Pet leveling???

Posts 1–12 of 12 · Page 1 of 1
Pet leveling???
i was thinking about adding pet leveling to my server

it would take a long time and it would be very hard so i need some assistance/help on it.

pm me on MPGH if you wanna help (don't PM if you are not experienced in private servers)

let me explain pet leveling some more:

a bit like a player
you kill an entity you level up
i was thinking you kill the entity then your pet gains a level
your pet will be soulbound to an item
so you will never lose your pet
the higher the level the higher the heal ofc.
Make pet level var and in player.level just inscase pet level when player get xp/level and store all that in db
Quote Originally Posted by ~V~ View Post
Make pet level var and in player.level just inscase pet level when player get xp/level and store all that in db
that's what i am basically doing just thought it would be nice to have a partner
That would be pretty sick actually.
Well the pet already levels up, but with feedpower, just use this as a base
Quote Originally Posted by cxydsaewq View Post
Well the pet already levels up, but with feedpower, just use this as a base
xD i am not using fabiano.
Quote Originally Posted by Transferred View Post
xD i am not using fabiano.
But you can still look into the code you know
Quote Originally Posted by cxydsaewq View Post
But you can still look into the code you know
it's ok i am just gonna do the leveling from scratch
Quote Originally Posted by Transferred View Post
it's ok i am just gonna do the leveling from scratch


ps: i laf u <3
Quote Originally Posted by Transferred View Post
it's ok i am just gonna do the leveling from scratch
Hummmmm...

I like having a unique pet table in the database. While you can base it from fabiano, I suggest removing a lot of the unnecessary variables that really mean the same thing (kabam struct is hella lengthy and redundant).

An item to spawn your pet? Sure, it would be fine if everyone only had one pet. People like me tend to hoard lots of random things like dreidels and jalapeno's. You'd need to devise a special function for that item (or store unique pets in different unique items) if you had more than one.

The heal shouldn't be a problem.
Quote Originally Posted by Stellar Spark View Post


Hummmmm...

I like having a unique pet table in the database. While you can base it from fabiano, I suggest removing a lot of the unnecessary variables that really mean the same thing (kabam struct is hella lengthy and redundant).

An item to spawn your pet? Sure, it would be fine if everyone only had one pet. People like me tend to hoard lots of random things like dreidels and jalapeno's. You'd need to devise a special function for that item (or store unique pets in different unique items) if you had more than one.

The heal shouldn't be a problem.
My pets is simple, item feed, custom randomly generated number for goal
Quote Originally Posted by Stellar Spark View Post


Hummmmm...

I like having a unique pet table in the database. While you can base it from fabiano, I suggest removing a lot of the unnecessary variables that really mean the same thing (kabam struct is hella lengthy and redundant).

An item to spawn your pet? Sure, it would be fine if everyone only had one pet. People like me tend to hoard lots of random things like dreidels and jalapeno's. You'd need to devise a special function for that item (or store unique pets in different unique items) if you had more than one.

The heal shouldn't be a problem.
yeah i was thinking everyone starts off with the same pet then as it get's higher level you get a random pet skin (which is bigger and better like divines ect)

and jalapeno's haven't seen one in prod for ages >
Posts 1–12 of 12 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?