Triggerbot Copy Pasta

Posts 16–28 of 28 · Page 2 of 2
Quote Originally Posted by Block4o View Post
Firstly it's not neither it's Nether.
Nether made the memory class if I remember correctly.

OP: Put a sleep between the mouse events, could be problematic without.
Quote Originally Posted by Chris View Post

Nether made the memory class if I remember correctly.

OP: Put a sleep between the mouse events, could be problematic without.
Nether made the procmem? k ill add credits :>
Quote Originally Posted by Block4o View Post
Firstly it's not neither it's Nether. And who are you to judge? You're the biggest c&per around mpgh (no offense). Don't call somebody a leecher unless you're sure about it.
why do not you find out who the really is the author of the source code.........true leecher dont give a credit to the owner of source code.


- - - Updated - - -

Quote Originally Posted by sup h0wl View Post


Nether made the procmem? k ill add credits :>
what did you think he is the original author of that code..
Quote Originally Posted by COD3RIN View Post


why do not you find out who the really is the author of the source code.........true leecher dont give a credit to the owner of source code.


- - - Updated - - -



what did you think he is the original author of that code..
i didn't get procmem from him, i took the memory class from WasserEssers source, also, the triggerbot is not from his fucking source, stop.
Quote Originally Posted by sup h0wl View Post


i didn't get procmem from him, i took the memory class from WasserEssers source, also, the triggerbot is not from his fucking source, stop.
i told you long time ago but you ignore it......
Quote Originally Posted by COD3RIN View Post


i told you long time ago but you ignore it......
no i can't understand your english sorry
too much hate . between you guys .
Coderin's English is like a 10 year old. But that's another topic. There are some mistakes in the code, but at least he's trying to contribute with something to the site. And I am pretty sure nobody here started writing code as a professional so cut the hate.
Quote Originally Posted by Block4o View Post
Coderin's English is like a 10 year old. But that's another topic. There are some mistakes in the code, but at least he's trying to contribute with something to the site. And I am pretty sure nobody here started writing code as a professional so cut the hate.
what's wrong with the code
Quote Originally Posted by sup h0wl View Post


what's wrong with the code
Well, something I do is firstly check if the weapon is a grenade,knife etc... Secondly you can add everything in a structure to be more clear in the code. Thirdly I don't think you need threads at all. If it's just a trigger it could be just the main function and that's all. Anyways it works and it might help some rookies out there.
Quote Originally Posted by sup h0wl View Post


what's wrong with the code
You could get rid of the memory class too, since you are only using it for one function (triggerbot).
You don't need to check if the player is alive because if he is dead, your crosshairid can't be his id.
Quote Originally Posted by Yemiez View Post
Why are you creating threads if you just make them join the main thread again?

The ctor starts the thread and join just makes the thread join the main thread (Or in whichever thread you call join).
Read up: http://en.cppreference.com/w/cpp/thread/thread
Scrub the join will never happen, the main thread will wait until the first thread has exited and then continues the execution, effectively synchronizing it.
However they will never be joined because there is no exit condition.
Posts 16–28 of 28 · Page 2 of 2

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us