InfoCompensational Spread Codes C++

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Compensational Spread Codes C++
bro...................

Code:
fSpread = 0.002225f + (pLocal->m_vecVelocity().Length() * 0.0005357854);
	fInaccuracy = 0.012625f;

	if (pLocal->m_fFlags() & FL_ONGROUND)
		fInaccuracy = fInaccuracy * 1.2114642 + (pLocal->m_vecVelocity().Length() * 0.00006215);

use CSS formula for pSpread on M9k and tf2 for every other

Code:
float fA = gMath.RandomFloat(0.0f, 2.0f * M_PI);
	float fB = gMath.RandomFloat(0.0f, fSpread);
	float fC = gMath.RandomFloat(0.0f, 2.0f * M_PI);
	float fD = gMath.RandomFloat(0.0f, fInaccuracy);
was that so hard you fucking retards?

also works for csgo
http://antibirus.net/priv8/2015-08-04_03-44-19.mp4
Quote Originally Posted by MasterKitty View Post
bro...................

Code:
fSpread = 0.002225f + (pLocal->m_vecVelocity().Length() * 0.0005357854);
	fInaccuracy = 0.012625f;

	if (pLocal->m_fFlags() & FL_ONGROUND)
		fInaccuracy = fInaccuracy * 1.2114642 + (pLocal->m_vecVelocity().Length() * 0.00006215);

use CSS formula for pSpread on M9k and tf2 for every other

Code:
float fA = gMath.RandomFloat(0.0f, 2.0f * M_PI);
	float fB = gMath.RandomFloat(0.0f, fSpread);
	float fC = gMath.RandomFloat(0.0f, 2.0f * M_PI);
	float fD = gMath.RandomFloat(0.0f, fInaccuracy);
was that so hard you fucking retards?

also works for csgo
http://antibirus.net/priv8/2015-08-04_03-44-19.mp4
Or you can just get the values from the game itself like a normal person O.o

Also it won't be 100% perfect for CS:GO.
Quote Originally Posted by Herp Derpinstine View Post
Or you can just get the values from the game itself like a normal person O.o

Also it won't be 100% perfect for CS:GO.
this is the best way of doing it since you dont have to update dirty indexes nobody likes
Quote Originally Posted by MasterKitty View Post
this is the best way of doing it since you dont have to update dirty indexes nobody likes
then sigscan it
Quote Originally Posted by D3M0L1T10N View Post
then sigscan it
i sigscan your mom in bed
Quote Originally Posted by MasterKitty View Post
bro...................

Code:
fSpread = 0.002225f + (pLocal->m_vecVelocity().Length() * 0.0005357854);
	fInaccuracy = 0.012625f;

	if (pLocal->m_fFlags() & FL_ONGROUND)
		fInaccuracy = fInaccuracy * 1.2114642 + (pLocal->m_vecVelocity().Length() * 0.00006215);

use CSS formula for pSpread on M9k and tf2 for every other

Code:
float fA = gMath.RandomFloat(0.0f, 2.0f * M_PI);
	float fB = gMath.RandomFloat(0.0f, fSpread);
	float fC = gMath.RandomFloat(0.0f, 2.0f * M_PI);
	float fD = gMath.RandomFloat(0.0f, fInaccuracy);
was that so hard you fucking retards?

also works for csgo
http://antibirus.net/priv8/2015-08-04_03-44-19.mp4
howd you used thus, bcuz i need to knuw whut to include??
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