πŸ‘ CSGO 9/16/15 OFFSETS!

Posts 1–5 of 5 Β· Page 1 of 1
πŸ‘ CSGO 9/16/15 OFFSETS!
So csgo just updated like 1 minute ago so here are the offsets!


--------------------
[>]=-- Zat's CSGO-Dumper
Dumped 9/16/2015, 5:18:27 PM
--------------------
EntityList = 0x04A359D4
LocalPlayer = 0x00A932CC
RadarBase = 0x04A6A60C
ScoreBoardBase = 0xE8970258
attack = 0x02EA78E8
attack2 = 0x02EA78DC
forward = 0x02EA790C
backward = 0x02EA7900
moveleft = 0x02EA78F4
moveright = 0x02EA7948
jump = 0x04AC69B8




Build Date : 16/9/2015 - 17:19:39

- - - - - - - - - - - -
- Tool by Y3t1y3t(uc) -
- - - - - - - - - - - -

- - - - - -
- Entitys -
- - - - - -

> LocalPlayer 0x0
> EntityList 0x0

- - - - - - -
- RadarBase -
- - - - - - -

> RadarBase 0x192934
> RadarPointer 0x20
> RadarHealth 0x20
> RadarName 0x24
> RadarSize 0x1EC

- - - - - -
- NetVars -
- - - - - -

> m_flNextPrimaryAttack 0x1598
> m_hOwner 0xC7000000
> m_iState 0x8BA0A300
> m_iClip1 0xC7000000
> m_iClip2 0xC7000015
> m_hActiveWeapon 0x12C0
> m_bSpotted 0x935
> m_hOwnerEntity 0x148
> m_vecOrigin 0x134
> m_iTeamNum 0xF0
> m_Local 0x1378
> m_vecViewOffset 0x104
> m_nTickBase 0x17DC
> m_vecVelocity 0x110
> m_vecBaseVelocity 0x11C
> m_lifestate 0x160C1C1C
> m_fFlags 0xF42ED01C
> m_iHealth 0x1CDBC005
> m_iFOV 0x5C7DB85
> m_flFlashMaxAlpha 0x2405C71C
> m_flFlashDuration 0x2405C720
> m_angEyeAngles 0x576FE817
> m_iAccount 0x8C98
> m_iCrossHairID 0x1C1DE4D4
> m_fAccuracyPenalty 0x16C8
> m_iWeaponID 0x16E4
> m_vecPunch 0x13E8

- - - - -
- Other -
- - - - -

> BoneMatrix 0xA78
> GlobalVars 0x5D0F20
> EnginePointer 0x5D1224
> EnginePosition 0x559A60
> ViewMatrix 0x4C82000


- - - Updated - - -

can someone give me the glow offsets? glowobject and glowobject base!
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000a5c
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015b4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015c0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001598
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015f5
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015b8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x0000168c
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000f0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00008694
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00008698
DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086b0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008c98
DT_CSPlayer -> m_iAccount: ____________________ 0x00008c88
DT_CSPlayer -> m_ArmorValue: __________________ 0x00008c94
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001c3c
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008650
DT_BasePlayer -> m_lifeState: _________________ 0x0000025b
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000fc
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016b8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011c0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012c0
DT_BasePlayer -> m_Local: _____________________ 0x00001378
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017dc
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001960
DT_Local -> m_vecPunch: _______________________ 0x000013e8
DT_Local -> m_iCrossHairID: ___________________ 0x00008cf4
BaseEntity -> m_dwModel: ______________________ 0x0000006c
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000a78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000e9
ClientState -> m_dwClientState: _______________ 0x99980000
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000e8
ClientState -> m_dwMaxPlayer: _________________ 0x000002f0
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x0000026c
ClientState -> m_dwGameDirectory: _____________ 0x99980000
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004ce0
EngineRender -> m_dwViewMatrix: _______________ 0x04a2af14
EngineRender -> m_dwEnginePosition: ___________ 0x0067ca24
RadarBase -> m_dwRadarBase: ___________________ 0x04a6a60c
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00a932cc
EntityList -> m_dwEntityList: _________________ 0x04a359d4
WeaponTable -> m_dwWeaponTable: _______________ 0x04a7ca4c
WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x0000162c
Extra -> m_dwInput: ___________________________ 0x04a80320
Extra -> m_dwGlobalVars: ______________________ 0x004f0318
Extra -> m_dwGlowObject: ______________________ 0x04b48f04
I need update for merccy glow esp can anyone do it ?
Did the update that just happened effect the offsets of all the hacks here or no effect?

Note - I'm just searching for an answer to help others
Please post all offsets in this thread from now on.

Closed
Posts 1–5 of 5 Β· Page 1 of 1
This thread is closed for replies.

Similar Threads

Talk with us