purpose: Anything Derma
    ***************************/
    function Darkness :AddCheckBox( text, cvar, parent, x, y, tt )
    local checkbox = vgui.Create( "DCheckBoxLabel", parent )
    checkbox:SetPos( x, y )
    checkbox:SetText( text )
    checkbox:SetConVar( cvar )
    checkbox:SetTextColor(white)
    checkbox:SetTooltip( tt or "No Tool Tip" )
    checkbox:SizeToContents()	
    end
    
    // Darkness :AddSlider for the derma
    function Darkness :AddSlider( text, cvar, parent, min, max, decimals, x, y, wide, tt )
    local slider = vgui.Create( "DNumSlider" )
    slider:SetParent( parent )
    slider:SetPos( x, y )
    slider:SetWide( wide )
    slider:SetText( text )
    --slider:SetTextColor(BLACK)
    slider:SetMin( min ) 
    slider:SetMax( max ) 
    slider:SetDecimals( decimals ) 
    slider:SetConVar( cvar )
    slider:SetTooltip( tt or "No Tool Tip" )
    end
    
    Gradient = surface.GetTextureID( "gui/gradient" )
    function Darkness :DrawBox( x, y, wide, tall, dropsize )
    	draw****undedBoxEx( 4, x, y, wide, dropsize, iceblue, true, true, false, false )
    	draw****undedBoxEx( 4, x, y + dropsize, wide, tall - dropsize, Color( 0, 0, 0, 100 ), false, false, true, true )
    end
    
    /*************************
    Name: CreatePos
    Purpose: Create a position
    Credits: BaconBot
    ***************************/
    function Darkness :CreatePos(v)
    local ply = LocalPlayer()
    local ang = Angle( 0, LocalPlayer():EyeAngles().y, 0 )
    local nom = v:GetPos()
    local center = v:LocalToWorld( v:OBBCenter() )
    local min, max = v:OBBMins(), v:OBBMaxs()
    local dim = max - min	local z = max + min	
    local frt	= ( v:GetForward() ) * ( dim.y / 2 )
    local rgt	= ( v:GetRight() ) * ( dim.x / 2 )
    local top	= ( v:GetUp() ) * ( dim.z / 2 )
    local bak	= ( v:GetForward() * -1 ) * ( dim.y / 2 )
    local lft	= ( v:GetRight() * -1 ) * ( dim.x / 2 )
    local btm	= ( v:GetUp() * -1 ) * ( dim.z / 2 )
    local s = 1
    local FRT 	= center + frt / s + rgt / s + top / s; FRT = FRT:ToScreen()
    local BLB 	= center + bak / s + lft / s + btm / s; BLB = BLB:ToScreen()
    local FLT	= center + frt / s + lft / s + top / s; FLT = FLT:ToScreen()
    local BRT 	= center + bak / s + rgt / s + top / s; BRT = BRT:ToScreen()
    local BLT 	= center + bak / s + lft / s + top / s; BLT = BLT:ToScreen()
    local FRB 	= center + frt / s + rgt / s + btm / s; FRB = FRB:ToScreen()
    local FLB 	= center + frt / s + lft / s + btm / s; FLB = FLB:ToScreen()
    local BRB 	= center + bak / s + rgt / s + btm / s; BRB = BRB:ToScreen()	
    local z = 100
    if ( v:Health() <= 50 ) then z = 100 end
    local x, y = ( ( v:Health() / 100 ) ), 1
    if ( v:Health() <= 0 ) then x = 1 end
    local FRT3 	= center + frt + rgt + top / x; FRT3 = FRT3; FRT3 = FRT3:ToScreen()
    local BLB3 	= center + bak + lft + btm / x; BLB3 = BLB3; BLB3 = BLB3:ToScreen()
    local FLT3	= center + frt + lft + top / x; FLT3 = FLT3; FLT3 = FLT3:ToScreen()
    local BRT3 	= center + bak + rgt + top / x; BRT3 = BRT3; BRT3 = BRT3:ToScreen()
    local BLT3 	= center + bak + lft + top / x; BLT3 = BLT3; BLT3 = BLT3:ToScreen()
    local FRB3 	= center + frt + rgt + btm / x; FRB3 = FRB3; FRB3 = FRB3:ToScreen()
    local FLB3 	= center + frt + lft + btm / x; FLB3 = FLB3; FLB3 = FLB3:ToScreen()
    local BRB3 	= center + bak + rgt + btm / x; BRB3 = BRB3; BRB3 = BRB3:ToScreen()	
    local x, y, z = 1.1, 0.9, 1
    local FRT2 	= center + frt / y + rgt / z + top / x; FRT2 = FRT2:ToScreen()
    local BLB2 	= center + bak / y + lft / z + btm / x; BLB2 = BLB2:ToScreen()
    local FLT2	= center + frt / y + lft / z + top / x; FLT2 = FLT2:ToScreen()
    local BRT2 	= center + bak / y + rgt / z + top / x; BRT2 = BRT2:ToScreen()
    local BLT2 	= center + bak / y + lft / z + top / x; BLT2 = BLT2:ToScreen()
    local FRB2 	= center + frt / y + rgt / z + btm / x; FRB2 = FRB2:ToScreen()
    local FLB2 	= center + frt / y + lft / z + btm / x; FLB2 = FLB2:ToScreen()
    local BRB2 	= center + bak / y + rgt / z + btm / x; BRB2 = BRB2:ToScreen()	
    local maxX = math.max( FRT.x,BLB.x,FLT.x,BRT.x,BLT.x,FRB.x,FLB.x,BRB.x )
    local minX = math.min( FRT.x,BLB.x,FLT.x,BRT.x,BLT.x,FRB.x,FLB.x,BRB.x )
    local maxY = math.max( FRT.y,BLB.y,FLT.y,BRT.y,BLT.y,FRB.y,FLB.y,BRB.y )
    local minY = math.min( FRT.y,BLB.y,FLT.y,BRT.y,BLT.y,FRB.y,FLB.y,BRB.y )
    local minYhp2 = math.min( FRT.y,BLB.y,FLT.y,BRT.y,BLT.y,FRB.y,FLB.y,BRB.y )
    local maxXhp = math.max( FRT3.x,BLB3.x,FLT3.x,BRT3.x,BLT3.x,FRB3.x,FLB3.x,BRB3.x )
    local minXhp = math.min( FRT3.x,BLB3.x,FLT3.x,BRT3.x,BLT3.x,FRB3.x,FLB3.x,BRB3.x )
    local maxYhp = math.max( FRT3.y,BLB3.y,FLT3.y,BRT3.y,BLT3.y,FRB3.y,FLB3.y,BRB3.y )
    local minYhp = math.min( FRT3.y,BLB3.y,FLT3.y,BRT3.y,BLT3.y,FRB3.y,FLB3.y,BRB3.y )	
    local maxX2 = math.max( FRT2.x,BLB2.x,FLT2.x,BRT2.x,BLT2.x,FRB2.x,FLB2.x,BRB2.x )
    local minX2 = math.min( FRT2.x,BLB2.x,FLT2.x,BRT2.x,BLT2.x,FRB2.x,FLB2.x,BRB2.x )
    local maxY2 = math.max( FRT2.y,BLB2.y,FLT2.y,BRT2.y,BLT2.y,FRB2.y,FLB2.y,BRB2.y )
    local minY2 = math.min( FRT2.y,BLB2.y,FLT2.y,BRT2.y,BLT2.y,FRB2.y,FLB2.y,BRB2.y )
    local mon = nom + Vector( 0, 0, LocalPlayer():OBBMaxs()[3] )			
    local BOXPOS1 = Vector( 16, 16, 0 )
    BOXPOS1:Rotate( ang )
    BOXPOS1 = ( nom + BOXPOS1 ):ToScreen()
    local BOXPOS2 = Vector( 16, -16, 0 )
    BOXPOS2:Rotate( ang )
    BOXPOS2 = ( nom + BOXPOS2 ):ToScreen()
    local BOXPOS3 = Vector( -16, -16, 0 )
    BOXPOS3:Rotate( ang )
    BOXPOS3 = ( nom + BOXPOS3 ):ToScreen()
    local BOXPOS4 = Vector( -16, 16, 0 )
    BOXPOS4:Rotate( ang )
    BOXPOS4 = ( nom + BOXPOS4 ):ToScreen()
    local BOXPOS5 = Vector( 16, 16, 0 )
    BOXPOS5:Rotate( ang )
    BOXPOS5 = ( mon + BOXPOS5 ):ToScreen()
    local BOXPOS6 = Vector( 16, -16, 0 )
    BOXPOS6:Rotate( ang )
    BOXPOS6 = ( mon + BOXPOS6 ):ToScreen()
    local BOXPOS7 = Vector( -16, -16, 0 )
    BOXPOS7:Rotate( ang )
    BOXPOS7 = ( mon + BOXPOS7 ):ToScreen()
    local BOXPOS8 = Vector( -16, 16, 0 )
    BOXPOS8:Rotate( ang )
    BOXPOS8 = ( mon + BOXPOS8 ):ToScreen()
    return maxX, minX, maxY, minY, maxX2, minX2, maxY2, minY2, minYhp, maxYhp, BOXPOS1, BOXPOS2, BOXPOS3, BOXPOS4, BOXPOS5, BOXPOS6, BOXPOS7, BOXPOS8
    end
    
    
    /**************************
    Name: GetServerGM
    Purpose: Check server's GM
    ***************************/
    
    function GetServerGM( notify,name )
    	if notify == true then
    		Darkness .Print("This server is using the gamemode '"..GAMEMODE.Name.."'.")
    	end
    	if ( string.find( string.lower( GAMEMODE.Name ), name ) ) then
    		return true
    	end
    	return false
    end
    
    /*************************************
    Name: PlayerVisible
    Purpose: Check if a player is visible
    *************************************/
    local function CanSee(ent)    
    	local tr = {};	
    	tr.start = LocalPlayer():GetShootPos();
    	tr.endpos = ent:GetPos() + Vector(0, 0, 5)
    	tr.filter = {LocalPlayer(), ent};
    	tr.mask = MASK_SHOT;	
        local trace = util.TraceLine(tr) ;
        if (trace.Fraction == 1) then 
            return true;
        else 
            return false; 
        end     
    end
    
    /**********************************
    Name: GetColors
    Purpose: Make a cool color!
    ***********************************/
    local function GetColorCrosshair()
    	if LocalPlayer():GetEyeTrace().Entity:IsPlayer() then
    		return 0,255,0,255
    	end
    	if LocalPlayer():GetEyeTrace().Entity:IsNPC() then
    		return 0,0,255,255
    	end
    	return team.GetColor(LocalPlayer():Team())
    end
    
    local function GetColorVisible(e)
    	if CanSee(e) then
    		return 0,255,0,255
    	end
    	if !CanSee(e) then
    		return 255,0,0,255
    	end
    end
    
    /*********************
    Name: IsVehicle
    Purpose: Find vehicles
    *********************/
    function Darkness .IsVehicle( e )	
    	local ply = LocalPlayer()	
    	if ( string.find( e:GetClass(), "prop_vehicle_" ) && ply:GetMoveType() ~= 0 ) then
    		return true
    	end
    	return false
    end
    
    /***************************
    Name: SetColors
    Purpose: Set Colors
    ****************************/
    function Darkness :IsCustomEnt( entclass )
    	return table.HasValue( Darkness .ents, entclass )
    end
    
    function SetColors(e)
    	local ply, class, model = LocalPlayer(), e:GetClass(), e:GetModel()
    	local col	
    	if ( e:IsPlayer() ) then
    		col = Color(0,255,0,255)
    	elseif ( e:IsNPC() ) then 
    		col = Color( 255, 0, 0, 20 )		
    	elseif Darkness :IsCustomEnt( e:GetClass() ) then
    		col = Color( 0, 200, 255, 50 )		
    	else
    		col = Color( 255, 255, 255, 255 )		
    	end	
    	return col
    end
    
    /******************************
    Name: Get Admin Type
    Purpose: Get Admin Type..
    *******************************/
    local function GetAdminType(e)
    	if e:IsAdmin() && !e:IsSuperAdmin() then
    		return " [A] "
    	elseif( e:IsSuperAdmin() ) then
    		return " [SA] "
    	end
    	return " "
    end
    
    function Darkness :CheckUpdate()
    Darkness .Print("Checking cheat version...")
    	http.Fetch("removed for security reasons!", function(body, len, headers, code) 
    		if body == Darkness .version then 
    			Darkness .Notify(sound,green,"Your version of Darkness is up to date! You are currently running veresion "..Darkness .version) 
    		else
    			Darkness .Notify(sound,red,"Your version of Darkness is outdated! Please update to version "..body)
    		end 
    	end)
    end
    Darkness :CheckUpdate()
    
    function Darkness :DoUpdate()
    	Darkness .Notify(false,green, "Please visit removed for security reasons! for the latest update of the cheat.")
    end
    
    /****************************
    Name: Create ConVars
    Purpose: Create ConVars..
    *****************************/
    
    Darkness :CreateConVar("ESP_Info",0)
    Darkness :CreateConVar("ESP_Box",0)
    Darkness :CreateConVar("ESP_Box_Type","3d")
    Darkness :CreateConVar("ESP_Skeleton",0)
    Darkness :CreateConVar("ESP_Laser",0)
    Darkness :CreateConVar("ESP_Crosshair",0)
    Darkness :CreateConVar("ESP_Crosshair_Type","Swastika")
    Darkness :CreateConVar("ESP_Chams",0)
    Darkness :CreateConVar("ESP_Chams_Material","Solid")
    Darkness :CreateConVar("ESP_Ents",0)
    Darkness :CreateConVar("ESP_Distance",1000)
    Darkness :CreateConVar("ESP_Info_Type","info")
    Darkness :CreateConVar("ESP_Text","outlined")
    Darkness :CreateConVar("ESP_XRay",0)
    Darkness :CreateConVar("ESP_PropTrace",0)
    Darkness :CreateConVar("ESP_HealthBar",0)
    
    Darkness :CreateConVar("MISC_Bunnyhop",0)
    Darkness :CreateConVar("MISC_TTT",0)
    Darkness :CreateConVar("MISC_ChatSpam",0)
    Darkness :CreateConVar("MISC_ChatSpam_Msg","visit www.sethhack.seth.im.me.******.net.org.dk.uk.com.gov")
    Darkness :CreateConVar("MISC_AntiAFK",0)
    Darkness :CreateConVar("MISC_CSNoclip",0)
    Darkness :CreateConVar("MISC_CSNoclip_Speed",10)
    Darkness :CreateConVar("MISC_Thirdperson",0)
    Darkness :CreateConVar("MISC_RPGod",0)
    Darkness :CreateConVar("MISC_Namechanger",0)
    Darkness :CreateConVar("MISC_ShowNotifications",0)
    Darkness :CreateConVar("MISC_SpeedHack_Speed",3.5)
    Darkness :CreateConVar("MISC_ShowSpec",0)
    Darkness :CreateConVar("MISC_ShowAdmins",0)
    Darkness :CreateConVar("MISC_Thirdperson_dist",200)
    Darkness :CreateConVar("MISC_Flashlight",0)
    Darkness :CreateConVar("MISC_Fullbright",0)
    Darkness :CreateConVar("MISC_RemoveSkybox",0)
    Darkness :CreateConVar("MISC_NoHands",0)
    
    Darkness :CreateConVar("AIM_Friendly",0)
    Darkness :CreateConVar("AIM_Steam",0)
    Darkness :CreateConVar("AIM_Admins",0)
    Darkness :CreateConVar("AIM_Auto",0)
    Darkness :CreateConVar("AIM_NoRecoil",0)
    Darkness :CreateConVar("AIM_Offset",0)
    Darkness :CreateConVar("AIM_AimSpot","Head")
    Darkness :CreateConVar("AIM_Trigger",0)
    Darkness :CreateConVar("AIM_SH",0)
    Darkness :CreateConVar("AIM_Anti",0)
    Darkness :CreateConVar("AIM_Anti_Type","Invert")
    Darkness :CreateConVar("AIM_Anti_Angle_X","-181")
    Darkness :CreateConVar("AIM_Anti_Angle_Z","180")
    Darkness :CreateConVar("AIM_AntiSnap",0)
    Darkness :CreateConVar("AIM_AntiSnap_Speed",5)
    Darkness :CreateConVar("AIM_Fov",180)
    Darkness :CreateConVar("AIM_Reload",0)
    Darkness :CreateConVar("AIM_TargetBones",0)
    Darkness :CreateConVar("AIM_CheckLos",0)
    Darkness :CreateConVar("AIM_IgnoreNoWep",0)
    Darkness :CreateConVar("AIM_Prediction",0)
    Darkness :CreateConVar("AIM_SpawnProtection",0)
    Darkness :CreateConVar("MISC_RapidFire",0)
    Darkness :CreateConVar("AIM_Method","Distance")
    Darkness :CreateConVar("AIM_Silent",0)
    Darkness :CreateConVar("AIM_AAA",0)
    
    /***********************************
    concommands to find entities and shit
    **************************************/
    
    Darkness :AddCMD("_ents",function()
    	PrintTable(ents.GetAll())
    end)
    
    /**********************
    Set some ConVars to 0
    **********************/
    old_rcc("Darkness_MISC_ChatSpam","0")
    old_rcc("Darkness_MISC_CSNoclip","0")
    old_rcc("Darkness_MISC_NameChanger","0")
    
    
    --[[
    	CHAMS
    ]]--
    
    -- OnScreen and IsCloseEnough check
    function OnScreen(ent)
    	local a, f = debug.getregistry().Player["GetAimVector"](LocalPlayer()):Angle() - (ent:GetPos() - LocalPlayer():GetShootPos()):Angle(), debug.getregistry().Player["GetFOV"](LocalPlayer())	
    	return (math.NormalizeAngle(a.y) < f + 2 && math.NormalizeAngle(a.p) < f + 2)
    end
    function IsCloseEnough(ent)
    	local dist = ent:GetPos():Distance( LocalPlayer():GetPos() )
    	if( dist <= GetConVarNumber("Darkness_ESP_Distance") and ent:GetPos() != Vector( 0, 0, 0 ) ) then
    		return true
    	end
    	return false	
    end
    
    function Chams()			
    local mat = Darkness :CreateMaterial()
    	if GetConVarNumber("Darkness_ESP_Chams") == 1 then
    		for k,v in pairs(ents.GetAll()) do
    			local col;
    			if IsValid(v) and (IsCloseEnough(v) and v:IsPlayer() and v:Alive() and v:Health() > 0)  or (IsCloseEnough(v) and v:IsWeapon()) or (IsCloseEnough(v) and v:IsNPC()) then
    				if (v:IsPlayer()) then
    					col = team.GetColor(v:Team())
    				elseif (v:IsWeapon()) then
    					col = Color(255,0,0,255)
    				elseif (v:IsNPC()) then
    					col = Color(0,255,0,255)
    				else
    					col = Color(255,255,255,255)
    				end
    				cam.Start3D(EyePos(),EyeAngles())
    					render.SuppressEngineLighting( true )
    					render.SetColorModulation(col.r / 255, col.g / 255, col.b / 255);
    					render.SetBlend(col.a / 255);
    					render.MaterialOverride( mat )
    					v:DrawModel()		
    					render.SuppressEngineLighting( false )
    					render.SetColorModulation(1,1,1)
    					render.MaterialOverride( )
    					v:DrawModel()
    				cam.End3D()
    			end
    		end
    	end
    end
    
    --[[ 
    	ESP
    ]]--
    
    Darkness .ents					= { -- ents to be picked up by entity esp, add more if you want.
    "ent_pot",
    "npc_vendor",
    "weapon_perp_glock",
    "ent_item",
    "ent_prop_item",
    "sent_spawnpoint",
    "spawned_weapon",
    "spawned_shipment",
    "weed_plant",
    "gift",
    "spawned_money",
    "base_item",
    "weapon_ak47_dayz",
    "weapon_mp5_dayz",
    "weapon_deagle_dayz",
    "sapphire_money_printer",
    "amethyst_money_printer",
    "topaz_money_printer",
    "emerald_money_printer",
    "msc_scrapnug",
    "food_rawant",
    "ent_resource",
    "food_rawhead",
    "gmodz_item", -- TPS DayZ
    "drug_plant",
    }
    
    local function GetBoxColor(e)
    local LockedTarg = GetTargets();
    	if Aimon == 1 and LockedTarg != nil and LockedTarg == e then
    		return Color(0,255,255)
    	elseif CanSee(e) then
    		return Color(0,255,0)
    	elseif !CanSee(e) then
    		return Color(255,0,0)
    	else
    		return Color(255,255,255)
    	end
    end
    
    function ESP()
    	for k, e in pairs( player.GetAll() ) do
    local TeamColor = team.GetColor(e:Team())
    local HPColor;
    local Dist = e:GetPos():Distance(LocalPlayer():GetPos());
    local wep = "Unknown"
    local SteamID = e:SteamID()
    local Name = e:Nick()
    local InfoCol = white
    local maxX, minX, maxY, minY, maxX2, minX2, maxY2, minY2, minYhp, maxYhp, BOXPOS1, BOXPOS2, BOXPOS3, BOXPOS4, BOXPOS5, BOXPOS6, BOXPOS7, BOXPOS8 = Darkness :CreatePos( e )
    if( e:Health() <= 100 ) then
    	HPColor = Color( 255, e:Health() * 2.55, e:Health() * 2.55, 255 );  // thanks fr1kin/stgn
    else
    	HPColor = white
    end
    
    -- AIMBOT SHIT --
    local LockedTarg = GetTargets();
    if ( Aimon == 1 and LockedTarg == nil ) or ( Aimon == 1 and LockedTarg == LocalPlayer() ) then
    	draw.SimpleTextOutlined("Scanning...","Logo",ScrW() / 2 - 25, ScrH() / 2 + 15, Color(255,0,0,255),4,1,1,black)
    elseif Aimon == 1 and LockedTarg != nil then
    	draw.SimpleTextOutlined("Locked ("..LockedTarg:Nick()..")","Logo",ScrW() / 2 - 25, ScrH() / 2 + 15, Color(0,255,0,255),4,1,1,black)
    end
    	
    -- WATERMARK --
    function Darkness :PulsateColor(col)
    	return (math.cos(CurTime()*col)+1)/2
    end
    --draw.SimpleTextOutlined("Darkness  v"..Darkness .version,"Logo",1285,15,Color( 0, 255, Darkness :PulsateColor(3)*255, 255 ),4,1,1,black)
    
    		if ( e:IsPlayer() && e:Alive() && e != LocalPlayer() ) then
    			if e:GetActiveWeapon() != nil then
    				if type(e:GetActiveWeapon()) == "Weapon" then
    					if e:GetActiveWeapon() and e:GetActiveWeapon():IsValid() then
    						wep = e:GetActiveWeapon():GetPrintName()
    						
    							-- ESP INFO --
    							if GetConVarNumber("Darkness_ESP_Info") == 1 && IsCloseEnough(e) then
    								if GetConVarString("Darkness_ESP_Text") == "outlined" then
    									draw.SimpleTextOutlined( Name..GetAdminType(e), "Darkness_coolvetica", maxX2, minY2, TeamColor,4,1,1,Color(0,0,0))
    									draw.SimpleTextOutlined( "H: " .. e:Health(), "ESPFont_Small", maxX2, minY2 + 10, HPColor, 4,1, 1, black )
    									draw.SimpleTextOutlined( "D: " .. math.floor(Dist), "ESPFont_Small", maxX2, minY2 + 20, InfoCol, 4, 1, 1, black )
    									draw.SimpleTextOutlined( "W: " .. wep, "ESPFont_Small", maxX2, minY2 + 30, InfoCol, 4, 1, 1, black)
    								elseif GetConVarString("Darkness_ESP_Text") == "normal" then		
    									draw.SimpleTextOutlined( Name..GetAdminType(e), "Darkness_coolvetica", maxX2, minY2, TeamColor,4,1,1,Color(0,0,0))
    									draw.SimpleText( "H: " .. e:Health(), "ESPFont_Small", maxX2, minY2 + 10, HPColor, 4, 1 )
    									draw.SimpleText( "D: " .. math.floor(Dist), "ESPFont_Small", maxX2, minY2 + 20, InfoCol, 4, 1 )
    									draw.SimpleText( "W: " .. wep, "ESPFont_Small", maxX2, minY2 + 30, InfoCol, 4, 1 )
    								end								
    								if e:GetFriendStatus() == "friend" then
    									draw.SimpleTextOutlined( "[Friend]", "ESPFont_Small", maxX2, minY2 - 10, iceblue, 4, 1,1,black)
    								end
    							end
    							
    							-- ESP BOX --
    							if GetConVarNumber("Darkness_ESP_Box") == 1 && IsCloseEnough(e) then
    								if GetConVarString("Darkness_ESP_Box_Type") == "2d" then
    									surface.SetDrawColor(GetBoxColor(e))				
    									surface.DrawLine( maxX, maxY, maxX, minY )
    									surface.DrawLine( maxX, minY, minX, minY )					
    									surface.DrawLine( minX, minY, minX, maxY )
    									surface.DrawLine( minX, maxY, maxX, maxY )
    								elseif GetConVarString("Darkness_ESP_Box_Type") == "3d" then	
    									surface.SetDrawColor(GetBoxColor(e))
    									-- thanks nano
    									surface.DrawLine( BOXPOS1.x, BOXPOS1.y, BOXPOS2.x, BOXPOS2.y )
    									surface.DrawLine( BOXPOS2.x, BOXPOS2.y, BOXPOS3.x, BOXPOS3.y )
    									surface.DrawLine( BOXPOS3.x, BOXPOS3.y, BOXPOS4.x, BOXPOS4.y )
    									surface.DrawLine( BOXPOS4.x, BOXPOS4.y, BOXPOS1.x, BOXPOS1.y )
    			
    									surface.DrawLine( BOXPOS5.x, BOXPOS5.y, BOXPOS6.x, BOXPOS6.y )
    									surface.DrawLine( BOXPOS6.x, BOXPOS6.y, BOXPOS7.x, BOXPOS7.y )
    									surface.DrawLine( BOXPOS7.x, BOXPOS7.y, BOXPOS8.x, BOXPOS8.y )
    									surface.DrawLine( BOXPOS8.x, BOXPOS8.y, BOXPOS5.x, BOXPOS5.y )
    			
    									surface.DrawLine( BOXPOS1.x, BOXPOS1.y, BOXPOS5.x, BOXPOS5.y )
    									surface.DrawLine( BOXPOS2.x, BOXPOS2.y, BOXPOS6.x, BOXPOS6.y )
    									surface.DrawLine( BOXPOS3.x, BOXPOS3.y, BOXPOS7.x, BOXPOS7.y )
    									surface.DrawLine( BOXPOS4.x, BOXPOS4.y, BOXPOS8.x, BOXPOS8.y )
    								end
    							end
    							-- ESP SKELETON --
    							if GetConVarNumber("Darkness_ESP_Skeleton") == 1 && IsCloseEnough(e) then
    								for k, v in pairs( Darkness .espbones ) do
    									local sPos, ePos = e:GetBonePosition( e:LookupBone( v.S ) ):ToScreen(), e:GetBonePosition( e:LookupBone( v.E ) ):ToScreen()
    									if e:IsPlayer() and !e:IsNPC() then
    										surface.SetDrawColor(team.GetColor(e:Team()))
    									end
    									surface.DrawLine(sPos.x,sPos.y,ePos.x,ePos.y)
    								end
    							end
    							-- ESP TRACER --
    							if GetConVarNumber("Darkness_ESP_Laser") == 1 and LocalPlayer():Alive() then
    								local LaserColor = Color(255,0,0,255)
    								if Aimon == 1 and LockedTarg != nil and LockedTarg != LocalPlayer() then
    									LaserColor = Color(0,255,0,255)
    								else
    									LaserColor = LaserColor
    								end
    								local ViewModel = LocalPlayer():GetViewModel()
    								local Attach = ViewModel:LookupAttachment("1")
    								if ( Attach == 0 ) then Attach = ViewModel:LookupAttachment("muzzle") end
    								if !LocalPlayer():Alive() then return end;
    								if( LocalPlayer():Alive() || LocalPlayer():GetActiveWeapon() == NULL ) then
    									if( !table.HasValue( Darkness .laser, LocalPlayer():GetActiveWeapon():GetClass() ) ) then
    										local tr = util.TraceLine(util.GetPlayerTrace(LocalPlayer()));
    										cam.Start3D( EyePos() , EyeAngles())								
    											-- Laser
    											StartPos = ViewModel:GetAttachment( Attach ).Pos
    											EndPos = LocalPlayer():GetEyeTrace().HitPos
    											render.SetMaterial( Material( "trails/laser" ) )
    											render.DrawBeam(StartPos, EndPos , 3, 0, 0, LaserColor)								
    											-- End
    											render.SetMaterial(Material("Sprites/light_glow02_add_noz"))
    											render.DrawQuadEasy(tr.HitPos, (EyePos() - tr.HitPos), 10, 10, LaserColor, 0 )
    										cam.End3D()
    									end
    								end
    							end
    							
    							-- ESP CROSSHAIR --
    							if GetConVarNumber("Darkness_ESP_Crosshair") == 1 and GetConVarNumber("Darkness_MISC_Thirdperson") == 0 then
    								if GetConVarString("Darkness_ESP_Crosshair_Type") == "Spinning" then
    									local x, y = ScrW() / 2, ScrH() / 2	
    									local Speed
    									if Aimon == 1 and AimbotTarget != nil and AimbotTarget != LocalPlayer() then
    										Speed = 5
    									else
    										Speed = 1
    									end
    									surface.SetDrawColor(GetColorCrosshair()) 
    									CHPosx = math.Clamp(LocalPlayer():GetEyeTrace().HitPos:ToScreen().x,0,ScrW())
    									CHPosy = math.Clamp(LocalPlayer():GetEyeTrace().HitPos:ToScreen().y,0,ScrH())
    									mathsin = math.sin(CurTime()*Speed)*4
    									mathcos = math.cos(CurTime()*Speed)*4
    									mathsin2 = math.sin(CurTime()*Speed+0.1)*4
    									mathcos2 = math.cos(CurTime()*Speed+0.1)*4
    									mathsin3 = math.sin(CurTime()*Speed-0.1)*4
    									mathcos3 = math.cos(CurTime()*Speed-0.1)*4
    									surface.DrawLine( CHPosx+mathcos*2,CHPosy+mathsin*2,CHPosx+mathcos*5,CHPosy+mathsin*5 );
    									surface.DrawLine( CHPosx-mathcos*2,CHPosy-mathsin*2,CHPosx-mathcos*5,CHPosy-mathsin*5 );
    									surface.DrawLine( CHPosx+mathsin*2,CHPosy-mathcos*2,CHPosx+mathsin*5,CHPosy-mathcos*5 );
    									surface.DrawLine( CHPosx-mathsin*2,CHPosy+mathcos*2,CHPosx-mathsin*5,CHPosy+mathcos*5 );
    								elseif GetConVarString("Darkness_ESP_Crosshair_Type") == "Swastika" then
    									surface.SetDrawColor(red)
    									surface.DrawLine(ScrW()/2, ScrH()/2, ScrW()/2 + 20, ScrH()/2)
    									surface.DrawLine(ScrW()/2 + 20, ScrH()/2, ScrW()/2 + 20, ScrH()/2 + 20)
    									surface.DrawLine(ScrW()/2 , ScrH()/2, ScrW()/2 - 20, ScrH()/2)
    									surface.DrawLine(ScrW()/2 - 20 , ScrH()/2, ScrW()/2 - 20, ScrH()/2 - 20)
    									surface.DrawLine(ScrW()/2, ScrH()/2, ScrW()/2, ScrH()/2 - 20)
    									surface.DrawLine(ScrW()/2, ScrH()/2 - 20, ScrW()/2 + 20, ScrH()/2 - 20)
    									surface.DrawLine(ScrW()/2, ScrH()/2, ScrW()/2, ScrH()/2 + 20)
    									surface.DrawLine(ScrW()/2, ScrH()/2 + 20, ScrW()/2 - 20, ScrH()/2 + 20)
    								elseif GetConVarString("Darkness_ESP_Crosshair_Type") == "Basic" then
    									local x, y, s = ScrW() / 2, ScrH() / 2, 10
    									surface.SetDrawColor(GetColorCrosshair()) 
    									surface.DrawLine( x, y - s, x, y + s )
    									surface.DrawLine( x - s, y, x + s, y )
    								elseif GetConVarString("Darkness_ESP_Crosshair_Type") == "Diagonal" then
    									local x, y, w = ScrW() / 2, ScrH() / 2, 7
    									surface.SetDrawColor(GetColorCrosshair()) 
    									surface.DrawLine(x - w, y - w, x + w, y + w)
    									surface.DrawLine(x - w, y + w, x + w, y - w)									
    								end
    							end
    							
    							-- NOCLIP MARKER --
    							if GetConVarNumber("Darkness_MISC_CSNoclip") == 1 then
    								local me_pos = LocalPlayer():EyePos():ToScreen()
    								draw.SimpleText("YOU ARE HERE", "ESPFont_Small", me_pos.x,me_pos.y +10, red, 4, 1 ) // skiddie shit
    							end
    					end
    				end
    			end
    		end
    	end
    	for _, v in ipairs( ents.GetAll() ) do
    		if( v:IsValid() and Darkness :IsCustomEnt( v:GetClass() ) ) then
    			if GetConVarNumber("Darkness_ESP_Ents") == 1 then
    				local wepn = v:GetClass()
    				local wname = string.Replace(wepn,"weapon_","")
    				wname = string.Replace(wname,"_"," ")
    				wname = string.upper(wname)
    				local entpos = v:GetPos():ToScreen()
    				draw.SimpleText(wname, "ESPFont_Small", entpos.x,entpos.y +10, red, 4, 1 )
    				surface.SetDrawColor(255,0,255,255)
    			end
    		end                    
    	end
    end 
    
    function XRay()
    local mat = Darkness :CreateMaterial()
    cam.Start3D(EyePos(), EyeAngles())
    	for k,v in pairs(ents.FindByClass("prop_*")) do
    	if (!CanSee(v)) then
    		PropColor = COLOR_NONVISIBLE
    	else
    		PropColor = COLOR_VISIBLE
    	end	
    	if v:GetVelocity():Length() == 0 then
    		PropColor = COLOR_FROZEN
    	end
    	if v:GetVelocity():Length() == 0 and (!CanSee(v)) then
    		PropColor = COLOR_FROZEN_NV
    	end
    		if GetConVarNumber("Darkness_ESP_XRay") == 1 then
    			if IsValid(v) and table.HasValue(Darkness .props,v:GetModel()) and IsCloseEnough(v) then
    				render.SuppressEngineLighting( true )
    				render.SetColorModulation(PropColor.r / 255, PropColor.g / 255, PropColor.b / 255)
    				render.SetBlend(PropColor.a / 255);
    				render.MaterialOverride( mat )
    				v:DrawModel()		
    				render.SuppressEngineLighting( false )
    				render.SetColorModulation(1,1,1)
    				render.MaterialOverride()
    				v:DrawModel()
    				v:SetRenderMode(RENDERMODE_TRANSALPHA)
    			else
    				v:SetColor(Color(255, 255, 255, 255))
    			end
    		end
    	end
    cam.End3D()
    end
    
    
    
    /*****************************************
    Name: Aimbot/Aim functions
    Purpose: Aim for you, because you suck
    Credits: isis
    *******************************************/
    
    
    local shouldFire = 0
    // So ugly, ugh.
    // There's better ways of doing this, but making a "toggle" function seemed best.
    due to Errors
    The following errors occurred with your submission
    The text that you have entered is too long (166696 characters). Please shorten it to 100000 characters long. i had to cut it a bit short! sorry1
    The following errors occurred with your submission
    The text that you have entered is too long (136953 characters). Please shorten it to 100000 characters long. o shit sorry more cutting
    Last edited by c0deine; 07-11-2015 at 02:08 AM.

  2. The Following User Says Thank You to c0deine For This Useful Post:

    tdsx (07-11-2015)

  3. #2
    p100 body shot's Avatar
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    https://www.mpgh.net/forum/showthread.php?t=679564

    was already posted here awhile ago
    8:53 PM - Xenomorphic 1 hr 7 min cooldown: So is MPGH only exist so people can c+p from ************* and troll the gmod section?

    [IMG]https://i739.photobucke*****m/albums/xx38/jorroa5990/flatexch2_zpsec96a7e2.gif[/IMG]

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