Help ESP Box Skelet





int Llegbones[4] = { 65, 64, 63, 0 };
int Rlegbones[4] = { 71, 70, 69, 0 };
int Spinebones[7] = { 0, 1, 2, 3, 4, 5, 8 };
int Larmbones[4] = { 6, 8, 9, };
int Rarmbones[4] = { 6, 36, 37, 60 };
int Rlegbones[4] = { 71, 70, 69, 0 };
int Spinebones[7] = { 0, 1, 2, 3, 4, 5, 8 };
int Larmbones[4] = { 6, 8, 9, };
int Rarmbones[4] = { 6, 36, 37, 60 };
if (ESP_bones)
{
if (!Ent.Skeleton.Broken && !Ent.IsDead && Ent.Team != Player.Team){
if (EntityToolbox.ValidateBones(Ent))
{
Vec3_t NeckPlusHeight = Ent.Skeleton.Spine.bonepos3[5];
NeckPlusHeight.z += 11.f;
W2Sstruct_t NeckPlusHeightScreenPos = MiscToolbox.w2s(NeckPlusHeight, MiscInfo.W2SM);
float headheight = Ent.Skeleton.Spine.bonepos2[5].y - NeckPlusHeightScreenPos.Coords.y;
float headwidth = headheight * (-1.f / -2.f);//(21.f / 30.f);
int SkeletonColor[3] = { 0, 255, 255 };
Skeleton(Ent.Skeleton, SkeletonColor);
DrawBox(Ent.Skeleton.Spine.bonepos2[6].x, Ent.Skeleton.Spine.bonepos2[5].y, headwidth, headheight, SkeletonColor);
}}}
{
if (!Ent.Skeleton.Broken && !Ent.IsDead && Ent.Team != Player.Team){
if (EntityToolbox.ValidateBones(Ent))
{
Vec3_t NeckPlusHeight = Ent.Skeleton.Spine.bonepos3[5];
NeckPlusHeight.z += 11.f;
W2Sstruct_t NeckPlusHeightScreenPos = MiscToolbox.w2s(NeckPlusHeight, MiscInfo.W2SM);
float headheight = Ent.Skeleton.Spine.bonepos2[5].y - NeckPlusHeightScreenPos.Coords.y;
float headwidth = headheight * (-1.f / -2.f);//(21.f / 30.f);
int SkeletonColor[3] = { 0, 255, 255 };
Skeleton(Ent.Skeleton, SkeletonColor);
DrawBox(Ent.Skeleton.Spine.bonepos2[6].x, Ent.Skeleton.Spine.bonepos2[5].y, headwidth, headheight, SkeletonColor);
}}}