Warmode: Where some data is stored

Posts 1–4 of 4 · Page 1 of 1
Warmode: Where some data is stored
Hey!
This thread is for all guys who want to use the Assembly-CSharp to hack WARMODE.
Everything is inside the "-"/default Namespace.

All Player Positions etc:
Code:
Usage Example: Get all Players Position

for(int i = 0; i < 16; i++)
{

  Vector3 Position = PlayerControll.Player[i].currpos;

}
ClientID:
Code:
int ClientId = Client.ID
Yaw/Pitch for Aimbot:
Code:
foreach (vp_FPCamera g in (UnityEngine.Object.FindObjectsOfType(typeof(vp_FPCamera)) as vp_FPCamera[]))
                {




                    g.Yaw = 0; //Set Yaw and Pitch
                    g.Pitch = 0;






                }
Maybe post your stuff too? C:
Have Fun
thanks but can you pls release the mono injector for that ?
Quote Originally Posted by elswordhacker4 View Post
thanks but can you pls release the mono injector for that ?
Nope sry im using another hook for my stuff
as the file would be called and where you get into the game folder
Posts 1–4 of 4 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?