PostOutdatedPlanetbase Hack (v1.0.2 stable)

Posts 3145 of 45 · Page 3 of 3
File approved
Quote Originally Posted by nicandris View Post
Can you add smthing like a console?

This might work (didn't test)
I'll see what I can do.

I don't know when this will be done though.
I will be very busy with other things over the weekend.

For people who downloaded the latest version: Could you please give me some feedback on the new features?
Alright, the buttons to enable / disable the new features work and I've added a GUI for the console.
I've asked Yamiez to update the first post in the thread.

Press the console button in the top left corner to toggle the console on or off.
To see the available console commands type in "help"


Virusscans:
Approved and added to main post!
Waw, I had no idea you could add complete C# methods using reflexil!

Back in Unturned (also made with Unity) , I added a call to my separate library, in which I then needed to create a gameObject and make my classes inherit from it to get them working at all. dirty code

Can I ask how you inserted whole methods in the existing classes? I'm using .NET reflector to edit the dll's and I'm starting to think this tool is just missing functionalities

edit; Decided to try out ILSpy with reflexil, and the reflexil part seems to be exactly the same hah. So I guess my question is: Do you have to add each method separately? When adding code outside of a random existing method (using 'replace all with code'), the compiler seems to just ignore everything outside the existing method's brackets.

I'm probably missing something, but I imagine it requires a lot of work to re-add your methods on every update
If i remember .NET Reflector correctly you should right click the class from the class navigation panel (the left one) and select the Reflexil -> Function

As far as I know there isn't an easy way to add the parameters.
You have to add those one by one from the reflexil window.

To change a function's code, open the reflexil panel and select the Instuctions tab.
Right click any of the instructions and press "Replace all with code"
Copy your code inside the function block of the newly opened window.
Press the compile button and then OK if everything compiled fine.

EDIT: I forgot to say you need to save the changes!
Right click the dll from the class navigation panel -> Reflexil -> Save As

The "Replace all with code" is still under development so you will (like me) experience a lot of compile errors.
Things I've come across are problems with inheritance, where you will have to change the class and function definitions in the "Replace all with code window" and enums are skipped for some reason in that same window.
You can just add the enum to make things work.

I'm probably missing something, but I imagine it requires a lot of work to re-add your methods on every update
Yes that is why I try to put as much code in a single function with a parameter linked to a switch statement.
Thanks a lot for the dlls
It adds a lot of fun before this game is able to have mods
Sad News
1.0.5 just released
and old version does not work on current version
Quote Originally Posted by Pandasam View Post
Thanks a lot for the dlls
It adds a lot of fun before this game is able to have mods
Sad News
1.0.5 just released
and old version does not work on current version
yes need new also its best trainer ever, clean, working and awesome
1.06 released now so ima wait to youve updated your trainer to try it, thanks for your work
Quote Originally Posted by CrashpiG View Post
1.06 released now so ima wait to youve updated your trainer to try it, thanks for your work
maybe he can update when 1.07+ ?
Could we get an Update to V1.0.9
This is a really good Mod/Hack
User hasn't been on since November.

Will mark this as "Outdated" as there's been a few updates to this game and the hack just simply doesn't work.

OP, let me know if you want it re-opened/updated if you come back on.
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