Combat Arms Weapon Ideas.
I'm sorry if there's another thread like this, and if this is in the wrong section I'm sorry as well, but this is for your weapon ideas for CA, I got a few sitting next to me that I want your opinions on, no flaming please.
Name: K5 Mod
Type: Pistol
GP: 700
Rank Requirement: Staff Sergeant III
This is a modded K5 to do more damage and it also has added accuracy, however it's fire rate is turned down slightly and it's heavier because of what makes this pistol special; It has a large clip capacity, up to 25 bullets per clip, extended magazine cannot be equipped.
Name: Chainsaw
Type: Auto-melee
GP: 1,500
NX: 1,200
Rank Requirement: Master Sergeant II
This wrecking ball is the master over any other melee weapon, it takes awhile to rev up and it's reach is short, rev up time slightly shorter than the Mini gun's. But once it's revved up you'll be grinding the enemy forces to pieces.
(NOT SPECIALIST ONLY. NOT ALLOWED IN MELEE-ONLY MATCHES.)
Name: Shoulder Cannon
Type: Launcher
GP: 6,000
NX: 4,000
Rank Requirement: Second Lieutenant II
This bad boy is the toughest in the battlefield, modeled after real cannon's in ship's. It might possibly be one of the heaviest weapons in the game, but it's destructive power is massive. It's blast is smaller than an airstrike designator LGB's explosion, but bigger than a LAW's or RPG's. It only comes with one round but once you fire this baby, they won't care because they'll be dead. This weapon also deals with physics, other than regular rocket launchers, so you have to calculate where it will exactly go, when you hold down the trigger a bar will appear, hold it down until the bar is full for it to launch it's furthest.
(GP = NON SPECIALIST. NX = SPECIALIST ONLY.)
Name: Camera
Type: Support
GP: 600
NX: 400
Rank Requirement: Sergeant First Class II
Now if your a kind of ninja spy like me, you'll want some tech to go with it right? This is where the camera comes in, you get 4 to plant ingame. The camera's won't be destroyed when your killed but you'll get a new batch to plant, up to 8 can be planted at one time ingame. These things are extremely weak so 1 or 2 bullets will explode them and they'll go offline. They're small and can stick to walls and ceilings, so you can monitor the enemy or certain areas. Now this would need Nexon to create something new; a commander's map, or a monitoring station so to speak, which can be activated by a designated hotkey. There you can see all of what all the camera's your team has planted can see.
(CONTINUED IN NEXT POST)
Name: K5 Mod
Type: Pistol
GP: 700
Rank Requirement: Staff Sergeant III
This is a modded K5 to do more damage and it also has added accuracy, however it's fire rate is turned down slightly and it's heavier because of what makes this pistol special; It has a large clip capacity, up to 25 bullets per clip, extended magazine cannot be equipped.
Name: Chainsaw
Type: Auto-melee
GP: 1,500
NX: 1,200
Rank Requirement: Master Sergeant II
This wrecking ball is the master over any other melee weapon, it takes awhile to rev up and it's reach is short, rev up time slightly shorter than the Mini gun's. But once it's revved up you'll be grinding the enemy forces to pieces.
(NOT SPECIALIST ONLY. NOT ALLOWED IN MELEE-ONLY MATCHES.)
Name: Shoulder Cannon
Type: Launcher
GP: 6,000
NX: 4,000
Rank Requirement: Second Lieutenant II
This bad boy is the toughest in the battlefield, modeled after real cannon's in ship's. It might possibly be one of the heaviest weapons in the game, but it's destructive power is massive. It's blast is smaller than an airstrike designator LGB's explosion, but bigger than a LAW's or RPG's. It only comes with one round but once you fire this baby, they won't care because they'll be dead. This weapon also deals with physics, other than regular rocket launchers, so you have to calculate where it will exactly go, when you hold down the trigger a bar will appear, hold it down until the bar is full for it to launch it's furthest.
(GP = NON SPECIALIST. NX = SPECIALIST ONLY.)
Name: Camera
Type: Support
GP: 600
NX: 400
Rank Requirement: Sergeant First Class II
Now if your a kind of ninja spy like me, you'll want some tech to go with it right? This is where the camera comes in, you get 4 to plant ingame. The camera's won't be destroyed when your killed but you'll get a new batch to plant, up to 8 can be planted at one time ingame. These things are extremely weak so 1 or 2 bullets will explode them and they'll go offline. They're small and can stick to walls and ceilings, so you can monitor the enemy or certain areas. Now this would need Nexon to create something new; a commander's map, or a monitoring station so to speak, which can be activated by a designated hotkey. There you can see all of what all the camera's your team has planted can see.
(CONTINUED IN NEXT POST)


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