void noflash()
{
if (FlashMaxAlpha > 0.1f)
Meme.Write<float>(LocalBase + flashMaxAlpha, 0.f);
}
#define FL_ON_GROUND 257 #define FL_IN_AIR_STAND 256 // Moar flags added by viking #define FL_IN_AIR_MOVING_TO_STAND 258 #define FL_ON_GROUND_MOVING_TO_STAND 259 #define FL_IN_AIR_MOVING_TO_CROUCH 260 #define FL_ON_GROUND_MOVING_TO_CROUCH 261 #define FL_IN_AIR_CROUCHED 262 #define FL_ON_GROUND_CROUCHED 263 #define FL_IN_WATER 1280 #define FL_IN_PUDDLE 1281 #define FL_IN_WATER_CROUCHED 1286 #define FL_IN_PUDDLE_CROUCHED 1287