Auto aim script made by bee_tee_gee

Posts 1–2 of 2 · Page 1 of 1
Auto aim script made by bee_tee_gee
No virus scans needed because it's source code.


function GetTarget()

local position = LocalPlayer():EyePos()
local angle = LocalPlayer():GetAimVector()
local tar = {0,0}

for _, ent in pairs( ents.GetAll() ) do

if LocalPlayer():Alive() and WeaponCheck() and TargetCheck( ent ) and TargetVisible( ent ) and AmmoCheck() then

local targetpos = ent:EyePos()
local editor = ( targetpos - position ):Normalize()

editor = editor - angle
editor = editor:Length()
editor = math.abs( editor )

if editor < tar[2] or tar[1] == 0 then
tar = {ent, editor}

end
end
end

return tar[1]

end

local Aimed = _R["CUserCmd"].SetViewAngles

function AutoAim( UCMD )

if Aiming and WeaponCheck() then

local targ = GetTarget()
if targ == 0 then return end

local velocity = targ:GetVelocity() or Vector(0,0,0)

Aimed(UCMD, ( ( HeadPosition( targ ) + velocity * 2 * FrameTime() ) - LocalPlayer():GetShootPos() ):Angle() )

local trace = LocalPlayer():GetEyeTrace()

end

end

hook.Add("CreateMove", "Autoaim", AutoAim)


concommand.Add("at_autoaim_on", function()

Aiming = true

chat.AddText("made by bee_tee_gee")
hhi no this aint mine. this perperator is joing. we cool.
Posts 1–2 of 2 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?