if(LocalPlayer.WeaponID != 43 && LocalPlayer.WeaponID != 42 && LocalPlayer.WeaponID != 59
&& LocalPlayer.WeaponID != 48 && LocalPlayer.WeaponID != 49 && LocalPlayer.WeaponID != 47
&& LocalPlayer.WeaponID != 45 && LocalPlayer.WeaponID != 46 && LocalPlayer.WeaponID != 44){
shoot();
};
WeaponID = Init.Read<int>(dwWeaponAddress + m_AttributeManager + m_Item + m_iItemDefinitionIndex);