❓ LifeState
Felt like remaking my internal cheat as I haven't in a while and I've run into an issue.
When reading m_lifeState the return value is abnormal.
I thought I might have done something wrong so I wrote a small external program to read each entities life state, same problem occurred.
An example of the values i'm getting can be seen below.

This is how i'm reading it.
Where 'this' is a valid entity and the offset it 0x25B.
Wondering if anyone else is experiencing this issue, weird that it's happening on two separate projects for me.
When reading m_lifeState the return value is abnormal.
I thought I might have done something wrong so I wrote a small external program to read each entities life state, same problem occurred.
An example of the values i'm getting can be seen below.

This is how i'm reading it.
Code:
*reinterpret_cast<uint32_t*>(reinterpret_cast<uintptr_t>(this) + pOffsets->m_lifeState);
Where 'this' is a valid entity and the offset it 0x25B.
Wondering if anyone else is experiencing this issue, weird that it's happening on two separate projects for me.