Knife Check for triggerbot

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Knife Check for triggerbot
I made a triggerbot , but i want to use this only for guns...

How should i do a "Knife Check" ? I've seen that on a public version.
Code:
if(LocalPlayer.WeaponID != 43 && LocalPlayer.WeaponID != 42 && LocalPlayer.WeaponID != 59
	   && LocalPlayer.WeaponID != 48 && LocalPlayer.WeaponID != 49 && LocalPlayer.WeaponID != 47
	   && LocalPlayer.WeaponID != 45 && LocalPlayer.WeaponID != 46 && LocalPlayer.WeaponID != 44){

shoot();

};
wont trigger if current weapon = knife or grenades or c4


EDIT:

Code:
WeaponID = Init.Read<int>(dwWeaponAddress + m_AttributeManager + m_Item + m_iItemDefinitionIndex);
Just get the ID of the knife, if the player holds that ID don't do the trigger action.

- - - Updated - - -

Quote Originally Posted by internaut View Post
Code:
if(LocalPlayer.WeaponID != 43 && LocalPlayer.WeaponID != 42 && LocalPlayer.WeaponID != 59
	   && LocalPlayer.WeaponID != 48 && LocalPlayer.WeaponID != 49 && LocalPlayer.WeaponID != 47
	   && LocalPlayer.WeaponID != 45 && LocalPlayer.WeaponID != 46 && LocalPlayer.WeaponID != 44){

shoot();

};
wont trigger if current weapon = knife or grenades or c4


EDIT:

Code:
WeaponID = Init.Read<int>(dwWeaponAddress + m_AttributeManager + m_Item + m_iItemDefinitionIndex);
Why don't you just put all the weapon into a enum and have
If(Weapon.Grenade.....)

Would be so much cleaner to do.
Thx everyone

//Request to close @Color
Are you using incross trigger ? If so you don't need to check it iirc.
//Solved...
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