CS register
Assembly is dead and since C++ as inline assembler I'll ask this here...
Now the cs register points at the current executing code segment in the memory. Now my question is, is it possible (to somehow manage) to code a proxy and extract the exact function that we want from a program.
For instance:
Let's say a game has a special function which loads game assets, now coding a DLL that pretty much work as a proxy and waits for the game to finally load the assets (say [for example] the game starts loading them when bit X at Y location becomes 1) and then starts to dump all the information inside the code segment ?
Is that plausible?