Isometric-type games

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Isometric-type games
is there something i'm missing about these type of games.?
if you don't know what are isometric games they are basically games with isometric view.. Clash of Clans for example


now the thing about these games is that they pop up every 5 minutes or so.
seriously. you can see a new isometric game everyday. from small companys to big companys. and they all function and work exactly the same.
how do people do that? as if its something that can be done in 2 seconds. every game functions exactly the same except that the Art is different

but these games pop up EVERYDAY. and i mean EVERYDAY!
it took me 1 months to figure out how to make a simple title isometric ground(yeah..) and its VERY buggy.
please. tell me your secrets lol. im really interested in making these kind of games.
Quote Originally Posted by Sazor98 View Post
is there something i'm missing about these type of games.?
if you don't know what are isometric games they are basically games with isometric view.. Clash of Clans for example


now the thing about these games is that they pop up every 5 minutes or so.
seriously. you can see a new isometric game everyday. from small companys to big companys. and they all function and work exactly the same.
how do people do that? as if its something that can be done in 2 seconds. every game functions exactly the same except that the Art is different

but these games pop up EVERYDAY. and i mean EVERYDAY!
it took me 1 months to figure out how to make a simple title isometric ground(yeah..) and its VERY buggy.
please. tell me your secrets lol. im really interested in making these kind of games.
In which platform are you talking about? Are you asking yourself why some games are similar?
Hello. Are you talking about similar games?
im asking on how people make it look so easy. yet its quit difficult (at least for me)
there's something called a game engine

they're the kind of things that allow a developer to work on the "game" portion of creating it and not fumble around physics engines, render dynamics, etc.
Posts 15 of 5 · Page 1 of 1

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