CoolDayZ Standalone SQF Tutorials and Resources: ClassNames - Objects and Bases

Posts 1617 of 17 · Page 2 of 2
Quote Originally Posted by Chaffy View Post
they Said that they optimized the game already
yeah no, it still gets piss poor fps
Just thought I would post a updated list of what I have found. There are a lot more if you look, I just haven't taken the time to add them all to the list.

Code:
//------Mizzle420420 DayZ Resources-----//

//------Start Objects and Bases-----//	

AttachmentBase
{
	Att_Optic_M4CarryHandle
	Att_Optic_BUIS
	OpticBase
	{
		Att_Optic_PUScope
		Att_Optic_ACOG
		Att_Optic_Kashtan
		PoweredOpticBase
		{
			Att_Optic_M68
			Att_Optic_M4T3NRDS
			Att_Optic_FNP45_MRD
			Att_Optic_Redpoint		
		}
		Optic2dBase
		{
			Att_Optic_Longrange
			Att_Optic_Hunting
			Att_Optic_Pistol
			Att_Optic_PSO1
			{
				Att_Optic_PSO11
			};
		};
	}; 
};
 EN5C_Inventory_Base
 {	
	EN5C_Att_Optic_PSO11
	EN5C_Att_Optic_PSO1
	EN5C_Att_Optic_Pistol
	EN5C_Att_Optic_Hunting
	EN5C_Att_Optic_Longrange
	EN5C_Att_Optic_Kashtan
	EN5C_Att_Optic_PUScope
	EN5C_Att_Optic_ACOG
	EN5C_Att_Optic_M4CarryHandle
 	EN5C_Att_Optic_BUIS
	EN5C_Powered_Base
	{
		EN5C_Att_Optic_M4T3NRDS
		EN5C_Att_Optic_M68
		EN5C_Att_Optic_FNP45MRD
		EN5C_Att_Optic_Redpoint
	};

 }:
 InventoryBase
 {
	GrenadeBase
	{
		FlashGrenade
		GrenadeRGD5
		Grenade
		SmokeGrenadeBase
		{
			SmokeGrenadeBase
			SmokeGrenade_Red
			SmokeGrenade_Green
			SmokeGrenade_Yellow
			SmokeGrenade_White
			SmokeGrenade_RDG2Base
		};
		SmokeGrenade_RDG2Base
		{
		SmokeGrenade_RDG2_Black
		SmokeGrenade_RDG2_White
		};
	};
 };
 
 EN5C_Inventory_Base
 {
	EN5C_Grenade_Base
	{
		EN5C_FlashGrenade
		EN5C_GrenadeRGD5
		EN5C_Grenade
		EN5C_SmokeGrenade_ColorBase
		{
			EN5C_SmokeGrenade_Red
			EN5C_SmokeGrenade_Yellow
			EN5C_SmokeGrenade_Green
			EN5C_SmokeGrenade_Purple
			EN5C_SmokeGrenade_White
		};
		EN5C_SmokeGrenadeRDG2_ColorBase
		{
			EN5C_SmokeGrenadeRDG2_Black
			EN5C_SmokeGrenadeRDG2_White
		};
	};
 };
 
 Strategic
 {
	 GrenadeExplosion
	 ImproGrenadeExplosion
	 FlashGrenadeExplosion
 };
 
 DefaultAmmo
 {
	LaserBombCore
	FuelExplosion
	MineCore	 
	TimeBombCore 
	BulletCore
	{
		BulletBase
	};
 };
 
      

Projectiles = 
{
	A_composite
	A_crude
	A_primitive
	A_Boned
	A_bolt
	B_Flare
	B_22_Ball
	B_380_Ball
	B_9mm_Ball
	B_9x39_AP
	B_357
	B_45ACP_Ball
	B_545X39_Ball
	B_556X45_Ball
	B_762X39_Ball
	B_762x54_Ball
	B_308Win_Ball
	B_12Gauge_Pellets
	B_12Gauge_Slug
};
Melee = 
{
	MeleeFist
	MeleeDamage
	MeleeProd
	MeleeLightBlunt
	MeleeSoft
	MeleeFist
	MeleeZombie
	MeleeZombieMale
	MeleeZombieMaleSoldier
	MeleeZombieFemale
	MeleeZombieMaleLong
	MeleeZombieMaleSoldierLong
	MeleeZombieFemaleLong
	MeleeSlash
	MeleeStab
	MeleeBlunt
	MeleeMachete
	MeleeBat
	MeleeHeavybat
	MeleeAxe
	MeleeFireaxe
	MeleeChainsaw
};	
Explosions = 
{
	LaserBombCore
	FuelExplosion
	G_GrenadeHand
	G_FlashGrenadeHand
	G_SmokeGrenadeHand
};	

allMissionObjects = 
{
	entities =
	{
		survivorbase
		ZombieBase
		TentMedium_Pitched
		TentLarge_Pitched
		TentCar_Pitched
	};
	LandVehicle =
	{
		V3S_Cargo
		V3S_Chassis
		land_mh_60wreck
		Land_Mi8_Crashed
		Land_UH1Y_Wreck
		Land_Volha_police_DayZ
	};
	InventoryBase =
	{
		TentMedium_packed
		TentLarge_backpack
		TentCar_packed
		ContainerBase
		FixedContainer
		AttachmentBase
		BottleBase
		EyeWearBase
		BayonetBase
		AxeBase
		KnifeBase
		BayonetBase
		SeedItemBase
		riflecore
		pistolcore
		MeleeItemBase
		MagazineBase
		AmmunitionItemBase
		AmmunitionBoxItemBase
		CraftingItemBase
		ItemBook
		MedicalItemBase
		DrinksItemBase
		FoodItemBase =
		{
			FoodCanned
			FoodCanned_Closed
			FruitBase
			MeatBase
			berrybase	
		};
		ClothingBase =
		{
			BagBase
			HeadgearBase
			MaskBase
			TopWearBase
			BottomWearBase
			FootwearBase
			VestBase
			GlovesBase
		};
	};
};

//------End Bases-----//
Posts 1617 of 17 · Page 2 of 2
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