New to Coding

Posts 16–24 of 24 · Page 2 of 2
Quote Originally Posted by mikaladon View Post
Are you fucking retarded? Stop lying to myself? I'm here to learn how to code, you dipshit.
>this

thanks for giving me a mental disability(worse then the one i already had)
Quote Originally Posted by mikaladon View Post
Are you fucking retarded? Stop lying to myself? I'm here to learn how to code, you dipshit.
You aren't going to learn to code here rofl... You're gonna have a better time learning on places like ************* and on youtube.
Quote Originally Posted by sup h0wl View Post


Learn to code? you'd know what to do with this if you knew how to code. No one should have to tell you to "learn to code" stop being lazy
How the fuck can you criticise anyone without having any coding knowledge yourself.
Quote Originally Posted by Skid` View Post
How the fuck can you criticise anyone without having any coding knowledge yourself.
What you wrote would actually make sense if he was criticizing his coding knowledge, his point is that OP's method of approaching learning how to code is inferior.
Quote Originally Posted by Skid` View Post
How the fuck can you criticise anyone without having any coding knowledge yourself.
lol look at many of my releases on here.
Quote Originally Posted by Tae View Post
Lel i thot u was mr aimz -.- phew you scared meh
Curry muncher

- - - Updated - - -

Quote Originally Posted by sup h0wl View Post
lol look at many of my releases on here.
LET'S REVIEW ALL OF YOUR "RELEASES"

Skidded Glow Esp, The tutorial-standard injector, triggerbot copypaste, "multihack" which is a complete copy of Invicible's source, another release of Invincible's source, another skidded glow esp, another skidded glow esp??, copypasted bhop... And to top it all off an ahk bhop.
Please just give up, you're literally stupid and can not code. That is not a problem usually except for the fact that you fucking deny the fact that you're unable to create your own cheats.
Quote Originally Posted by CatalystTactics View Post
Code:
#include "ProcMem.h"
#include <conio.h>

ProcMem mem;
using namespace std;

class read; //Definition
class read{
public:
       
    int i_Enemies[32]; //Enemy Array
    int i_Count; //Found Counter / Array Index - Allows Us To Populate Enemy Array Correctly (in order)
    int i_team;
    int e_team;
    DWORD dwClient;
    DWORD dwPBase;
    DWORD dwEntity;

    void Read()
    {
        dwClient = mem.Module("client.dll");
        dwPBase = mem.Read<DWORD>(dwClient + 0xA33234);
        i_team = mem.Read<int>(dwPBase + 0xF0);

        for(int i = 0; i < 64; i++)
        {
            //Loop From Base Entity Address by 0x10 On Each Iteration
            dwEntity = mem.Read<DWORD>((dwClient + 0xA4C3E4) + (i * 0x10));

            //Prevent Crash From Reading Null Pointer - also stop counting when weve read the last entity
            if(!dwEntity)
                continue;

            e_team = mem.Read<int>(dwEntity + 0xF0);

            //If An Enemy Has Been Found, Store Their Entity Index ID Inside Array
            if(e_team != i_team && e_team > 1)
            {
                i_Enemies[i_Count] = mem.Read<int>(dwEntity + 0x64);
                i_Count++;
            }
        }
    }
}info;

void Trigger()
{
    //Variables
    int iTarList[32]; //Enemy Array
    int iResponse = 1; //Default Fire Rate
    int * i_cID;
    int cID;

    //Read Relevant info
    info.Read();

    while(1)
    {
        //Read Relevant info
        info.Read();
     
        //Populate Enemy Array
        for(int i = 0; i < info.i_Count; i++)    
            iTarList[i] = info.i_Enemies[i];    
             
        //Read Whats In Crosshair
        cID = mem.Read<int>(info.dwPBase + 0x2374);

        //Compare Current ID To Enemy Arra
        i_cID = find(iTarList, iTarList + info.i_Count, cID);

        //Shoot If Current ID Matches Enemy ID
        while(*i_cID == cID)
        {       
            //Read Whats In Crosshair
            cID = mem.Read<int>(info.dwPBase + 0x2374);

            //Compare Current ID To Enemy Arra
            i_cID = find(iTarList, iTarList + info.i_Count, cID);

            //Less Detectable Method
            mouse_event( MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0 );
            Sleep(iResponse);
            mouse_event( MOUSEEVENTF_LEFTUP, 0, 0, 0, 0 );
                 
            //End Triggerbot - Safety Key Encase Of Infinite Loop
            if(GetAsyncKeyState(VK_END)&1)
                return;
        }

        //Reset Entity Counter
        info.i_Count = 0;

#pragma region Fire Rate Modifier

        if(GetAsyncKeyState(VK_ADD)&1)
        {
            iResponse++;
            if(iResponse > 15)
                iResponse = 15;

            system("cls");
            _cprintf("%d", iResponse);
        }

        if(GetAsyncKeyState(VK_SUBTRACT)&1)
        {
            iResponse--;
            if(iResponse < 1)
                iResponse = 1;

            system("cls");
            _cprintf("%d", iResponse);
        }

#pragma endregion

        //End Triggerbot
        if(GetAsyncKeyState(VK_END)&1)
            break;
    }   
}


int main()
{
    mem.GetProcess("csgo.exe");

    while(1)
    {
        if(GetAsyncKeyState(VK_HOME))
        {
            cout << "\nON";
            Trigger();  
            cout << "\nOFF";
        }
    }
    return 0;
}

//Credits FuRnIzZ
Lol ta fuck is that(when ur new to coding)
Quote Originally Posted by Tae View Post
Lol ta fuck is that(when ur new to coding)

Seriously?
The code is commented for gods sake.
Quote Originally Posted by Chris View Post

Seriously?
The code is commented for gods sake.
Lel i thot u was mr aimz -.- phew you scared meh
Posts 16–24 of 24 · Page 2 of 2

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