Warmode: Where some data is stored
Hey!
This thread is for all guys who want to use the Assembly-CSharp to hack WARMODE.
Everything is inside the "-"/default Namespace.
All Player Positions etc:
ClientID:
Yaw/Pitch for Aimbot:
Maybe post your stuff too? C:
Have Fun
This thread is for all guys who want to use the Assembly-CSharp to hack WARMODE.
Everything is inside the "-"/default Namespace.
All Player Positions etc:
Code:
Usage Example: Get all Players Position
for(int i = 0; i < 16; i++)
{
Vector3 Position = PlayerControll.Player[i].currpos;
}
Code:
int ClientId = Client.ID
Code:
foreach (vp_FPCamera g in (UnityEngine.Object.FindObjectsOfType(typeof(vp_FPCamera)) as vp_FPCamera[]))
{
g.Yaw = 0; //Set Yaw and Pitch
g.Pitch = 0;
}
Have Fun

