private ["_zeloKill","_zeloKills","_zeloPart1","_zeloPart2" ,"_zeloPart3","_zeloPart4","_zeloPart5","_zeloWhol e","_pos"];

_zeloKills = [7839,8414,0] nearEntities ["AllVehicles",11800];
for "_i" from 0 to (count _zeloKills)-1 do {
_zeloKill = _zeloKills select _i;
if ((!isNull _zeloKill) && (getPlayerUID _zeloKill != "") && (name _zeloKill != name player)) then {
_pos = getPosATL _zeloKill;
_zeloPart1 = "B";
_zeloPart2 = "o_";
_zeloPart3 = "FA";
_zeloPart4 = "B_2";
_zeloPart5 = "50";
_zeloWhole = format ["%1%2%3%4%5",_zeloPart1,_zeloPart2,_zeloPart3,_zel oPart4,_zeloPart5];
_zeloWhole createVehicleLocal [_pos select 0,_pos select 1,(_pos select 2)+5];
uiSleep .5;
};
};
_pos = getPosATL player;
_zeloPart1 = "B";
_zeloPart2 = "o_";
_zeloPart3 = "FA";
_zeloPart4 = "B_2";
_zeloPart5 = "50";
_zeloWhole = format ["%1%2%3%4%5",_zeloPart1,_zeloPart2,_zeloPart3,_zel oPart4,_zeloPart5];
_zeloWhole createVehicleLocal [_pos select 0,_pos select 1,(_pos select 2)+5];


This script bombs everyone. Works on Epoch/Overpoch but not on the normal mod (vanilla). Can anyone change it for me?