💡 Sumonning for Players
I had an idea for pservers stuck in my head. Honestly, i can't code, so don't expect anything special from me ~_~
It will be hard to code, but again, it is an idea. You can implement something similar to this.
awww, typo in thread title "sumonning", it was supposed to be summoning
Before i start: Im not allowed to post links, so to see my sprite, search for "blueprient" tag.
So what i suggest is... "Monster Blueprint".
Basically, every monster from the realm (maybe not every
) will have 0.5% chance of dropping their own "blueprint", in high tier bag.
A "blueprint" is an item, that you hold in inventory. All monsters have their own blueprint!
When you get a blueprint, it will ask to kill 100 of those monster, that you killed, which dropped a blueprint. (<-- Bad at explaining...)
All blueprints are soulbound, for challenge
When the counter on blueprint will finish (eg. "White Demon: 100/100), you will need to consume it to permanetly gain access to summon that monster. The command is called... /smn. You will have /smn command even without using any blueprint, but it will be pointless at the beggining. When you've used for eg. "Medusa Blueprint" (again, it must be finished), you will gain acess to the command /smn Medusa (amount).
The maximum amount of monsters spawned is 10, and the cooldown between using /smn command is 20 seconds.
Massive monsters such as oryx can be spawned 2 at a time and the cooldown for next /smn is 60 seconds.
"smn" is shortened as "Summon", because im afraid it will cross with /summon command.
Note: About the monsters from /smn command:
1.) They do NOT drop their corresponding loot.
2.) If you get killed by such monster, you will be sent to nexus without losing your char/resurrection item.
3.) Changed. Now you can summon monsters only in a special portal, according to the previous feedback.
4.) When the monster is spawned by /smn, they won't attack for 2-5 seconds. (<-- depends).
5. EDIT) They also shouldn't reward any exp/fame
Another edit. In special room (for spawning monsters), the max amount of monsters on the screen should be 50.
If possible, then it should be "1 boss = 10 monsters" on the screen, eg. 3 cube gods and 20 monsters max, 1 skull shrine and 40 monsters. However, you can assign any amount you want, its just to prevent lagz.
This command is for fun. You should use it to train yourself against that "monster", other stuff.
With this, you may also have less beggars, unless it is about loot
It will be hard to code, but again, it is an idea. You can implement something similar to this.
awww, typo in thread title "sumonning", it was supposed to be summoning
Before i start: Im not allowed to post links, so to see my sprite, search for "blueprient" tag.
So what i suggest is... "Monster Blueprint".
Basically, every monster from the realm (maybe not every
) will have 0.5% chance of dropping their own "blueprint", in high tier bag.A "blueprint" is an item, that you hold in inventory. All monsters have their own blueprint!
When you get a blueprint, it will ask to kill 100 of those monster, that you killed, which dropped a blueprint. (<-- Bad at explaining...)
All blueprints are soulbound, for challenge
When the counter on blueprint will finish (eg. "White Demon: 100/100), you will need to consume it to permanetly gain access to summon that monster. The command is called... /smn. You will have /smn command even without using any blueprint, but it will be pointless at the beggining. When you've used for eg. "Medusa Blueprint" (again, it must be finished), you will gain acess to the command /smn Medusa (amount).
The maximum amount of monsters spawned is 10, and the cooldown between using /smn command is 20 seconds.
Massive monsters such as oryx can be spawned 2 at a time and the cooldown for next /smn is 60 seconds.
"smn" is shortened as "Summon", because im afraid it will cross with /summon command.
Note: About the monsters from /smn command:
1.) They do NOT drop their corresponding loot.
2.) If you get killed by such monster, you will be sent to nexus without losing your char/resurrection item.
3.) Changed. Now you can summon monsters only in a special portal, according to the previous feedback.
4.) When the monster is spawned by /smn, they won't attack for 2-5 seconds. (<-- depends).
5. EDIT) They also shouldn't reward any exp/fame
Another edit. In special room (for spawning monsters), the max amount of monsters on the screen should be 50.
If possible, then it should be "1 boss = 10 monsters" on the screen, eg. 3 cube gods and 20 monsters max, 1 skull shrine and 40 monsters. However, you can assign any amount you want, its just to prevent lagz.
This command is for fun. You should use it to train yourself against that "monster", other stuff.
With this, you may also have less beggars, unless it is about loot


