Outdatedm3mer hack v(4.27 - 0.07)

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m3mer hack v(4.27 - 0.07)
today i bring you a really good hack it took me lots of time and listening to loud lord to make

Code:
/*====== Versace File Stealer ====== 


aimbothvh.lua
 Phoenix (STEAM_0:1:121696613)


==================================*/



 print( "HVH-CHEAT" )
require( "dickwrap" )
require( "bsendpacket" )
local _G                        = table.Copy( _G )
local _R                        = _G.debug.getregistry( )
 
local fakelag_var = 0
local Auto = true
local Lag  = false  
local ply = LocalPlayer( )
 
fakelag = function( )
        if Lag then
                if fakelag_var >= 14 then
                        bSendPacket = true
                        fakelag_var = 0
                else
                        bSendPacket = false
                        fakelag_var = fakelag_var + 1
                end
        else
                bSendPacket = true
        end
end    
 
 
local nullvec = Vector( ) * -1
local OldFireBullets = _R.Entity.FireBullets
FixAngle = function( angle )
        angle.x = math.NormalizeAngle( angle.x )
        angle.p = math.Clamp( angle.p , -89 , 89 )
        return angle
end
 
cones = { }
function _R.Entity.FireBullets( p , data )--EntityM.FireBullets
        local spread = data.Spread * -1
        local class = p:GetActiveWeapon( ):GetClass( )
                        if ( spread != cones[class] and spread != nullvec ) then
                cones[class] = spread
                        end
        return( OldFireBullets( p , data ) )
end
 
PredictSpread = function( cmd , ang )
        local w = ply:GetActiveWeapon( )
        if ( not w or not w:IsValid( ) or not cones[w:GetClass( )] ) then return ang; end
        local ang = (dickwrap.Predict( cmd , ang:Forward( ) , cones[w:GetClass( )] ) ):Angle( )
        ang.y , ang.x = math.NormalizeAngle( ang.y ) , math.NormalizeAngle( ang.x )
        return( ang );
end
--[[
FixMove = function( cmd , aa )
        local angle = cmd:GetViewAngles()
        local ang = angle - FakeAng
    local move = Vector( cmd:GetForwardMove(), cmd:GetSideMove(), 0 )
    local vec = ( move:Angle() + ( cmd:GetViewAngles() - FakeAng ) ):Forward() * move:Length()          
    cmd:SetForwardMove( vec[1] )
    cmd:SetSideMove( vec[2] * ( aa and -1 or 1 ))
end]]
 
FixMove = function( cmd , aa )
 local move = Vector(cmd:GetForwardMove(), cmd:GetSideMove(), cmd:GetUpMove());
        local speed = math.sqrt(move.x * move.x + move.y * move.y);
        local ang = move:Angle()
        local yaw = math.rad(cmd:GetViewAngles().y - FakeAng.y + ang.y)
        cmd:SetForwardMove((math.cos(yaw) * speed) * ( aa && -1 || 1 ));
        cmd:SetSideMove( math.sin(yaw) * speed);
end
 
AAA = function( )
        local aaaang = Target:EyeAngles( )      
        if aaaang.p ==  90 then Target:SetPoseParaplyter( "aim_pitch", -90 )
                elseif aaaang.p == -90 then Target:SetPoseParaplyter( "aim_pitch",  90 )       
        end
end
 
IsVisible = function( self )
    if (!IsValid(self)) then return false end                                                                                                                                           --if player isnt Valid
                local vecPos, _ =  self:GetBonePosition(  self:GetHitBoxBone( 0 , 0 ) )                 --get the vector to check
                local TraceRes  = util.TraceLine({ start = ply:EyePos( ), endpos = vecPos, filter = ply, mask = 1174421507 })--MASK_SHOT
                if ( TraceRes.HitWorld or TraceRes.Entity != self ) then return false end;                                                              --if trace not hit world and not himselfe
                return true;
end
 
CheckV = function( v )
        if not ( v:Health( ) >= 1) or !v:IsValid( ) or v == ply or !IsVisible( v ) then return false end  
        --if v:GetFriendStatus( ) == "friend" then return false end
        if v:Team( ) == ply:Team( )             then return false end
        --if v:Team( ) != ply:Team( )           then return false end
        if v:Team( ) == TEAM_SPECTATOR          then return false end
        return true
end
 
GetTarget = function( )
        local pplayer   = nil
        local backup    = 9999999
        local dist              = nil
                for k , v in next, player.GetAll( ) do
                        if !CheckV( v ) then continue end
                                 pplayer = v
                end
               
Target = pplayer  
end
 
AimVec = function(  )
        return Target:GetBonePosition( Target:GetHitBoxBone( 0 , 0 ) )
end
 
Silent = function( cmd )
                if( !FakeAng ) then FakeAng = cmd:GetViewAngles( ) end
                FakeAng = FixAngle( FakeAng + Angle( cmd:GetMouseY( ) * .022 , cmd:GetMouseX( ) * -.022 , 0 ) )
                if ( cmd:CommandNumber( ) == 0  ) then
                         cmd:SetViewAngles( FakeAng )
                        return
                end
end
 
local AntiAimX=170;
local AntiAimY=0;
 
AA = function( cmd )
        if cmd:KeyDown( IN_ATTACK ) or cmd:CommandNumber( ) == 0 then return end
                AntiAimY = FakeAng.y + 270 + math.random(-91, 91);
                cmd:SetViewAngles( Angle( AntiAimX , AntiAimY , 0  ) )
        FixMove( cmd , true  )  
end
 
Aimbot = function( cmd )
        --local obs = bSendPacket
        local wep = ply:GetActiveWeapon( )
        if cmd:CommandNumber( ) == 0 or !IsValid( wep ) or ( wep:Clip1( ) <= 0 )  then return; end
                        GetTarget( )
                        if Target then
                        bSendPacket = true             
                                local pos = AimVec( )
                                local ang = FixAngle( ( pos - ply:GetShootPos( ) ):Angle( ) )
                                        ang = PredictSpread( cmd , ang )
                                                               
                                        AAA( )
                                        cmd:SetViewAngles( ang )
                                        if Auto and ply:GetActiveWeapon( ) then cmd:SetButtons(    bit.bor( cmd:GetButtons( ) , IN_ATTACK ) ) end              
                        end
        FixMove( cmd )         
        --bSendPacket =obs     
end    
bSendPacket = true
 
hook.Add("CreateMove", "", function(cmd)
        Silent ( cmd ) --Getting ouer fake angle for aa , silentaim , calcview
        Aimbot ( cmd )
        AA( cmd )
        fakelag( )
end )
 
 
hook.Add("HUDPaint","",function( )
        for k, v in next, player.GetAll( ) do
                surface.SetFont         ( "trebuchet18" )
                if v:Team() != ply:Team( ) then
                surface.SetTextColor( Color( 255,14,31,255 ) )
                surface.SetDrawColor( Color( 255,0,140,255 ) )
                else
                surface.SetTextColor( Color( 36,255,75,255 ) )
                end
                        if v:Health( ) >= 1 and v:IsValid( ) and v != ply then
                                local pos = v:GetPos( );
                                local pos, pos2 = (pos - Vector(0, 0, 5)):ToScreen(), ( pos + Vector(0, 0, 70 ) ):ToScreen();
                                local h = pos.y - pos2.y;
                                local w = h / 2.2;    
                surface.DrawOutlinedRect( pos.x - w / 2, pos.y - h, w, h);
                surface.SetDrawColor(0, 0, 0, 220);
                surface.DrawOutlinedRect( pos.x - w / 2 - 1, pos.y - h - 1, w + 2, h + 2);
                surface.DrawOutlinedRect( pos.x - w / 2 + 1, pos.y - h + 1, w - 2, h - 2);
               
                end
        end
        if Target then
                        local targetheadpos =  AimVec( )
                        local hit = (targetheadpos+ Vector(0,0,3)):ToScreen()
                        surface.SetDrawColor( Color( 0,0,255,255 ) )
                        surface.DrawLine(ScrW( )/2  , ScrH( )/2 , hit.x , hit.y)
                        surface.SetTextPos( 1650, 500)
                        surface.DrawText("next aimbot target: " ..Target:Name( ) )
        end
       
end )
--[[
hook.Add("CalcView", "viewfix", function(ply, pos, angles, fov)
        local view = {}
        view.origin = pos
        view.angles = FakeAng or angles
        view.fov = fov
        return view
end)
hook.Add("CalcViewModelView", "viewfix2", function(wep, vm, oldPos, oldAng, pos, ang)
        return pos, FakeAng
end)]]
i have no fucking clue what this shit is, some kid was bragging to me about how good it was, it was some pker so idk
it's zombiiju's pub hvh cheat, judging from the beginning
lol thats me, hi cdriza, and im pretty sure it doesnt work btw.
My code and public anyway...
this is detected?
FixAngle = function( angle )
angle.x = math.NormalizeAngle( angle.x )
angle.p = math.Clamp( angle.p , -89 , 89 )
return angle
end

i think i need trigonometry lessons from this guy
Posts 1–6 of 6 · Page 1 of 1
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