Spongebob

Posts 1–6 of 6 · Page 1 of 1
Spongebob
Here is the Spongebob,
We all love Spongebob.

Here is a pic:
https://gyazo.com/d2c2fc3eb64f0d962d66b7ff738f5161

Sckript:

Code:
[] Spawn {
	Hint  ('Spongebozzzzzz :D\nhuehuehue');
		_bozzzz = "	
						sleep 1;		
						_player = position player;
						_veh = ""O_Quadbike_01_F"" createVehicle _player;
						
						_veh2 = ""Sign_Sphere100cm_F"" createVehicle _player;
						_veh2 attachTo [_veh, [0, 0, 6.5] ]; 

						_veh3 = ""Sign_Sphere100cm_F"" createVehicle _player;
						_veh3 attachTo [_veh, [0, 1, 6.5] ]; 		

						_veh4 = ""Sign_Sphere100cm_F"" createVehicle _player;
						_veh4 attachTo [_veh, [0, 2, 6.5] ]; 			

						_veh5 = ""Sign_Sphere100cm_F"" createVehicle _player;
						_veh5 attachTo [_veh, [0, 3, 6.5] ]; 			

						_veh6 = ""Sign_Sphere100cm_F"" createVehicle _player;
						_veh6 attachTo [_veh, [0, 4, 6.5] ]; 			

						_veh7 = ""Sign_Sphere100cm_F"" createVehicle _player;
						_veh7 attachTo [_veh, [0, 5, 6.5] ]; 
						
						
						sleep 1;						
						for ""_i"" from 1  to 2 do
							{
								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [_i, 0, 6.5] ]; 

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [_i, 1, 6.5] ]; 		

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [_i, 2, 6.5] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [_i, 3, 6.5] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [_i, 4, 6.5] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [_i, 5, 6.5] ]; 		

								
								_vehpz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehpz attachTo [_veh, [-_i, 0, 6.5] ]; 
								
								_vehpz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehpz attachTo [_veh, [-_i, 1, 6.5] ]; 		

								_vehpz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehpz attachTo [_veh, [-_i, 2, 6.5] ]; 			

								_vehpz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehpz attachTo [_veh, [-_i, 3, 6.5] ]; 			

								_vehpz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehpz attachTo [_veh, [-_i, 4, 6.5] ]; 			

								_vehpz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehpz attachTo [_veh, [-_i, 5, 6.5] ]; 								

							};
						sleep 1;
						for ""_i"" from 6.5  to 11.5 do
							{
								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [0, 0, _i] ]; 

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [0, 1, _i] ]; 		

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [0, 2, _i] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [0, 3, _i] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [0, 4, _i] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [0, 5, _i] ]; 	
							};
							sleep 1;						
						for ""_i"" from 6.5  to 11.5 do
							{
								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [1, 0, _i] ]; 

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [1, 1, _i] ]; 		

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [1, 2, _i] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [1, 3, _i] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [1, 4, _i] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [1, 5, _i] ]; 	
							};
						sleep 1;
						for ""_i"" from 6.5  to 11.5 do
							{
								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [2, 0, _i] ]; 

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [2, 1, _i] ]; 		

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [2, 2, _i] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [2, 3, _i] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [2, 4, _i] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [2, 5, _i] ]; 	
							};
						sleep 1;
						for ""_i"" from 6.5  to 11.5 do
							{
								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-1, 0, _i] ]; 

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-1, 1, _i] ]; 		

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-1, 2, _i] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-1, 3, _i] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-1, 4, _i] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-1, 5, _i] ]; 	
							};
						sleep 1;
						for ""_i"" from 6.5  to 11.5 do
							{
								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-2, 0, _i] ]; 

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-2, 1, _i] ]; 		

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-2, 2, _i] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-2, 3, _i] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-2, 4, _i] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-2, 5, _i] ]; 	
							};
						sleep 1;
						for ""_i"" from 6.5  to 11.5 do
							{
								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-3, 0, _i] ]; 

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-3, 1, _i] ]; 		

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-3, 2, _i] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-3, 3, _i] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-3, 4, _i] ]; 			

								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-3, 5, _i] ]; 	
							};
						for ""_i"" from 4  to 7 do
							{							
								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-_i, 3, 9.5] ]; 	
							};
							
						for ""_i"" from 2  to 6 do
							{							
								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [_i, 3, 9.5] ]; 	
							};
							
						for ""_i"" from 3.5  to 9.5 do
							{							
								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-7, 3, _i] ]; 	
							};							
						for ""_i"" from 3.5  to 9.5 do
							{							
								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [6, 3, _i] ]; 	
							};	

							
							
						for ""_i"" from 1.5  to 5.5 do
							{							
								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [-2, 3, _i] ]; 	
							};							
						for ""_i"" from 1.5  to 5.5 do
							{							
								_vehz = ""Sign_Sphere100cm_F"" createVehicle _player;
								_vehz attachTo [_veh, [1, 3, _i] ]; 	
							};							
							
							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [0.5, 5.6, 10.5] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
							
							_vehzZz = ""Steel_Plate_F"" createVehicle _player;
							_vehzZz attachTo [_veh, [-1.5, 5.6, 10.5] ];						
							_vehzZz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];
							
						for ""_i"" from 5  to 9 do
							{							
							_vehzZz = ""Sign_Sphere100cm_F"" createVehicle _player;
							_vehzZz attachTo [_veh, [-0.5, _i, 10.5] ];						
							};	

							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [1, 5.6, 8.5] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];			
							
							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [0.9, 5.6, 8.4] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];					

							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [0.8, 5.6, 8.3] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];

							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [0.7, 5.6, 8.2] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];		

							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [0.6, 5.6, 8.1] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];		

							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [0.5, 5.6, 8] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];	
							
							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [0.3, 5.6, 7.9] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];			

							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [0.1, 5.6, 7.8] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];	
							
							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [-0.1, 5.6, 7.7] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];	
							
							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [-0.3, 5.6, 7.6] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];	
														
							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [-0.5, 5.6, 7.7] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];	

							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [-0.7, 5.6, 7.8] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];	
							
							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [-0.9, 5.6, 7.9] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];	
							
							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [-1.1, 5.6, 8] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];															
							
							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [-1.2, 5.6, 8.1] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];					

							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [-1.3, 5.6, 8.2] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];				

							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [-1.4, 5.6, 8.3] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];				

							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [-1.5, 5.6, 8.4] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];				

							_vehz = ""Steel_Plate_F"" createVehicle _player;
							_vehz attachTo [_veh, [-1.6, 5.6, 8.5] ];
							_vehz setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,0)'];				

							
					";
					
	call compile _bozzzz;
};
@Spongebob
spongebob LOL looks more like pacman
Posts 1–6 of 6 · Page 1 of 1
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