Help - Missing weapon after modding REZ file

Posts 16–24 of 24 · Page 2 of 2
CM_HND_SP_DF_UZI_SH.LTB and PVMSH_UZI.LTB are good i mixed those with an aug-a1 with no error (if i remember currently)
try it 2 more times
once with only PVMLA_UZI.LTB and again with only PVMLA_W_UZI.LTB whicherver one causes it leave out of the finished product
Quote Originally Posted by babalao View Post
Ok, here is what I do... Reztract GUNS_M_PV_SMG

Replace Base Weapon Files:
- CM_HND_SP_DF_M16A3_CH.LTB
- PVMLA_M16A3.LTB
- PVMLA_W_M16A3.LTB
- PVMSH_M16A3.LTB

With the Guest Weapon Files:
- CM_HND_SP_DF_UZI_SH.LTB
- PVMLA_UZI.LTB
- PVMLA_W_UZI.LTB
- PVMSH_UZI.LTB

Using the Inject process.

And I get that error.
try copy GUNS_M_PV_SMG.rez to desktop then injecting it there, otherwise run rezinjector as admin
Gonna try right now, hold tight, I will post in a min the result
I attempted doing it in pairs as suggested.

With the files:

With the Guest Weapon Files:
- CM_HND_SP_DF_UZI_SH.LTB
- PVMSH_UZI.LTB

I did not notice any change,



then when injected the other two... this is what I got:



Any imputs are appreciated.
Its animation cross base error.. I just figured out how to fix

If you have a animation left hand set to ge3 and a animation right hand set to m16a3 cross animation glitch no gun and coding gets messed up. Texture can cause animation problems to if the weapon texture for you current gun in 100x100 you tun it into a gun that has a 250x250 texture animation error no gun char ectect. Make sure your texture matches the anibase weapon you are modifying and make sure if there are files for the weapon that arent for the weapon being modded to change tose files to and mod them. Also I noticed some nexon bought guns are server side animation? All animation must match the texture of the modded gun and extra files must have the gun title also. If that didnt make sense to you well just keep trying till you figure it out.

Quote Originally Posted by babalao View Post
Ok, here is what I do... Reztract GUNS_M_PV_SMG

Replace Base Weapon Files:
- CM_HND_SP_DF_M16A3_CH.LTB
- PVMLA_M16A3.LTB
- PVMLA_W_M16A3.LTB
- PVMSH_M16A3.LTB

With the Guest Weapon Files:
- CM_HND_SP_DF_UZI_SH.LTB
- PVMLA_UZI.LTB
- PVMLA_W_UZI.LTB
- PVMSH_UZI.LTB

Using the Inject process.

And I get that error.
If there are extra Files That arnt affiliated with the m16a3 but are with the uzi. Change the uzi to in those files to m16a3 also. And the texture for the uzi is smaller then the texture for the m16a3 make sure you rename the uzi texture to m16a3. This should fix your animation errors.
what you said did make sense, now, where did you see the resolution or size of the animation? Do you open the files to see that, or is it visible or can you tell just by the names? Im curious because so far all I do is just rename, and have not figured out how to open the dtx files effectively (only on 3d explorer, and can't figure out how to edit anything there).

I'am more of a photoshop user than 3d... I was tempted to install 3D CAD or 3D Studio Max but thought it wasnt necessary. These softwares make my pc work like an 80 year old man hiking a mountain.

I will be studying most of the day today, and will try your recommendation later at night or tomorrow. Thanx for the imput.
I see something wrong... --->AR<--- and --->SMG<---
LOL, I have the same problem. But this time I can't shoot my SMG, whenever I pick up one, I cant reload, shoot and see the weapon. BTW I need some original files for combat arms weapon.... PLz help
And do u need some program to read .rez file? If yes plz tell me what it is , I want to mod it!
Gahd read the dang stickies n such. Babaloa i think you mean input and not imput. Lol. And that other guy said something was wrong with AR to SMG? Cross Category modding is possible? So whats wrong? OMFG I hate noobs.
Posts 16–24 of 24 · Page 2 of 2
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