OutdatedThatDarkRPServer mApex shit copy paste

Posts 1–9 of 9 · Page 1 of 1
ThatDarkRPServer mApex shit copy paste
just some garbage me and a couple of friends put together a while back, has a couple of exploits on ThatDarkRPServer in it, prop esp, chams I think?, and spirit walk(client sided spectate) this is 100% copy paste garbage but its useful for darkrp kind of :/

shoutout to lenny, mythik, razor, and whoever created spiritwalk

Code:
if not CLIENT then return end
if C then _G.C = nil end
local _R = debug.getregistry();
 
 
local CreateClientConVar = CreateClientConVar
local concommand = concommand
local GetConVarNumber = GetConVarNumber
local hook = hook
local GetConVarString = GetConVarString
local raz = {}
local LocalPlayer = LocalPlayer
local ents = ents
local ScrW = ScrW
local ScrH = ScrH
local require = require
local cvars = cvars
local print = print
local include = include
local GetEyeTrace = GetEyeTrace
local Entity = Entity
local ConCommand = ConCommand
local RunConsoleCommand = RunConsoleCommand
local CurTime = CurTime
local cam                                 = cam
local chat                                = chat
local draw                                = draw
local package                     = package
local player                      = player
local math                                = math
local render                      = render
local string                      = string
local surface                     = surface
local table                               = table
local team                                = team
local timer                               = timer
local util                                = util
local vgui                                = vgui
local Angle                       = Angle
local Color                       = Color
local EyeAngles                   = EyeAngles
local EyePos                      = EyePos
local ipairs                      = ipairs
local pairs                               = pairs
local tobool                      = tobool
local tonumber                    = tonumber
local tostring                    = tostring
local type                                = type
local unpack                      = unpack
local Vector                      = Vector
local MsgN                                = MsgN
local IsValid                     = IsValid
local RealFrameTime       = RealFrameTime
local CreateClientConVar  = CreateClientConVar
local CreateMaterial      = CreateMaterial
local AddConsoleCommand   = AddConsoleCommand


raz.cvars = {
        { Name = "razor_aimbot_fov", Value = 50 },
        { Name = "razor_aimbot_autofire", Value = 0 },
        { Name = "razor_aimbot_autosnap", Value = 0 },
        { Name = "razor_aimbot_bone", Value = "ValveBiped.Bip01_Head1" },
        { Name = "razor_radius", Value = 25000 },
        { Name = "razor_targetfriends", Value = 0 },
}
 
 
raz.bones = {
        "ValveBiped.Bip01_Head1",
        "ValveBiped.Bip01_Neck1",
        "ValveBiped.Bip01_Spine",
        "ValveBiped.Bip01_Pelvis",
        "ValveBiped.Bip01_R_UpperArm",
        "ValveBiped.Bip01_L_UpperArm",
        "ValveBiped.Bip01_R_Thigh",
        "ValveBiped.Bip01_L_Thigh",
        "random"
}


local function AddHook(Type, name, Function)
        hook.Add(Type, name, Function)
end
 
local function RemoveHook(Type, name)
        hook.Remove(Type, name)
end
 
local function AddConvar(Name, Value)
        CreateClientConVar(Name, Value)
end
 
local mapex    = {}
mapex.Commands = {}
mapex.Hooks    = {}
mapex.MenuInfo = {}
mapex.Meta         = { _G, hook, concommand, debug, file }
mapex.World        = { players = {} }
mapex.timers = {}
mapex.spectators = {}
mapex.admins = {}
mapex.superadmins = {}
 
settings = {
        aim = 0;
        aim_friendlyfire = 0;
        aim_ignoreadmins = 0;
        aim_ignoretraitors = 0;
        aim_ignorefriends = 0;
        aim_autoshoot = 0;
        aim_snaponfire = 0;
        aim_ignorevisibility = 0;
        aim_prediction = 1;
        aim_prediction_val_tar = 66;
        aim_prediction_val_ply = 45;
        aim_prediction_type = 1;
        aim_offset = 0;
        aim_fov = 12;
        aim_smooth = 0;
        aim_smooth_val = 0;
        misc_bunnyhop = 0;
        misc_norecoil = 0;
        showadmins = 0;
        showspecs = 0;
}
 
mapex.Copy = {
        hook              = table.Copy( hook ),
        GetInt            = _R["ConVar"].GetInt,
        GetBool           = _R["ConVar"].GetBool,
        SetViewAngles = _R["CUserCmd"].SetViewAngles
}
 
mapex.Vars = {
        osv              = 0,
        target           = nil,
        aimlocked    = false,
        pkfake       = false,
        pkthrow          = false,
        firing           = false,
        found        = false,
        aimingang    = Angle( 0, 0, 0 ),
        fakeang          = Angle( 0, 0, 0 ),
        pkfakeang    = Angle( 0, 0, 0 ),
        pkthrowang   = Angle( 0, 0, 0 ),
        prefix       = "mapex_"
}
 
mapex.Colors = {
        orange = Color(255,106,0);
        lightblue = Color(0,150,255);
        red = Color(255,0,0);
        blue = Color(0,0,255);
        green = Color(0,255,0);
        white = Color(255,255,255);
        yellow = Color(0,255,255);
}
 
mapex.Mats = {
        shield = Material( "icon16/shield.png", nocull );
        shieldadd = Material( "icon16/shield_add.png", nocull );
        user = Material( "icon16/user.png", nocull );
        heart = Material( "icon16/heart.png", nocull );
        money = Material( "icon16/money.png", nocull );
        arrow_down = Material( "vgui/hack/arrow_down.png", nocull ); -- materials
        arrow_up = Material( "vgui/hack/arrow_up.png", nocull );
        grad = Material( "vgui/hack/gradient.png", nocull );
        mapex = Material( "vgui/hack/mapex.png", nocull );
        off = Material( "vgui/hack/off.png", nocull );
        on = Material( "vgui/hack/on.png", nocull );
        seperator_bottom = Material( "vgui/hack/seperator_bottom.png", nocull );
        seperator_side = Material( "vgui/hack/seperator_side.png", nocull );
}
 
mapex.ZombieModels = {
        {"models/zombie/fast_torso.mdl", "ValveBiped.HC_BodyCube"};
        {"models/zombie/fast.mdl",      "ValveBiped.HC_BodyCube"};
        {"models/headcrabclassic.mdl",  "HeadcrabClassic.SpineControl"};
        {"models/headcrabblack.mdl", "HCBlack.body"};
        {"models/headcrab.mdl", "HCFast.body"};
        {"models/zombie/poison.mdl", "ValveBiped.Headcrab_Cube1"};
        {"models/zombie/classic.mdl", "ValveBiped.HC_Body_Bone"};
        {"models/zombie/classic_torso.mdl", "ValveBiped.HC_Body_Bone"};
        {"models/zombie/zombie_soldier.mdl", "ValveBiped.HC_Body_Bone"};
}
 
surface.CreateFont("Herp", {font = "Tahoma", size = 11, weight = 0, shadow = true})
surface.CreateFont("HerpSmall", {font = "Tahoma", size = 11, weight = 0, shadow = true})
surface.CreateFont("Derp", {font = "Tahoma", size = 18, weight = 0, shadow = true})
 
//////////////////////////
/// Utility Functions ///
/////////////////////////
 
// Chat print func
function mapex.Notify(dosound,col,msg)
    if dosound == sound then
                surface.PlaySound("/buttons/button17.wav")
    end
 
    chat.AddText(mapex.Colors.lightblue, "[mApex] ", col, msg)
end
mapex.Notify(true,mapex.Colors.green,"has sucessfully loaded!")
mapex.Notify(true,mapex.Colors.green,"Hugh's Exploits sucessfully loaded!!")
 
// Concommand func
function mapex:createConCommand()
        for k, v in pairs(settings) do
                CreateClientConVar(mapex.Vars.prefix.. k, v, true, false)
                MsgC(Color(0,150,255), "[mApex]", Color(255,255,255), " concommand created with arguments: ".. k .. " \n" )
        end
end
 
// Check value func
local function settings(cmd)
        if ConVarExists(mapex.Vars.prefix..cmd) then
                return tonumber(GetConVarNumber(mapex.Vars.prefix..cmd))
        end
        return 0
end
mapex:createConCommand()
 
// Check if player is valid
local function playerValid(v)
        if v:Alive() == true && v:Health() ~= 0 && v:Health() >= 0 && v ~= LocalPlayer() && LocalPlayer():Alive() then
                return true
        else
                return false
        end
end
 
///////////
/// ESP ///
///////////
 
function mapex:ESP()
        for k,v in pairs(player.GetAll()) do
                if _espon && (v ~= LocalPlayer() and playerValid(v)) then
                        local ESP = (v:GetPos()):ToScreen()
                        local ESP2 = (v:EyePos()):ToScreen()
 
                        if v:IsAdmin() and !v:IsSuperAdmin() then
                                draw.DrawText(v:Name(), "Herp", ESP.x, ESP.y +18, team.GetColor(v:Team()), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
                                surface.SetMaterial( mapex.Mats.shield ); surface.SetDrawColor( Color( 255, 255, 255, 255 ) ); surface.DrawTexturedRect( ESP.x - 7, ESP.y + 30, 16, 16 );
                        elseif v:IsSuperAdmin() then
                                draw.DrawText(v:Name(), "Herp", ESP.x, ESP.y +18, team.GetColor(v:Team()), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
                                surface.SetMaterial( mapex.Mats.shieldadd ); surface.SetDrawColor( Color( 255, 255, 255, 255 ) ); surface.DrawTexturedRect( ESP.x - 8, ESP.y + 30, 16, 16 );
                        else
                                draw.DrawText(v:Name(), "Herp", ESP.x, ESP.y +18, team.GetColor(v:Team()), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
                                surface.SetMaterial( mapex.Mats.user ); surface.SetDrawColor( Color( 255, 255, 255, 255 ) ); surface.DrawTexturedRect( ESP.x - 8, ESP.y + 30, 16, 16 );
                        end
 
                        draw****undedBox(0, ESP.x - 21, ESP.y +49, 42, 7, Color(0,0,0,255))
                        draw****undedBox(0, ESP.x - 20, ESP.y +50, 40 * math.Clamp(v:Health(), 0, 100) / 100, 5, Color(255,0,0,255))
                        draw****undedBox(0, ESP.x - 20, ESP.y +50, 40 * math.Clamp(v:Health(), 0, 100) / 100, 2.5, Color(255,255,255,30))
                        draw.DrawText(v:Health(), "Herp", ESP.x, ESP.y +46, Color(255, 255, 255, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
                end
        end
end
 
function mapex:Crosshair()
        if _crosson then
                surface.SetDrawColor( Color(0, 80, 255, 255) );
        surface.SetMaterial( Material("vgui/hack/crosshair.png") );
        surface.DrawTexturedRect(ScrW() / 2 - 7, ScrH() / 2 - 7, 15, 15);
        end
end
 
/////////////
/// Chams ///
/////////////
 
function mapex:Chams()
        if not _wallon then return end
       
        for k,v in pairs(player.GetAll()) do
                if playerValid(v) then
                       
                        cam.Start3D(EyePos(), EyeAngles())
                                render.SetBlend( 0.45 )
                                render.SetColorModulation( 1, 1, 1 )
                                v:DrawModel()
                        cam.End3D()
 
                elseif ( gmod.GetGamemode().Name ) == "TTT" or ( gmod.GetGamemode().Name ) == "Trouble in Terrorist Town" then
                        for k,v in pairs(player.GetAll()) do
                                if playerValid(v) and v.HatTraitor and GetConVarNumber( "mapex_traitor" ) >= 1 then                                            
                                       
                                        cam.Start3D(EyePos(), EyeAngles())
                                                v:SetColor(Color(255, 0, 0, 255))
                                                render.SetColorModulation( 1, 0, 0 )
                                                v:DrawModel()
                                        cam.End3D()
                       
                                end
                        end
                end
        end
end
 
////////////////////////
/// Draw Spectators ///
//////////////////////
 
local pos = 30
local textLength = 0
 
function mapex:showAdmins()
        if GetConVarNumber("mapex_showadmins") == 1 then
                local Admins = {}
                local x = 0
               
                for k,v in pairs(player.GetAll()) do
                        if v:IsAdmin() or v:IsSuperAdmin() then
                                table.insert(Admins, v:Name())
                        end
                end
 
                textLength = surface.GetTextSize(table.concat(Admins) ) / 6
                draw****undedBox(0, ScrW() / 2 * 2 - 125, pos, 100, 80 + textLength, Color(45,45,45,180))
                draw****undedBox(2, ScrW() / 2 * 2 - 125, pos, 100, 20, mapex.Colors.lightblue )
                draw.SimpleText("Admins", "Herp", ScrW() /2 * 2 -75, pos + 5, mapex.Colors.white, TEXT_ALIGN_CENTER )
               
                for k, v in pairs(Admins) do
                        draw.SimpleText(v, "Herp", ScrW() / 2 * 2 -75, pos + 25 + x, mapex.Colors.white, TEXT_ALIGN_CENTER)
                        x = x + 15
                end
        end    
end
 
// Print when spectated
function mapex:Spectate()
    for k, v in pairs(player.GetAll()) do
        if (IsValid(v:GetObserverTarget()) and v:GetObserverTarget():IsPlayer() and v:GetObserverTarget() == LocalPlayer()) then
            if(not table.HasValue(mapex.spectators, v)) then
                table.insert(mapex.spectators, v);
                mapex.Notify(true,mapex.Colors.orange,""..v:Name().. " has begun to spectate you.")
                surface.PlaySound("buttons/blip1.wav")
            end
        end
    end
       
    for k, v in pairs(mapex.spectators) do
        if (not IsValid(v) or not IsValid(v:GetObserverTarget()) or not v:GetObserverTarget():IsPlayer() or (v:GetObserverTarget() ~= LocalPlayer())) then
            table.remove(mapex.spectators, k);
            mapex.Notify(true,mapex.Colors.green,""..v:Name().." has stopped spectating you.")
        end
    end
                                               
        for k, v in pairs(player.GetAll()) do
        if (v:IsSuperAdmin() and not table.HasValue(mapex.superadmins, v)) then
            table.insert(mapex.superadmins, v);
            mapex.Notify(true,mapex.Colors.white,"Super Admin " .. v:Name() .. " has joined the game.")
            surface.PlaySound("buttons/blip1.wav");                            
        end
    end
                               
    for k, v in pairs(player.GetAll()) do
        if (v:IsAdmin() and not table.HasValue(mapex.admins, v) and not v:IsSuperAdmin()) then
            table.insert(mapex.admins, v);
            mapex.Notify(true,mapex.Colors.white,"Admin " .. v:Name() .. " has joined the game.")
                surface.PlaySound("buttons/blip1.wav");
        end
    end
end
 
// Draw box on screen
function mapex:showSpectators()
        if GetConVarNumber("mapex_showspecs") == 1 then
                local Spectators = {}
                local x = 0
 
                for k,v in pairs(player.GetAll()) do
                        if (IsValid(v:GetObserverTarget()) and v:GetObserverTarget():IsPlayer() and v:GetObserverTarget() == LocalPlayer()) and not table.HasValue(Spectators, v:Name()) then
                                table.insert(Spectators, v:Name())
                        end
                end
 
                local newpos = pos + 80 + textLength + 25
 
                if settings("showadmins") == 0 then newpos = pos end
 
                local textLength2 = surface.GetTextSize(table.concat(Spectators) ) / 6
                draw****undedBox(0, ScrW() / 2 * 2 - 125, newpos, 100, 80, Color(45,45,45,180))
                draw****undedBox( 2, ScrW() / 2 * 2 - 125, newpos, 100, 20, mapex.Colors.lightblue )
                draw.SimpleText("Spectators", "Herp", ScrW() /2 * 2 - 75, newpos + 5, mapex.Colors.white, TEXT_ALIGN_CENTER )
 
                for k, v in pairs(Spectators) do
                        draw.SimpleText(v, "Herp", ScrW() / 2 * 2 - 75, newpos + 25, mapex.Colors.white, TEXT_ALIGN_CENTER)
                        x = x + 15
                end
        end
end
 
/////////////////
/// Bunnyhop ///
///////////////
 
function mapex:Bunnyhop( cmd )
        if settings('misc_bunnyhop') == 0 then return end      
        local ply = LocalPlayer()
        if ( ply:GetMoveType() ~= MOVETYPE_WALK ) then return end
        if ply and cmd:KeyDown( IN_JUMP ) then
                if ply:IsOnGround() then
                        cmd:SetButtons( cmd:GetButtons() , IN_JUMP )
                else
                        cmd:SetButtons( cmd:GetButtons() - IN_JUMP )
                end
        end
end
 
/////////////
/// Menu ///
///////////
 
if mapex_menu then
        mapex_menu:Remove( );
        mapex_menu = nil;
end;
 
function util.InBox( x, y, w, h )
    local mx, my = gui.MouseX( ), gui.MouseY( );
   
    if mx >= x and mx <= x + w and my >= y and my <= y + h then
        return true;
    end;
   
    return false;
end;
 
local NUMBER_OF_TABS = 4;
local tab1_options = { };
tab1_options.num = 1;
tab1_options.toggle = false;
tab1_options.name = "Coming Soon"; -- edit name

-- tab 2
local tab2_options = { };
tab2_options.num = 2;
tab2_options.toggle = false;
 
    tab2_options.name = "Chams"; -- edit name
    tab2_options[ 1 ] = { };
    tab2_options[ 1 ].name = "Enabled";
    tab2_options[ 1 ].on = function( ) return _wallon; end;
    tab2_options[ 1 ].off = function( ) _wallon = false; end;
    tab2_options[ 1 ].seton = function( ) _wallon = true; end;
    
        tab2_options[ 2 ] = { };
    tab2_options[ 2 ].name = "Base Chams";
    tab2_options[ 2 ].on = function( ) return tobool( GetConVarNumber( "hugh_propchams" ) ); end;
    tab2_options[ 2 ].off = function( ) RunConsoleCommand( "hugh_propchams", "0" ); end;
    tab2_options[ 2 ].seton = function( ) RunConsoleCommand( "hugh_propchams", "1" ); end;
       
-- tab 3
local tab3_options = { };
tab3_options.num = 3;
tab3_options.toggle = false;
 
    tab3_options.name = "ESP"; -- edit name
       
    tab3_options[ 1 ] = { };
    tab3_options[ 1 ].name = "ESP";
    tab3_options[ 1 ].on = function( ) return _espon; end;
    tab3_options[ 1 ].off = function( ) _espon = false; end;
    tab3_options[ 1 ].seton = function( ) _espon = true; end;
               
    tab3_options[ 2 ] = { };
    tab3_options[ 2 ].name = "Crosshair";
    tab3_options[ 2 ].on = function( ) return _crosson; end;
    tab3_options[ 2 ].off = function( ) _crosson = false; end;
    tab3_options[ 2 ].seton = function( ) _crosson = true; end;
       
    tab3_options[ 3 ] = { };
    tab3_options[ 3 ].name = "Admin List";
    tab3_options[ 3 ].on = function( ) return tobool( GetConVarNumber( "mapex_showadmins" ) ); end;
    tab3_options[ 3 ].off = function( ) RunConsoleCommand( "mapex_showadmins", "0" ); end;
    tab3_options[ 3 ].seton = function( ) RunConsoleCommand( "mapex_showadmins", "1" ); end;
               
    tab3_options[ 4 ] = { };
    tab3_options[ 4 ].name = "Spectator Box";
    tab3_options[ 4 ].on = function( ) return tobool( GetConVarNumber( "mapex_showspecs" ) ); end;
    tab3_options[ 4 ].off = function( ) RunConsoleCommand( "mapex_showspecs", "0" ); end;
    tab3_options[ 4 ].seton = function( ) RunConsoleCommand( "mapex_showspecs", "1" ); end;
               
local tab4_options = { };
tab4_options.num = 4;
tab4_options.toggle = false;
tab4_options.name = "Misc";
       
    tab4_options[ 1 ] = { };
    tab4_options[ 1 ].name = "Traitor Detector";
    tab4_options[ 1 ].on = function( ) return tobool( GetConVarNumber( "mapex_traitor" ) ); end;
    tab4_options[ 1 ].off = function( ) RunConsoleCommand( "mapex_traitor", "0" ); end;
    tab4_options[ 1 ].seton = function( ) RunConsoleCommand( "mapex_traitor", "1" ); end;
               
        tab4_options[ 2 ] = { };
    tab4_options[ 2 ].name = "No Recoil";
    tab4_options[ 2 ].on = function( ) return tobool( GetConVarNumber( "mapex_norecoil" ) ); end;
    tab4_options[ 2 ].off = function( ) RunConsoleCommand( "mapex_norecoil", "0" ); end;
    tab4_options[ 2 ].seton = function( ) RunConsoleCommand( "mapex_norecoil", "1" ); end;
               
        tab4_options[ 3 ] = { };
    tab4_options[ 3 ].name = "Bunnyhop";
    tab4_options[ 3 ].on = function( ) return tobool( GetConVarNumber( "mapex_misc_bunnyhop" ) ); end;
    tab4_options[ 3 ].off = function( ) RunConsoleCommand( "mapex_misc_bunnyhop", "0" ); end;
    tab4_options[ 3 ].seton = function( ) RunConsoleCommand( "mapex_misc_bunnyhop", "1" ); end;
    
            tab4_options[ 4 ] = { };
    tab4_options[ 4 ].name = "Teleport To Spawn";
    tab4_options[ 4 ].on = function( ) return tobool( GetConVarNumber( "Hugh_Respawn" ) ); end;
    tab4_options[ 4 ].off = function( ) RunConsoleCommand( "Hugh_Respawn" ); end;
    tab4_options[ 4 ].seton = function( ) RunConsoleCommand( "Hugh_Respawn" ); end;
    
                tab4_options[ 5 ] = { };
    tab4_options[ 5 ].name = "Place Hit";
    tab4_options[ 5 ].on = function( ) return tobool( GetConVarNumber( "Hugh_Place_Hit" ) ); end;
    tab4_options[ 5 ].off = function( ) RunConsoleCommand( "Hugh_Place_Hit" ); end;
    tab4_options[ 5 ].seton = function( ) RunConsoleCommand( "Hugh_Place_Hit" ); end;
    
                    tab4_options[ 6 ] = { };
    tab4_options[ 6 ].name = "Untie";
    tab4_options[ 6 ].on = function( ) return tobool( GetConVarNumber( "Hugh_StartUntie" ) ); end;
    tab4_options[ 6 ].off = function( ) RunConsoleCommand( "Hugh_StartUntie" ); end;
    tab4_options[ 6 ].seton = function( ) RunConsoleCommand( "Hugh_StartUntie" ); end;
    
                        tab4_options[ 7 ] = { };
    tab4_options[ 7 ].name = "Free Cam";
    tab4_options[ 7 ].on = function( ) return tobool( GetConVarNumber( "Hugh_FreeCam" ) ); end;
    tab4_options[ 7 ].off = function( ) RunConsoleCommand( "Hugh_FreeCam" ); end;
    tab4_options[ 7 ].seton = function( ) RunConsoleCommand( "Hugh_FreeCam" ); end;

local tables = { tab1_options, tab2_options, tab3_options, tab4_options };

local mouse_down = false;
local pressed = false;
local released = false;
local press_elem = nil;
 
function mapex:MenuThink()
    -- press
    if not pressed and input.IsMouseDown( MOUSE_LEFT ) then
        pressed = true;
        if IsValid( opt_menu ) then menuopen = true; end;
    end;
   
    -- release
    if pressed and not input.IsMouseDown( MOUSE_LEFT ) then
        pressed = false;
        released = true;
    end;
   
    if released then
        if press_elem then
            if press_elem.toggle != nil then
                press_elem.toggle = !press_elem.toggle;
                               
                if press_elem.toggle then
                    for k, v in pairs( press_elem ) do
                        if type( v ) == "table" and v.slider then
                            v.scratcher = v.scratch( );
                            v.scratcher:SetPos( tab_x + ( tabwidth - 2 ) * press_elem.num - 1 - 16 - 5, 37 + k * 37 - 27 );
                        end;
                    end;
                end;
            elseif press_elem.options then
                if not IsValid( opt_menu ) and menuopen then
                    menuopen = false;
                else
                    press_elem.menu( );
                end;
            else
                if press_elem.on( ) then
                    press_elem.off( );
                else
                    press_elem.seton( );
                end;
            end;
            press_elem = nil;
        end;
        released = false;
    end;
end
 
-- draw tab function
local function drawtab( x, first, vartab, tw )
 
    if first then
        surface.SetMaterial( mapex.Mats.seperator_side );
        surface.SetDrawColor( Color( 255, 255, 255, 255 ) );
        surface.DrawTexturedRect( x, 0, 2, 36 );
    end;
   
        -- check for hover, with options for hovering with it being on or off
    local opt_on = vartab.toggle;
    local col = Color( 11, 156, 28, 255 );
    local col2 = Color( 51, 51, 51, 255 );
    if not opt_on then col = Color( 0, 123, 184, 255 ); col2 = Color( 51, 51, 51, 255 ); end;
   
    if util.InBox( x + 2, 0, tw - 4, 35 ) then
        if not opt_on then
            col2 = Color( 51, 51, 51, 255 );
            if pressed then col2 = Color( 81, 81, 81, 255 ); press_elem = vartab; end;
        else
            col2 = Color( 51, 51, 51, 255 );
            if pressed then col2 = Color( 71, 71, 71, 255 ); press_elem = vartab; end;
        end;
    end;
       
        -- box
    draw****undedBoxEx( 0, x + 2, 0, tw - 4, 35, col2 );
   
        -- sperator
    surface.SetMaterial( mapex.Mats.seperator_side );
    surface.SetDrawColor( Color( 255, 255, 255, 255 ) );
    surface.DrawTexturedRect( x + tw - 2, 0, 2, 36 );
   
        -- name
    draw.SimpleText( vartab.name, "Derp", x + tw / 2, 35 / 2, col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER );
   
    -- items
    if vartab.toggle then
        surface.SetMaterial( mapex.Mats.seperator_side );
        surface.SetDrawColor( Color( 255, 255, 255, 255 ) );
        surface.DrawTexturedRect( x, 37, 2, 37 * #vartab );
        surface.SetDrawColor( Color( 255, 255, 255, 255 ) );
        surface.DrawTexturedRect( x + tw - 2, 37, 2, 37 * #vartab );
               
        local yadd = 37;
 
        for i = 1, #vartab do
            local mat;
            local opt_on;
                       
            if not vartab[ i ].slider and not vartab[ i ].options then
                opt_on = vartab[ i ].on( );
                mat = mapex.Mats.on;
            end;
                       
            local col = Color( 11, 156, 28, 255 );
            local col2 = Color( 51, 51, 51, 255 );
                       
            if not vartab[ i ].slider and not vartab[ i ].options then
                if not opt_on then
                    mat = mapex.Mats.off;
                    col = Color( 0, 123, 184, 255 );
                end;
            end;
                       
            if util.InBox( x + 2, yadd, tw - 4, 35 ) and not vartab[ i ].slider then
                if pressed then col2 = Color( 61, 61, 61, 255 ); press_elem = vartab[ i ]; end;
            end;
                       
            -- box
            draw****undedBoxEx( 0, x + 2, yadd, tw - 4, 35, col2 );
                       
            surface.SetMaterial( mapex.Mats.seperator_bottom );
            surface.SetDrawColor( Color( 255, 255, 255, 255 ) );
            surface.DrawTexturedRect( x + 1, yadd + 35, tw - 3, 2 );
                       
                        -- on off material
            if not vartab[ i ].slider and not vartab[ i ].options then
                surface.SetMaterial( mat );
                surface.SetDrawColor( Color( 255, 255, 255, 255 ) );
                surface.DrawTexturedRect( x + tw - 4 - 5 - 14, yadd + 36 / 2 - 7, 14, 14 );
            end;
                       
            -- text
            if vartab[ i ].options then
                draw.SimpleText( vartab[ i ].name .. " (PICK)", "HerpSmall", x + 10, yadd + 37 / 2, Color( 255, 120, 120, 255 ), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER );
                draw.SimpleText( vartab[ i ].name, "HerpSmall", x + 10, yadd + 37 / 2, col, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER );
            else
                draw.SimpleText( vartab[ i ].name, "HerpSmall", x + 10, yadd + 37 / 2, col, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER );
            end;
                       
            -- add y
            yadd = yadd + 37;
        end;
               
        surface.SetMaterial( mapex.Mats.arrow_down );
        surface.SetDrawColor( Color( 255, 255, 255, 255 ) );
        surface.DrawTexturedRect( x + ( tw - 4 ) / 2 - 4, 37, 9, 6 );
       
    else
        surface.SetMaterial( mapex.Mats.arrow_up );
        surface.SetDrawColor( Color( 255, 255, 255, 255 ) );
        surface.DrawTexturedRect( x + ( tw - 4 ) / 2 - 4, 29, 9, 6 );
    end;
end;
 
mapex_paint = function()
        -- bar
    surface.SetMaterial( mapex.Mats.grad );
    surface.SetDrawColor( Color( 255, 255, 255, 255 ) );
    surface.DrawTexturedRect( 0, 0, ScrW( ), 35 );
       
    surface.SetMaterial( mapex.Mats.seperator_bottom );
    surface.SetDrawColor( Color( 255, 255, 255, 255 ) );
    surface.DrawTexturedRect( 0, 35, ScrW( ), 2 );
       
    -- logo
    surface.SetMaterial( mapex.Mats.mapex );
    surface.SetDrawColor( Color( 255, 255, 255, 255 ) );
    surface.DrawTexturedRect( 8, -1, 91, 36 );
       
    -- tabs
    local after_logo_add = 25;
    tabwidth = math.ceil( ( ScrW( ) - 91 - ScrW( ) * 0.20 - after_logo_add ) / NUMBER_OF_TABS );
    tab_x = 91 + after_logo_add;
       
    drawtab( tab_x, true, tab1_options, tabwidth );
    drawtab( tab_x + tabwidth - 2, false, tab2_options, tabwidth );
    drawtab( tab_x + ( tabwidth - 2 ) * 2, false, tab3_options, tabwidth );
    drawtab( tab_x + ( tabwidth - 2 ) * 3, false, tab4_options, tabwidth );
end;
 
function mapex:Show()
    for k, v in pairs( tables ) do
        for k2, v2 in pairs( v ) do
            if type( v2 ) == "table" and IsValid( v2.scratcher ) then
                if not v.toggle then
                    v2.scratcher:SetVisible( false );
                else
                    v2.scratcher:SetVisible( true );
                end;
            end;
        end;
    end;
               
    if showgui then
        if not mapex_menu then
            mapex_menu = vgui.Create( "DFrame" );
            mapex_menu:ShowCloseButton( false );
            mapex_menu:SetDraggable( false );
            mapex_menu.lblTitle:SetVisible( false );
        else
            if not mapex_menu.setpaint then
                mapex_menu.Paint = mapex_paint;
                mapex_menu.setpaint = true;
            end;
                                               
            mapex_menu:SetSize( ScrW( ), ScrH( ) );
        end;
    else
        if mapex_menu then
            mapex_menu:Remove( );
            mapex_menu = nil;
        end;
    end;
               
    if input.IsKeyDown( KEY_INSERT ) then
        homedown = true;
    elseif not input.IsKeyDown( KEY_INSERT ) and homedown then
        showgui = !showgui;
        gui.EnableScreenClicker( showgui );
        homedown = false;
    end;
end;
 
 
//////////////
/// Hooks ///
////////////
 
function mapex:AddHook( name, func )
        str = "hook"..math.random(1,200000000)
        return hook.Add(name,str,func);
end
 
function mapex.HUDPaint( cmd )
        mapex:ESP()
        mapex:showAdmins()
        mapex:showSpectators()
        mapex:Crosshair()
        mapex:Chams()
end
mapex:AddHook("HUDPaint", mapex.HUDPaint)
 
 
function mapex.CreateMove( cmd )
        mapex:Bunnyhop( cmd )
end
mapex:AddHook( "CreateMove", mapex.CreateMove )
                       
function mapex.ThinkHook()
        mapex:Spectate()
        mapex:Show()
        mapex:MenuThink()
end
mapex:AddHook( "Think", mapex.ThinkHook )

//Hugh's Exploits
local hughs******target = LocalPlayer():GetEyeTrace().Entity
 
concommand.Add( "Hugh_Respawn", function ()
net.Start("ReSpawn")
net.SendToServer()
end )
 
 
 
concommand.Add( "Hugh_SMS_Bomb", function ( ply, cmd, args )
timer.Create( "SMS_BOMB", 5, 0, function()
                net.Start( "rphone_sms_send" )
                net.WriteString( args[1] )
                net.WriteString( args[2] )
        net.SendToServer()
end )
end )
 
concommand.Add( "Hugh_SMS_Bomb_Stop", function ()
timer.Destroy( "SMS_BOMB" )
end )
 
concommand.Add( "Hugh_Place_Hit" , function ()
local hitRequest = {}
                hitRequest.hitman = LocalPlayer()
                hitRequest.requester = LocalPlayer()
                hitRequest.target = hughs******target
                hitRequest.reward = 1000
                net.Start( 'hhh_request' )
                        net.WriteTable( hitRequest )
                net.SendToServer()
end )
 
concommand.Add( "Hugh_StartUntie" , function ( ply, cmd, args )
timer.Create( "hugh_untie", 0.1, 25, function()
local StruggleDelay = 0
RunConsoleCommand("Struggle")
end )
end )
 
 //Aimbot
 
local function InDist(v)
        local dist = v:GetPos():Distance(LocalPlayer():GetPos())
        if dist < GetConVarNumber("razor_radius") then
                return true
        end
        return false
end
 
local function IsVisible(e)  
        local tr = {}
        tr.start = LocalPlayer():GetShootPos()
        tr.endpos = e:GetPos() + Vector(0, 0, 5)
        tr.filter = {LocalPlayer(), e}
        tr.mask = MASK_SHOT
        local trace = util.TraceLine(tr)
        if (trace.Fraction == 1) then
                return true
        else
                return false
        end  
end
 
local function IsVisibleTrace(e)  
        local tr = {}
        tr.start = LocalPlayer():GetShootPos()
        tr.endpos = e:GetPos() + Vector(0, 0, 60)
        tr.filter = {LocalPlayer(), e}
        tr.mask = MASK_SHOT
        local trace = util.TraceLine(tr)
        if (trace.Fraction == 1) then
                return true
        else
                return false
        end  
end

local targetang = ""
local infovbone = ""
 
function InFOV(e)
        local aimfov = GetConVarNumber("razor_aimbot_fov")
        if( aimfov != 360 ) then
                        local myang = LocalPlayer():GetAngles()
                        infovbone = GetConVarString("razor_aimbot_bone")
                        local targetang = (e:GetBonePosition(e:LookupBone(infovbone)) - LocalPlayer():EyePos()):Angle()
                        local calc1 = math.abs( math.NormalizeAngle( myang.y - targetang.y ) )
                        local calc2 = math.abs( math.NormalizeAngle( myang.p - targetang.p ) )
                        if (calc1 > aimfov || calc2 > aimfov) then
                                return false
                        end
                end
        return true
end

local function CreateConVars()
        for k,v in pairs(raz.cvars) do
                AddConvar(v.Name, v.Value)
        end
end
 
CreateConVars()
 
local function changefov(ply, ori, ang, fov)
        local view = {}
        view.fov = GetConVarNumber("razor_fov")
        return view
end
 
if GetConVarNumber("razor_fov_enable") == 1 then
        AddHook("CalcView", "ChangeFOV", changefov)
end
 
cvars.AddChangeCallback("razor_fov_enable", function()
        if GetConVarNumber("razor_fov_enable") == 1 then
                AddHook("CalcView", "ChangeFOV", changefov)
        else
                RemoveHook("CalcView", "ChangeFOV")
        end
end)
 
RunConsoleCommand("razor_aimbot_autosnap", 0)
 
local targethead = ""
local targetheadpos = ""
 
local function aimbot()
        for k, v in pairs(player.GetAll()) do
                if v:IsValid() and v:Alive() and IsVisibleTrace(v) and InFOV(v) and InDist(v) then
                        if v != LocalPlayer() then
                                aimboton = true
                                if v:GetFriendStatus() == "friend" then
                                        if GetConVarNumber("razor_targetfriends") != 1 then
                                                return
                                        end
                                end
                                if GetConVarString("razor_aimbot_bone") == "random" then
                                        targethead = v:LookupBone(table.Random(raz.bones))        
                                        targetheadpos = v:GetBonePosition(targethead)  
                                else
                                        targethead = v:LookupBone(GetConVarString("razor_aimbot_bone"))        
                                        targetheadpos = v:GetBonePosition(targethead)  
                                end
                               
                                LocalPlayer():SetEyeAngles((targetheadpos - LocalPlayer():GetShootPos()):Angle())
                                if GetConVarNumber("razor_aimbot_autofire") == 1 then
                                        if LocalPlayer():GetEyeTrace().Entity:IsPlayer() and LocalPlayer():GetEyeTrace().Entity:Alive() and LocalPlayer():GetEyeTrace().Entity:IsValid() then
                                                RunConsoleCommand("+attack")
                                        else
                                                RunConsoleCommand("-attack")
                                        end
                                end
                        end
                end
        end    
end
 
concommand.Add("+razor_aim", function()
        AddHook("Think","aimbot",aimbot)
end)
 
concommand.Add("-razor_aim", function()
        RemoveHook("Think","aimbot")
        RunConsoleCommand("-attack")
end)
 
local function autosnap()
        for k, v in pairs(player.GetAll()) do
                if v:IsValid() and v:Alive() and IsVisibleTrace(v) and InFOV(v) and InDist(v) then
                        if v != LocalPlayer() then
                                if v:GetFriendStatus() == "friend" then
                                        if GetConVarNumber("razor_targetfriends") != 1 then
                                                return
                                        end
                                end
                                AddHook("Think", "aimbot", aimbot)
                        end
                end
        end
end
 
RemoveHook("Think", "autosnap")
 
cvars.AddChangeCallback("razor_aimbot_autosnap", function()
        if GetConVarNumber("razor_aimbot_autosnap") == 1 then
                AddHook("Think", "autosnap", autosnap)
        else
                RemoveHook("Think", "autosnap")
                RemoveHook("Think", "aimbot")
        end
end) 

//FreeCam

local Hugh = {}
 
Hugh.Enabled = false
Hugh.ViewOrigin = Vector( 0, 0, 0 )
Hugh.ViewAngle = Angle( 0, 0, 0 )
Hugh.Velocity = Vector( 0, 0, 0 )
 
function Hugh.CalcView( ply, origin, angles, fov )
        if ( !Hugh.Enabled ) then return end
        if ( Hugh.SetView ) then
                Hugh.ViewOrigin = origin
                Hugh.ViewAngle = angles
               
                Hugh.SetView = false
        end
        return { origin = Hugh.ViewOrigin, angles = Hugh.ViewAngle }
end
hook.Add( "CalcView", "SpiritWalk", Hugh.CalcView )
 
function Hugh.CreateMove( cmd )
        if ( !Hugh.Enabled ) then return end
       
        local time = FrameTime()
        Hugh.ViewOrigin = Hugh.ViewOrigin + ( Hugh.Velocity * time )
        Hugh.Velocity = Hugh.Velocity * 0.95
       
        local sensitivity = 0.022
        Hugh.ViewAngle.p = math.Clamp( Hugh.ViewAngle.p + ( cmd:GetMouseY() * sensitivity ), -89, 89 )
        Hugh.ViewAngle.y = Hugh.ViewAngle.y + ( cmd:GetMouseX() * -1 * sensitivity )
       
        local add = Vector( 0, 0, 0 )
        local ang = Hugh.ViewAngle
        if ( cmd:KeyDown( IN_FORWARD ) ) then add = add + ang:Forward() end
        if ( cmd:KeyDown( IN_BACK ) ) then add = add - ang:Forward() end
        if ( cmd:KeyDown( IN_MOVERIGHT ) ) then add = add + ang:Right() end
        if ( cmd:KeyDown( IN_MOVELEFT ) ) then add = add - ang:Right() end
        if ( cmd:KeyDown( IN_JUMP ) ) then add = add + ang:Up() end
        if ( cmd:KeyDown( IN_DUCK ) ) then add = add - ang:Up() end
       
        add = add:GetNormal() * time * 500
        if ( cmd:KeyDown( IN_SPEED ) ) then add = add * 2 end
       
        Hugh.Velocity = Hugh.Velocity + add
       
        if ( Hugh.LockView == true ) then
                Hugh.LockView = cmd:GetViewAngles()
        end
        if ( Hugh.LockView ) then
                cmd:SetViewAngles( Hugh.LockView )
        end
       
        cmd:SetForwardMove( 0 )
        cmd:SetSideMove( 0 )
        cmd:SetUpMove( 0 )
end
hook.Add( "CreateMove", "SpiritWalk", Hugh.CreateMove )
 
function Hugh.Toggle()
        Hugh.Enabled = !Hugh.Enabled
        Hugh.LockView = Hugh.Enabled
        Hugh.SetView = true
       
        local status = { [ true ] = "ON", [ false ] = "OFF" }
        print( "Hugh_FreeCam " .. status[ Hugh.Enabled ] )
end
concommand.Add( "Hugh_FreeCam", Hugh.Toggle )
 
concommand.Add( "Hugh_pos", function() print( Hugh.ViewOrigin ) end )
 
//Prop Chams


CreateClientConVar("hugh_propchams_radius", 750)
CreateClientConVar("hugh_propchams", 0)

local ******radius = GetConVarNumber("hugh_propchams_radius")

local niggrplys = {}
local ******props = {}
local whtype = 1

timer.Create("entrefresh", 1, 0, function()
    niggrplys = {}
    ******props = {}
    for k, v in pairs(ents.FindInSphere(LocalPlayer():GetPos(), ******radius)) do
        if (v:IsPlayer() and !(LocalPlayer() == v)) or v:IsNPC() then
            table.insert(niggrplys, v)
        elseif v:GetClass() == "prop_physics" then
            table.insert(******props, v)
        end
    end
end)

local function wh()
    cam.Start3D()
        for k, v in pairs(******props) do
            if v:IsValid() then
                render.SetColorModulation( 0, 255, 0, 0)
                render.SetBlend(.4)
                v:DrawModel()
            end
        end
        for k, v in pairs(niggrplys) do
            if v:IsValid()  then
                local teamcolor = v:IsPlayer() and team.GetColor(v:Team()) or Color(255,128,0,255)
                if whtype >= 1 then
                v:SetMaterial("models/debug/debugwhite") 
                else
                v:SetMaterial("models/wireframe")    
                end
                render.SetColorModulation(teamcolor.r / 255, teamcolor.g / 255, teamcolor.b / 255) 
                render.SetBlend(teamcolor.a / 255) 
                v:SetColor(teamcolor) 
                v:DrawModel() 
                v:SetColor(Color(255,255,255)) 
                v:SetMaterial("")
            end
        end
    cam.End3D()
end


hook.Remove("HUDPaint", "wh")

if GetConVarNumber("hugh_propchams") == 1 then
    hook.Add("HUDPaint", "wh", wh)
end


cvars.AddChangeCallback("hugh_propchams_radius", function() 
    ******radius = GetConVarNumber("hugh_propchams_radius")
end)
cvars.AddChangeCallback("hugh_propchams", function() 
    if GetConVarNumber("hugh_propchams") == 1 then
        hook.Add("HUDPaint", "wh", wh)
    else
        hook.Remove("HUDPaint", "wh")
    end
end)
skiddy hack
prop esp & player chams
how did u get these rare exploits?
Quote Originally Posted by c0deine View Post
prop esp & player chams
how did u get these rare exploits?
Sorry worded that wrong, It has some exploins on thatdarkrpserver in it, and it also has prop esp, chams etc.
Quote Originally Posted by pasquam076 View Post
Sorry worded that wrong, It has some exploins on thatdarkrpserver in it, and it also has prop esp, chams etc.
What exploits? How do I use the menu? The hotkeys I mean.
Ill put all of the code into a pastebin in a second to fix that ishy Noober, and to open the menu its either the insert key or the home key from what I remember.

- - - Updated - - -

http://pastebin.com/jmpsuGs6
raz.cvars = {
{ Name = "razor_aimbot_fov", Value = 50 },
{ Name = "razor_aimbot_autofire", Value = 0 },
{ Name = "razor_aimbot_autosnap", Value = 0 },
{ Name = "razor_aimbot_bone", Value = "ValveBiped.Bip01_Head1" },
{ Name = "razor_radius", Value = 25000 },
{ Name = "razor_targetfriends", Value = 0 },
}


raz.bones = {
"ValveBiped.Bip01_Head1",
"ValveBiped.Bip01_Neck1",
"ValveBiped.Bip01_Spine",
"ValveBiped.Bip01_Pelvis",
"ValveBiped.Bip01_R_UpperArm",
"ValveBiped.Bip01_L_UpperArm",
"ValveBiped.Bip01_R_Thigh",
"ValveBiped.Bip01_L_Thigh",
"random"
}
Razor new hacke?1
I remember when I carded 900€ to Tim and abused the fuck out of my Admin rights the same as faby. lmfao
uhm how do i use this
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