


glm::vec3 lightColor(1.0f, 1.0f, 1.0f); glm::vec3 toyColor(1.0f, 0.5f, 0.31f); glm::vec3 result = lightColor * toyColor; // = (1.0f, 0.5f, 0.31f);
glm::vec3 lightColor(0.33f, 0.42f, 0.18f); glm::vec3 toyColor(1.0f, 0.5f, 0.31f); glm::vec3 result = lightColor * toyColor; // = (0.33f, 0.21f, 0.06f);

