Hey Guys,
I know this sounds amazingly weird...but i litterally couldn't sleep last night because i was thinking i wanted to learn how to code Combat arms hacks :O
i was just wondering which languages i should learn, and in what order?
By the time you've learned how to properly hack games without copy pasting CA will be dead, so don't even bother
By the time you've learned how to properly hack games without copy pasting CA will be dead, so don't even bother
Damn HD... just damn.... Way to crush someones hopes, dreams, and motivation in one fowl post. o_O
Learn C++.
Then learn DirectX
then some windows programming.
finally assembly
practice debugging applications
Practice decompiling executable
Once you get good enough at this you can apply what windows programming you learned to do things like defeat Hacksheild protection...
Finally apply all the DirectX stuff you learned to make chams.
Im about on the second step right now. =/
Originally Posted by why06
Damn HD... just damn.... Way to crush someones hopes, dreams, and motivation in one fowl post. o_O
Learn C++.
Then learn DirectX
then some windows programming.
finally assembly
practice debugging applications
Practice decompiling executable
Once you get good enough at this you can apply what windows programming you learned to do things like defeat Hacksheild protection...
Finally apply all the DirectX stuff you learned to make chams.
Im about on the second step right now. =/
I completely agree, I shouldn't have told him its impossible so that he would try and acomplish the impossible o__O
C#. C++. Delphi. Java
Honestly, lol. I wanted to learn C++ to code hacks, and whatnot. More interested in programming now, so screw hacks. It's more fun to actually learn. :P
Originally Posted by why06
Damn HD... just damn.... Way to crush someones hopes, dreams, and motivation in one fowl post. o_O
Learn C++.
Then learn DirectX
then some windows programming.
finally assembly
practice debugging applications
Practice decompiling executable
Once you get good enough at this you can apply what windows programming you learned to do things like defeat Hacksheild protection...
Finally apply all the DirectX stuff you learned to make chams.
Im about on the second step right now. =/
Ok quick noobish question, i'm full of these. How do we know when we know enough C++ to move onto D3D? Because as far as C++ is concerned, I know syntax and usage for alot of the basics such as using variables, functions, basic pointers, intro to arrays, intro to structures. I can look through a program pick these things out. But none of the context it's being used in do I understand. So about where should I be? Should I still be this confused?
Originally Posted by ilovecookies
Ok quick noobish question, i'm full of these. How do we know when we know enough C++ to move onto D3D? Because as far as C++ is concerned, I know syntax and usage for alot of the basics such as using variables, functions, basic pointers, intro to arrays, intro to structures. I can look through a program pick these things out. But none of the context it's being used in do I understand. So about where should I be? Should I still be this confused?
I'd say at least get a good understanding of pointers and classes. Both DirectX SDK and Windows really heavily on these two concepts...
Yeah wait till you feel super confident with your C++. Infact don't move past C++ 'til you feel you understand the majority of what is used in a win32 program (pointers, structures, program flow, classes potentially, etc.)