StylesHack2k15

Posts 1–5 of 5 · Page 1 of 1
StylesHack2k15
stole this from UnitedHosts lool
Code:
/*
STYLESHACK 2k15 EDITION
Bolegachan
Kaboom
This is the story bout a man called ExiledStyles
A long story bout da biggest man from MPGH
he take you wit'cha
he'll penetrate yuh
Aaa
la bang this maddafakka Garry's Modification to MPGH
This is the story bout da man with the rocket bass
A long story bout da biggest man from ace of bass
he take you wit'cha
he'll penetrate yuh
Aaa
la bang this maddafakka Garry's Modification to MPGH
la bang this maddafakka Garry's Modification to MPGH
la bang this maddafakka Garry's Modification to MPGH

This is the story bout a man called ExiledStyles
A long story bout da biggest man from MPGH
he take you wit'cha
he'll penetrate yuh
Aaa
la bang this maddafakka Garry's Modification to MPGH
This is the story bout da man with the rocket bass
A long story bout da biggest man from ace of bass
he take you wit'cha
he'll penetrate yuh
Aaa
la bang this maddafakka Garry's Modification to MPGH

he take you wit'cha
he'll penetrate yuh
Aaa
la bang this maddafakka Garry's Modification to MPGH
la bang this maddafakka Garry's Modification to MPGH
la bang this maddafakka

This is the story bout a man called ExiledStyles
A long story bout da biggest man from MPGH
he take you wit'cha
he'll penetrate yuh
Aaa
la bang this maddafakka Garry's Modification to MPGH
Kaboom
*/
--Behold CHEATERS if your reading this then you suck because you bypassed my protection method on UnitedHosts
--BEHOLD THE GLORY OF A EXILEDSTYLES I HID THIS FROM YOU CHEATERS BECAUSE IT'S POWERFUL

local Hack = "StylesHack2k15 GMod Priv8"
local Mode = 1
local AutoShoot = false
local Aiming = false
local Distance = 999999999
local tracedata = {}

local BannedWeapons = {"weapon_physcannon", "weapon_physgun", "weapon_frag", "weapon_real_cs_smoke", "arrest_stick", "unarrest_stick", "stunstick",
"weapon_real_cs_flash", "weapon_real_cs_grenade", "spidermans_swep", "manhack_welder", "laserpointer", "remotecontroller", "med_kit",
"door_ram", "pocket", "weaponchecker", "lockpick", "keypad_cracker", "keys", "weapon_real_cs_knife", "gmod_tool", "gmod_camera", "weapon_crowbar",
"weapon_stunstick", "weapon_knife", "weapon_rpg"}

print( Hack .. "1.0 BETA loaded" )

// The autoshoot function.

local function ATHack()

if LocalPlayer():Alive() and AutoShoot then

local pos = LocalPlayer():GetShootPos()
local ang = LocalPlayer():GetAimVector()


tracedata.start = pos
tracedata.endpos = pos+(ang * Distance)
tracedata.filter = LocalPlayer()

local trace = util.TraceLine(tracedata)

target = trace.Entity

if WeaponCheck() and ModeCheck() and AmmoCheck() then

Fire()

end
end

end

// Check are we targeting NPC's, Players or maybe both.

function ModeCheck()

if Mode == 1 then
if !target:IsNPC() and !target:IsPlayer() then

return false

end

elseif Mode == 2 then
if !target:IsPlayer() then

return false

end

elseif Mode == 3 then
if !target:IsNPC() then

return false

end
end

return true

end

// No-recoil.

local function NoRecoil()

if !Recoil and WeaponCheck() and LocalPlayer():Alive() and LocalPlayer():GetActiveWeapon():IsValid() and LocalPlayer():GetActiveWeapon().Primary then

LocalPlayer():GetActiveWeapon().Primary.Recoil = 0

else return end

end

hook.Add("Think", "Norecoil", NoRecoil)

// Check our ammo, if ammo is 0, then reload and output false, else if ammo is not 0, outputs true.

function AmmoCheck()

if Ammo() == 0 then

LocalPlayer():ConCommand("+reload; wait 2; -reload")

return false

else

return true

end

end

// Output our current ammo.

function Ammo()

if LocalPlayer() and LocalPlayer():GetActiveWeapon() and LocalPlayer():GetActiveWeapon():IsValid() then
 
	actwep = LocalPlayer():GetActiveWeapon()
	
	if ( ! actwep ) then return -1 end
 
	return actwep:Clip1()
	
end
	
end

// Checks if the target is valid for targeting.

function TargetCheck( ent )

if !ent:IsValid() or !ent:IsNPC() and !ent:IsPlayer() or LocalPlayer() == ent then return false end

if ent:IsPlayer() and !ent:Alive() then return false end

if ent:IsNPC() and ent:GetMoveType() == 0 then return false end

	if Mode == 1 then

if ent:IsNPC() or ent:IsPlayer() then return true end
	
	elseif Mode == 2 then

if ent:IsPlayer() then return true end
if ent:IsNPC() then return false end

	elseif Mode == 3 then

if ent:IsNPC() then return true end
if ent:IsPlayer() then return false end

	end

end	

// Outputs the targets heads position.

function HeadPosition( ent )
    
	local hbone = ent:LookupBone("ValveBiped.Bip01_Head1")
	return ent:GetBonePosition(hbone)
	
end	

// Are we seeing the target, no use to try and shoot through walls is it.

function TargetVisible( ent )
	
	local trace = {start = LocalPlayer():GetShootPos(),endpos = HeadPosition(ent),filter = {LocalPlayer(), ent},mask = 1174421507}
	local tr = util.TraceLine(trace)
	
	if tr.Fraction == 1 then
		
		return true
	
	else
	    
		return false
		
	end	
	
end

// Gets the positions and angles, and counts the right values for some aimbotting.

function GetTarget()

	local position = LocalPlayer():EyePos()
	local angle = LocalPlayer():GetAimVector()
	local tar = {0,0}
	
for _, ent in pairs( ents.GetAll() ) do
		
		if LocalPlayer():Alive() and WeaponCheck() and TargetCheck( ent ) and TargetVisible( ent ) and AmmoCheck() then
			
			local targetpos = ent:EyePos()
			local editor = ( targetpos - position ):Normalize()
			
			editor = editor - angle
			editor = editor:Length()
			editor = math.abs( editor )
			
				if editor < tar[2] or tar[1] == 0 then
				tar = {ent, editor}
			
				end
		end
end
	
return tar[1]

end

local Aimed = _R["CUserCmd"].SetViewAngles

// This is the part where we don't have to move our mouse. :)

function AutoAim( UCMD )				
	
if Aiming and WeaponCheck() then
	
	local targ = GetTarget()
	if targ == 0 then return end
	
    local velocity = targ:GetVelocity() or Vector(0,0,0)
        
	Aimed(UCMD, ( ( HeadPosition( targ ) + velocity * 2 * FrameTime() ) - LocalPlayer():GetShootPos() ):Angle() )
		
	local trace = LocalPlayer():GetEyeTrace()

end

end
	
hook.Add("CreateMove", "Autoaim", AutoAim)					


concommand.Add("at_autoaim_on", function()
    
Aiming = true

LocalPlayer():ChatPrint(Hack .. "AutoAim Enabled!")
	
end )


concommand.Add("at_autoaim_off", function()
    
Aiming = false 

LocalPlayer():ChatPrint(Hack .. "AutoAim Disabled!")
	
end )	

// Checks if the weapon you are trying to shoot with is in the table 'BannedWeapons' if it is, then it doesn't shoot with the aimbot.

function WeaponCheck()

if !LocalPlayer():Alive() then return false end

if LocalPlayer():Alive() and LocalPlayer():GetActiveWeapon():IsValid() then

Weapon = LocalPlayer():GetActiveWeapon():GetClass()

else return false

end

if table.HasValue( BannedWeapons, Weapon ) then

return false

else

return true

end

end

// We gotta fire the gun too.

function Fire()

LocalPlayer():ConCommand("+attack; wait 2; -attack; wait 2")

end

// The menu.

local function menu()

local panel = vgui.Create("DFrame")
panel:SetSize(560, 280)
panel:SetPos(ScrW() / 3, ScrH() / 3)
panel:SetTitle( "HowToStyle Gmod Public 1.0 BETA" )
panel:SetVisible( true )
panel:SetDraggable( true )
panel:ShowCloseButton( true )
panel:MakePopup()

enabled1 = vgui.Create( "DButton", panel )
enabled1:SetPos( 20, 50 )
enabled1:SetSize( 140, 40 )
enabled1:SetText( "Autoshoot On" )
enabled1.DoClick = function()

RunConsoleCommand( "at_autoshoot_on" )
 
end

disabled1 = vgui.Create( "DButton", panel )
disabled1:SetPos( 20, 100 )
disabled1:SetSize( 140, 40 )
disabled1:SetText( "Autoshoot Off" )
disabled1.DoClick = function()

RunConsoleCommand( "at_autoshoot_off" )
 
end

espon1 = vgui.Create( "DButton", panel )
espon1:SetPos( 200, 50 )
espon1:SetSize( 140, 40 )
espon1:SetText( "ESP On" )
espon1.DoClick = function()

RunConsoleCommand( "at_esp_on" )
 
end

espoff1 = vgui.Create( "DButton", panel )
espoff1:SetPos( 200, 100 )
espoff1:SetSize( 140, 40 )
espoff1:SetText( "ESP Off" )
espoff1.DoClick = function()

RunConsoleCommand( "at_esp_off" )
 
end

aimoff1 = vgui.Create( "DButton", panel )
aimoff1:SetPos( 20, 210 )
aimoff1:SetSize( 140, 40 )
aimoff1:SetText( "Autoaim Off" )
aimoff1.DoClick = function()

RunConsoleCommand( "at_autoaim_off" )
 
end

aimon1 = vgui.Create( "DButton", panel )
aimon1:SetPos( 20, 160 )
aimon1:SetSize( 140, 40 )
aimon1:SetText( "Autoaim On" )
aimon1.DoClick = function()

RunConsoleCommand( "at_autoaim_on" )
 
end

mode1 = vgui.Create( "DButton", panel )
mode1:SetPos( 380, 80 )
mode1:SetSize( 140, 40 )
mode1:SetText( "Aimbot: All" )
mode1.DoClick = function()

Mode = 1
LocalPlayer():ChatPrint(Hack .. "Aimbot Mode: All")
 
end

mode2 = vgui.Create( "DButton", panel )
mode2:SetPos( 380, 130 )
mode2:SetSize( 140, 40 )
mode2:SetText( "Aimbot: Player" )
mode2.DoClick = function()

Mode = 2
LocalPlayer():ChatPrint(Hack .. "Aimbot Mode: Player")
 
end

mode3 = vgui.Create( "DButton", panel )
mode3:SetPos( 380, 180 )
mode3:SetSize( 140, 40 )
mode3:SetText( "Aimbot: NPC" )
mode3.DoClick = function()

Mode = 3
LocalPlayer():ChatPrint(Hack .. "Aimbot Mode: NPC")
 
end

randon = vgui.Create( "DButton", panel )
randon:SetPos( 200, 160 )
randon:SetSize( 140, 40 )
randon:SetText( "Name Changer On" )
randon.DoClick = function()

LocalPlayer():ConCommand("at_changer_on")
 
end

randoff = vgui.Create( "DButton", panel )
randoff:SetPos( 200, 210 )
randoff:SetSize( 140, 40 )
randoff:SetText( "Name Changer Off" )
randoff.DoClick = function()

LocalPlayer():ConCommand("at_changer_off")
 
end

label1 = vgui.Create( "Label", panel )
label1:SetPos( 205, 250 )
label1:SetSize( 140, 40 )
label1:SetText( "Coded by JustiMaN - HowToStyle.net" )

recoilon = vgui.Create( "DButton", panel )
recoilon:SetPos( 360, 40 )
recoilon:SetSize( 80, 30 )
recoilon:SetText( "No-Recoil On" )
recoilon.DoClick = function()

LocalPlayer():ConCommand("at_norecoil_on")
 
end

recoiloff = vgui.Create( "DButton", panel )
recoiloff:SetPos( 450, 40 )
recoiloff:SetSize( 80, 30 )
recoiloff:SetText( "No-Recoil Off" )
recoiloff.DoClick = function()

LocalPlayer():ConCommand("at_norecoil_off")
 
end

end

concommand.Add("at_menu", menu)

concommand.Add("at_autoshoot_on", function()

AutoShoot = true
LocalPlayer():ChatPrint(Hack .. "AutoShoot Enabled!")

end )

concommand.Add("at_norecoil_on", function()

Recoil = false
LocalPlayer():ChatPrint( Hack .. "No-Recoil Enabled!" )

end )

concommand.Add("at_norecoil_off", function()

Recoil = true
LocalPlayer():ChatPrint( Hack .. "No-Recoil Disabled!" )

end )

concommand.Add("at_autoshoot_off", function()

AutoShoot = false
LocalPlayer():ChatPrint(Hack .. "AutoShoot Disabled!")

end )

hook.Add("Think", "Autoshoot", ATHack)

// Name changer, yay?

function name_random()

if random == true then

RunConsoleCommand("setinfo", "name", table.Random( player.GetAll() ):Nick() .. " ")

end

end

concommand.Add("at_changer_on", function( ply )

local orig = ply:Nick()
random = true
hook.Add("Think", "random", name_random)

end )

concommand.Add("at_changer_off", function()

random = false
hook.Remove("Think", "random", name_random)
RunConsoleCommand("setinfo", "name", orig)

end )

// It's time for some wallhacking.

function esp()

if enabled == true then
    
	for _,v in ipairs (player.GetAll()) do
	
	local pos = v:GetPos() + Vector(0,0,90)
	pos = pos:ToScreen()
	
	if v:Nick() == LocalPlayer():Nick() then
	name = ""
	dead = ""
	else
	name = v:Nick()
	dead = "*Dead*"
	end
	
	if v:Health() > 0 then
	color = Color(255,255,255,255)
	elseif v:Health() < 1 then
	color = Color(0,0,0,255)
	
	draw.DrawText(dead, "ScoreboardText", pos.x, pos.y + 10, color,1)
	
	end
	
	draw.DrawText(name, "ScoreboardText", pos.x, pos.y - 10, color,1)
	
	end
	
end

end

concommand.Add("at_esp_on", function()

enabled = true
hook.Add("HUDPaint", "Paint", esp)
LocalPlayer():ChatPrint(Hack .. "ESP - Enabled")

end )

concommand.Add("at_esp_off", function()

enabled = false
LocalPlayer():ChatPrint(Hack .. "ESP - Disabled")


end )
This isnt styles' cheat, thats not even his coding style anyways
Quote Originally Posted by Scetch08 View Post
stole this from UnitedHosts lool
Code:
/*
STYLESHACK 2k15 EDITION
Bolegachan
Kaboom
This is the story bout a man called ExiledStyles
A long story bout da biggest man from MPGH
he take you wit'cha
he'll penetrate yuh
Aaa
la bang this maddafakka Garry's Modification to MPGH
This is the story bout da man with the rocket bass
A long story bout da biggest man from ace of bass
he take you wit'cha
he'll penetrate yuh
Aaa
la bang this maddafakka Garry's Modification to MPGH
la bang this maddafakka Garry's Modification to MPGH
la bang this maddafakka Garry's Modification to MPGH

This is the story bout a man called ExiledStyles
A long story bout da biggest man from MPGH
he take you wit'cha
he'll penetrate yuh
Aaa
la bang this maddafakka Garry's Modification to MPGH
This is the story bout da man with the rocket bass
A long story bout da biggest man from ace of bass
he take you wit'cha
he'll penetrate yuh
Aaa
la bang this maddafakka Garry's Modification to MPGH

he take you wit'cha
he'll penetrate yuh
Aaa
la bang this maddafakka Garry's Modification to MPGH
la bang this maddafakka Garry's Modification to MPGH
la bang this maddafakka

This is the story bout a man called ExiledStyles
A long story bout da biggest man from MPGH
he take you wit'cha
he'll penetrate yuh
Aaa
la bang this maddafakka Garry's Modification to MPGH
Kaboom
*/
--Behold CHEATERS if your reading this then you suck because you bypassed my protection method on UnitedHosts
--BEHOLD THE GLORY OF A EXILEDSTYLES I HID THIS FROM YOU CHEATERS BECAUSE IT'S POWERFUL

local Hack = "StylesHack2k15 GMod Priv8"
local Mode = 1
local AutoShoot = false
local Aiming = false
local Distance = 999999999
local tracedata = {}

local BannedWeapons = {"weapon_physcannon", "weapon_physgun", "weapon_frag", "weapon_real_cs_smoke", "arrest_stick", "unarrest_stick", "stunstick",
"weapon_real_cs_flash", "weapon_real_cs_grenade", "spidermans_swep", "manhack_welder", "laserpointer", "remotecontroller", "med_kit",
"door_ram", "pocket", "weaponchecker", "lockpick", "keypad_cracker", "keys", "weapon_real_cs_knife", "gmod_tool", "gmod_camera", "weapon_crowbar",
"weapon_stunstick", "weapon_knife", "weapon_rpg"}

print( Hack .. "1.0 BETA loaded" )

// The autoshoot function.

local function ATHack()

if LocalPlayer():Alive() and AutoShoot then

local pos = LocalPlayer():GetShootPos()
local ang = LocalPlayer():GetAimVector()


tracedata.start = pos
tracedata.endpos = pos+(ang * Distance)
tracedata.filter = LocalPlayer()

local trace = util.TraceLine(tracedata)

target = trace.Entity

if WeaponCheck() and ModeCheck() and AmmoCheck() then

Fire()

end
end

end

// Check are we targeting NPC's, Players or maybe both.

function ModeCheck()

if Mode == 1 then
if !target:IsNPC() and !target:IsPlayer() then

return false

end

elseif Mode == 2 then
if !target:IsPlayer() then

return false

end

elseif Mode == 3 then
if !target:IsNPC() then

return false

end
end

return true

end

// No-recoil.

local function NoRecoil()

if !Recoil and WeaponCheck() and LocalPlayer():Alive() and LocalPlayer():GetActiveWeapon():IsValid() and LocalPlayer():GetActiveWeapon().Primary then

LocalPlayer():GetActiveWeapon().Primary.Recoil = 0

else return end

end

hook.Add("Think", "Norecoil", NoRecoil)

// Check our ammo, if ammo is 0, then reload and output false, else if ammo is not 0, outputs true.

function AmmoCheck()

if Ammo() == 0 then

LocalPlayer():ConCommand("+reload; wait 2; -reload")

return false

else

return true

end

end

// Output our current ammo.

function Ammo()

if LocalPlayer() and LocalPlayer():GetActiveWeapon() and LocalPlayer():GetActiveWeapon():IsValid() then
 
	actwep = LocalPlayer():GetActiveWeapon()
	
	if ( ! actwep ) then return -1 end
 
	return actwep:Clip1()
	
end
	
end

// Checks if the target is valid for targeting.

function TargetCheck( ent )

if !ent:IsValid() or !ent:IsNPC() and !ent:IsPlayer() or LocalPlayer() == ent then return false end

if ent:IsPlayer() and !ent:Alive() then return false end

if ent:IsNPC() and ent:GetMoveType() == 0 then return false end

	if Mode == 1 then

if ent:IsNPC() or ent:IsPlayer() then return true end
	
	elseif Mode == 2 then

if ent:IsPlayer() then return true end
if ent:IsNPC() then return false end

	elseif Mode == 3 then

if ent:IsNPC() then return true end
if ent:IsPlayer() then return false end

	end

end	

// Outputs the targets heads position.

function HeadPosition( ent )
    
	local hbone = ent:LookupBone("ValveBiped.Bip01_Head1")
	return ent:GetBonePosition(hbone)
	
end	

// Are we seeing the target, no use to try and shoot through walls is it.

function TargetVisible( ent )
	
	local trace = {start = LocalPlayer():GetShootPos(),endpos = HeadPosition(ent),filter = {LocalPlayer(), ent},mask = 1174421507}
	local tr = util.TraceLine(trace)
	
	if tr.Fraction == 1 then
		
		return true
	
	else
	    
		return false
		
	end	
	
end

// Gets the positions and angles, and counts the right values for some aimbotting.

function GetTarget()

	local position = LocalPlayer():EyePos()
	local angle = LocalPlayer():GetAimVector()
	local tar = {0,0}
	
for _, ent in pairs( ents.GetAll() ) do
		
		if LocalPlayer():Alive() and WeaponCheck() and TargetCheck( ent ) and TargetVisible( ent ) and AmmoCheck() then
			
			local targetpos = ent:EyePos()
			local editor = ( targetpos - position ):Normalize()
			
			editor = editor - angle
			editor = editor:Length()
			editor = math.abs( editor )
			
				if editor < tar[2] or tar[1] == 0 then
				tar = {ent, editor}
			
				end
		end
end
	
return tar[1]

end

local Aimed = _R["CUserCmd"].SetViewAngles

// This is the part where we don't have to move our mouse. :)

function AutoAim( UCMD )				
	
if Aiming and WeaponCheck() then
	
	local targ = GetTarget()
	if targ == 0 then return end
	
    local velocity = targ:GetVelocity() or Vector(0,0,0)
        
	Aimed(UCMD, ( ( HeadPosition( targ ) + velocity * 2 * FrameTime() ) - LocalPlayer():GetShootPos() ):Angle() )
		
	local trace = LocalPlayer():GetEyeTrace()

end

end
	
hook.Add("CreateMove", "Autoaim", AutoAim)					


concommand.Add("at_autoaim_on", function()
    
Aiming = true

LocalPlayer():ChatPrint(Hack .. "AutoAim Enabled!")
	
end )


concommand.Add("at_autoaim_off", function()
    
Aiming = false 

LocalPlayer():ChatPrint(Hack .. "AutoAim Disabled!")
	
end )	

// Checks if the weapon you are trying to shoot with is in the table 'BannedWeapons' if it is, then it doesn't shoot with the aimbot.

function WeaponCheck()

if !LocalPlayer():Alive() then return false end

if LocalPlayer():Alive() and LocalPlayer():GetActiveWeapon():IsValid() then

Weapon = LocalPlayer():GetActiveWeapon():GetClass()

else return false

end

if table.HasValue( BannedWeapons, Weapon ) then

return false

else

return true

end

end

// We gotta fire the gun too.

function Fire()

LocalPlayer():ConCommand("+attack; wait 2; -attack; wait 2")

end

// The menu.

local function menu()

local panel = vgui.Create("DFrame")
panel:SetSize(560, 280)
panel:SetPos(ScrW() / 3, ScrH() / 3)
panel:SetTitle( "HowToStyle Gmod Public 1.0 BETA" )
panel:SetVisible( true )
panel:SetDraggable( true )
panel:ShowCloseButton( true )
panel:MakePopup()

enabled1 = vgui.Create( "DButton", panel )
enabled1:SetPos( 20, 50 )
enabled1:SetSize( 140, 40 )
enabled1:SetText( "Autoshoot On" )
enabled1.DoClick = function()

RunConsoleCommand( "at_autoshoot_on" )
 
end

disabled1 = vgui.Create( "DButton", panel )
disabled1:SetPos( 20, 100 )
disabled1:SetSize( 140, 40 )
disabled1:SetText( "Autoshoot Off" )
disabled1.DoClick = function()

RunConsoleCommand( "at_autoshoot_off" )
 
end

espon1 = vgui.Create( "DButton", panel )
espon1:SetPos( 200, 50 )
espon1:SetSize( 140, 40 )
espon1:SetText( "ESP On" )
espon1.DoClick = function()

RunConsoleCommand( "at_esp_on" )
 
end

espoff1 = vgui.Create( "DButton", panel )
espoff1:SetPos( 200, 100 )
espoff1:SetSize( 140, 40 )
espoff1:SetText( "ESP Off" )
espoff1.DoClick = function()

RunConsoleCommand( "at_esp_off" )
 
end

aimoff1 = vgui.Create( "DButton", panel )
aimoff1:SetPos( 20, 210 )
aimoff1:SetSize( 140, 40 )
aimoff1:SetText( "Autoaim Off" )
aimoff1.DoClick = function()

RunConsoleCommand( "at_autoaim_off" )
 
end

aimon1 = vgui.Create( "DButton", panel )
aimon1:SetPos( 20, 160 )
aimon1:SetSize( 140, 40 )
aimon1:SetText( "Autoaim On" )
aimon1.DoClick = function()

RunConsoleCommand( "at_autoaim_on" )
 
end

mode1 = vgui.Create( "DButton", panel )
mode1:SetPos( 380, 80 )
mode1:SetSize( 140, 40 )
mode1:SetText( "Aimbot: All" )
mode1.DoClick = function()

Mode = 1
LocalPlayer():ChatPrint(Hack .. "Aimbot Mode: All")
 
end

mode2 = vgui.Create( "DButton", panel )
mode2:SetPos( 380, 130 )
mode2:SetSize( 140, 40 )
mode2:SetText( "Aimbot: Player" )
mode2.DoClick = function()

Mode = 2
LocalPlayer():ChatPrint(Hack .. "Aimbot Mode: Player")
 
end

mode3 = vgui.Create( "DButton", panel )
mode3:SetPos( 380, 180 )
mode3:SetSize( 140, 40 )
mode3:SetText( "Aimbot: NPC" )
mode3.DoClick = function()

Mode = 3
LocalPlayer():ChatPrint(Hack .. "Aimbot Mode: NPC")
 
end

randon = vgui.Create( "DButton", panel )
randon:SetPos( 200, 160 )
randon:SetSize( 140, 40 )
randon:SetText( "Name Changer On" )
randon.DoClick = function()

LocalPlayer():ConCommand("at_changer_on")
 
end

randoff = vgui.Create( "DButton", panel )
randoff:SetPos( 200, 210 )
randoff:SetSize( 140, 40 )
randoff:SetText( "Name Changer Off" )
randoff.DoClick = function()

LocalPlayer():ConCommand("at_changer_off")
 
end

label1 = vgui.Create( "Label", panel )
label1:SetPos( 205, 250 )
label1:SetSize( 140, 40 )
label1:SetText( "Coded by JustiMaN - HowToStyle.net" )

recoilon = vgui.Create( "DButton", panel )
recoilon:SetPos( 360, 40 )
recoilon:SetSize( 80, 30 )
recoilon:SetText( "No-Recoil On" )
recoilon.DoClick = function()

LocalPlayer():ConCommand("at_norecoil_on")
 
end

recoiloff = vgui.Create( "DButton", panel )
recoiloff:SetPos( 450, 40 )
recoiloff:SetSize( 80, 30 )
recoiloff:SetText( "No-Recoil Off" )
recoiloff.DoClick = function()

LocalPlayer():ConCommand("at_norecoil_off")
 
end

end

concommand.Add("at_menu", menu)

concommand.Add("at_autoshoot_on", function()

AutoShoot = true
LocalPlayer():ChatPrint(Hack .. "AutoShoot Enabled!")

end )

concommand.Add("at_norecoil_on", function()

Recoil = false
LocalPlayer():ChatPrint( Hack .. "No-Recoil Enabled!" )

end )

concommand.Add("at_norecoil_off", function()

Recoil = true
LocalPlayer():ChatPrint( Hack .. "No-Recoil Disabled!" )

end )

concommand.Add("at_autoshoot_off", function()

AutoShoot = false
LocalPlayer():ChatPrint(Hack .. "AutoShoot Disabled!")

end )

hook.Add("Think", "Autoshoot", ATHack)

// Name changer, yay?

function name_random()

if random == true then

RunConsoleCommand("setinfo", "name", table.Random( player.GetAll() ):Nick() .. " ")

end

end

concommand.Add("at_changer_on", function( ply )

local orig = ply:Nick()
random = true
hook.Add("Think", "random", name_random)

end )

concommand.Add("at_changer_off", function()

random = false
hook.Remove("Think", "random", name_random)
RunConsoleCommand("setinfo", "name", orig)

end )

// It's time for some wallhacking.

function esp()

if enabled == true then
    
	for _,v in ipairs (player.GetAll()) do
	
	local pos = v:GetPos() + Vector(0,0,90)
	pos = pos:ToScreen()
	
	if v:Nick() == LocalPlayer():Nick() then
	name = ""
	dead = ""
	else
	name = v:Nick()
	dead = "*Dead*"
	end
	
	if v:Health() > 0 then
	color = Color(255,255,255,255)
	elseif v:Health() < 1 then
	color = Color(0,0,0,255)
	
	draw.DrawText(dead, "ScoreboardText", pos.x, pos.y + 10, color,1)
	
	end
	
	draw.DrawText(name, "ScoreboardText", pos.x, pos.y - 10, color,1)
	
	end
	
end

end

concommand.Add("at_esp_on", function()

enabled = true
hook.Add("HUDPaint", "Paint", esp)
LocalPlayer():ChatPrint(Hack .. "ESP - Enabled")

end )

concommand.Add("at_esp_off", function()

enabled = false
LocalPlayer():ChatPrint(Hack .. "ESP - Disabled")


end )
rip don't post memes otherwise some brony will ban you
Quote Originally Posted by ganesh7 View Post
rip don't post memes otherwise some brony will ban you
jim memeson
Posts 1–5 of 5 · Page 1 of 1
This thread is closed for replies.

Tags for this Thread

None

Talk with us