500K Damage ScriptPretty much as the one i released with 50m, except this one attacks the whole map (FMA) and it does less damage, but kills more overall. Part 1 [enable] 00999CAF: // Allow the skill to fetch mobs for the target array db 90 90 [disable] 00999CAF: // 75 ? 83 7C 24 ? 01 75 ? 8B 8F db 75 2B Part 2 define(TSingleton__CUserPool,0199B28C) // 8B ? ? ? ? ? ? E8 ? ? ? ? ? ? ? ? 0F 84 ? ? ? ? 39 define(TSingleton__CMobPool,0199B290) // 8B 0D ? ? ? ? ? E8 ? ? ? ? 8B ? 85 ? 74 ? 8B ? ? 8B define(mob_limit,#1) define(people_limit,#1) define(skill_id, #95001001) [enable] alloc(skill_inject_check_hook,128) label(skill_inject_check_skip) label(skill_inject_check_return) 01246D7C: // Check if the skill-injection should be done jmp skill_inject_check_hook nop skill_inject_check_return: skill_inject_check_hook: mov ebx,[TSingleton__CUserPool] mov ebx,[ebx+18] mov eax,people_limit cmp ebx,eax jge skill_inject_check_skip mov eax,[TSingleton__CMobPool] mov eax,[eax+10] sub eax,ebx mov ebx,mob_limit cmp eax,ebx jle skill_inject_check_skip mov [esi++0000A49C],skill_id jmp 01246E96 // Destination of 'je' below hook skill_inject_check_skip: jmp 01247051 // Original opcode 01246F58: // Skip default-case db 90 90 90 90 90 90 01246F65: // Choose injection-function (melee) jmp far 01246F9B dw 9090 [disable] 01246D7C: // 0F 84 ? ? ? ? 2B 9E ? ? ? ? 0F 88 db 0F 84 CF 02 00 00 01246F58: // 'ja'-instruction at the switch-case (end) db 0F 87 E9 00 00 00 01246F65: // switch-case at the end jmp dword ptr [eax*4+0124705C] dealloc(skill_inject_check_hook) *I also didnt make this one, only share