HelpInternal aimbot doesn't aim correctly.

Posts 12 of 2 · Page 1 of 1
Internal aimbot doesn't aim correctly.
Hey,

This is my source:

Code:
		CBaseEntity* enemy = Interfaces.ClientEntList->GetClientEntity(me->GetCrossId());

		QAngle aimang;
		calcang(me->GetAbsOrigin(), enemy->GetEyePosition(), aimang);
		Interfaces.Engine->SetViewAngles(aimang);

calcang

Code:
void calcang(Vector src, Vector dst, QAngle angles)
{
	double delta[3] = { (src.x - dst.x), (src.y - dst.y), (src.z - (dst.z - 61)) };
	double hyp = sqrt(delta[0] * delta[0] + delta[1] * delta[1]);
	angles.x = (float)(atanf(delta[2] / hyp) * 57.295779513082f);
	angles.y = (float)(atanf(delta[1] / delta[0]) * 57.295779513082f);
	angles.z = 0.0f;

	if (delta[0] >= 0.0)
	{
		angles.y += 180.0f;
	}
}

Aimbot just aims at one spot. (It turn you at one spot everytime (Not even close to enemy.))

Thanks in advance
Ok, somehow fixed it.
Posts 12 of 2 · Page 1 of 1

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