[Beta][K-Relay] JXMultiBox
Where do I open this beta in Adobe??? please help im sorta confused..
Please i have dowload but why is the client for enable multibox ?
How can i make this work?/
So many leechers who don't know how to use the file. Feels like I'm on the forum for the mentally handicapped or ones with dyslexia.
I cant get the two to sync, ill type /mbx and it'll say unrecognized command.
This didn't work for me 

cant wait to see this more fully developed looks awesome so far gj
Can you please give us the source code for the .dll, I would very much like to see it.
M
namespace JXMultibox
proxy.HookCommand("mbx", new Proxy.CommandHandler(this, (IntPtr) this.OnMBXCommand));
proxy.HookPacket(0x29, new Proxy.PacketHandler(this, (IntPtr) this.OnGotoAck));
proxy.HookPacket(0x12, new Proxy.PacketHandler(this, (IntPtr) this.OnGoto));
proxy.HookPacket(13, new Proxy.PacketHandler(this, (IntPtr) this.OnNewTick));
proxy.HookPacket(0x1d, new Proxy.PacketHandler(this, (IntPtr) this.OnUsePortal));
proxy.HookPacket(15, new Proxy.PacketHandler(this, (IntPtr) this.OnUseItem));
proxy.HookPacket(5, new Proxy.PacketHandler(this, (IntPtr) this.OnMove));
}
public void OnGoto(Client client, Packet packet)
{
ConClient client2 = this.GetClient(client);
if (client2._enabled)
{
GotoPacket packet2 = packet;
client2.OnGoto(client, packet2);
}
}
public void OnGotoAck(Client client, Packet packet)
{
ConClient client2 = this.GetClient(client);
if (client2._enabled)
{
GotoAckPacket packet2 = packet;
client2.OnGotoAck(client, packet2);
}
}
public void OnMBXCommand(Client client, string command, string[] args)
{
ConClient client2 = this.GetClient(client);
client2._enabled = !client2._enabled;
client2._isMaster = true;
MasterData = client.PlayerData;
foreach (ConClient client3 in clients.Values)
}
public void OnMove(Client client, Packet packet)
{
if (this.GetClient(client)._enabled)
{
MovePacket packet2 = packet;
foreach (ConClient client3 in clients.Values)
{
client3.Time = packet2.Time;
}
}
}
public void OnNewTick(Client client, Packet packet)
{
ConClient client2 = this.GetClient(client);
if (client2._enabled)
{
NewTickPacket packet2 = packet;
client2.OnNewTick(client, packet2);
if (clients.Count > 6)
{
GotoPacket packet3 = Packet.Create(0x12);
Location location = new Location {
X = 123f,
Y = 213f
};
packet3.Location = location;
packet3.ObjectId = client.Time;
packet3.Send = true;
client.SendToServer(packet3);
}
}
}
public void OnUseItem(Client client, Packet packet)
{
ConClient client2 = this.GetClient(client);
if (client2._enabled && client2._isMaster)
{
UseItemPacket packet2 = packet;
if (client.PlayerData.Class == 0x30e)
{
foreach (ConClient client3 in clients.Values)
{
if (client3.myData.Class == 0x30e)
{
UseItemPacket packet3 = Packet.Create(15);
packet3.ItemUsePos = packet2.ItemUsePos;
packet3.Time = client3.Time;
SlotObject obj2 = new SlotObject {
ObjectId = client3.myData.OwnerObjectId,
ObjectType = packet2.SlotObject.ObjectType,
SlotId = 1
};
packet3.SlotObject = obj2;
packet3.Send = true;
client3.useI = packet3;
}
}
}
}
}
public void OnUsePortal(Client client, Packet packet)
{
ConClient client2 = this.GetClient(client);
if (client2._enabled && client2._isMaster)
{
UsePortalPacket packet2 = packet;
foreach (ConClient client3 in clients.Values)
{
if (!client3._isMaster && (client.PlayerData.MapName == MasterData.MapName))
{
client3.useP = packet2;
}
}
}
}
}
}
How can i use it??? im not owning it 

How i can Connect K-Relay :X?
How does it work?? i cant figure it out

