UnhappyHelp ESP Box Skelet

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Help ESP Box Skelet

int Llegbones[4] = { 65, 64, 63, 0 };
int Rlegbones[4] = { 71, 70, 69, 0 };
int Spinebones[7] = { 0, 1, 2, 3, 4, 5, 8 };
int Larmbones[4] = { 6, 8, 9, };
int Rarmbones[4] = { 6, 36, 37, 60 };
if (ESP_bones)
{
if (!Ent.Skeleton.Broken && !Ent.IsDead && Ent.Team != Player.Team){
if (EntityToolbox.ValidateBones(Ent))
{
Vec3_t NeckPlusHeight = Ent.Skeleton.Spine.bonepos3[5];
NeckPlusHeight.z += 11.f;
W2Sstruct_t NeckPlusHeightScreenPos = MiscToolbox.w2s(NeckPlusHeight, MiscInfo.W2SM);
float headheight = Ent.Skeleton.Spine.bonepos2[5].y - NeckPlusHeightScreenPos.Coords.y;
float headwidth = headheight * (-1.f / -2.f);//(21.f / 30.f);
int SkeletonColor[3] = { 0, 255, 255 };
Skeleton(Ent.Skeleton, SkeletonColor);
DrawBox(Ent.Skeleton.Spine.bonepos2[6].x, Ent.Skeleton.Spine.bonepos2[5].y, headwidth, headheight, SkeletonColor);
}}}
Well, what's the issue?
h t t p :/ / s 0 0 4. r a d i k a l. ru /i 2 0 6/ 1 5 1 0 / a 5 / 9 8 f 4 1 1 2 d 3 8 c 6 . j p g

- - - Updated - - -

curve skeleton
Iterate all bones inside your bone matrices, check it's parent and draw a line between both positions.
I pereprobyval many ways and does not help
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