Sending errors to server.
This is kindof a core thing to have, and I have not seen one. Is there no way to stop the sending of errors to the server? No "just don't have errors bullshit" all code is gonna have bugs, and servers are not only able to detects lua_openscript_cl errors, any error in runstring is sent, just got banned for an bug in scripthooks quack anticheat bypass(fix is change len to 1), kindof a big flaw that we have never tried to remove
or you could just code properly so it doesnt error