Update New Class for Bone ESP

Posts 1–2 of 2 · Page 1 of 1
Update New Class for Bone ESP
Code:
#define dwPlayer 0x1138047C

class PlayerBase
{
public:
	_local* _enemyteam; //0x0000 
	char pad_0x0004[0x3C]; //0x0004

};//Size=0x0040

class _local
{
public:
	char pad_0x0000[0x44]; //0x0000
	playerTeam* worldOfPlayerBase; //0x0044 
	char pad_0x0048[0x68]; //0x0048
	_localPlayer* local_; //0x00B0 
	char pad_0x00B4[0x4]; //0x00B4

};//Size=0x00B8

class _localPlayer
{
public:
	char pad_0x0000[0xC]; //0x0000
	_postion* camerPosition; //0x000C 
	char pad_0x0010[0x4]; //0x0010

};//Size=0x0014

class _postion
{
public:
	char pad_0x0000[0x14]; //0x0000
	world* worldOf; //0x0014 

};//Size=0x0018

class world
{
public:
	char pad_0x0000[0x2D0]; //0x0000
	Camera ViewBone; //0x02D0 
	char pad_0x04D4[0x8]; //0x04D4

};//Size=0x04DC

class Camera
{
public:
	char pad_0x0000[0x4]; //0x0000
	float xPos; //0x0004 
	float yPos; //0x0008 
	float zPos; //0x000C 
	char pad_0x0010[0x1F4]; //0x0010

};//Size=0x0204

class playerTeam
{
public:
	char pad_0x0000[0x2D0]; //0x0000
	TeamEntity BaseTeam; //0x02D0 
	char pad_0x04E4[0x4]; //0x04E4

};//Size=0x04E8

class TeamEntity
{
public:
	char pad_0x0000[0x4]; //0x0000
	float _xPos; //0x0004 
	float _yPos; //0x0008 
	float _zPos; //0x000C 
	char pad_0x0010[0x1F0]; //0x0010
	__int32 _health; //0x0200 
	char pad_0x0204[0x10]; //0x0204

};//Size=0x0214

class TeamofWorld
{
public:
	char pad_0x0000[0x40]; //0x0000

};//Size=0x0040


PlayerBase *CPlayer = (PlayerBase*)(DWORD)dwPlayer;
CIB ?
AK?
SUBA?
Posts 1–2 of 2 · Page 1 of 1
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