Missing features
gta 4 had amazing mods, There was one where you could ram through everything and your car was like the train in gta 5 it couldn't be stopped.
Could you please make a name changer and name color tool or tell me a person who could give me it PLEASE I BEG YOU THIS IS MY MOST WANTED FEATURE!!! PLEASE!!! 

It does, other players cant see the red line, everything else looks the same.
[QUOTE=erayz0r;11127659]It does, other players cant see the red line, everything else looks the same.[/Could you please make a name changer and name color tool or tell me a person who could give me it PLEASE I BEG YOU THIS IS MY MOST WANTED FEATURE!!!
Tell me the model names for the oil spil, tv screen and the sentry and I'll add everything next update
Name changer is client-side btw so it's kinda useless
Name changer is client-side btw so it's kinda useless
Sure
Magic Carpet: "p_oil_slick_01" and subtract "fPush 1.022500038147" from Z coord from player to place it correctly
Sentry: "p_rcss_folded" it has a standard -90 Degree rotation so keep that in mind that you need to add 90 degree
Solid water: "prop_huge_display_01" pitch it 90 degrees on first rotation then just set the z to GET_WATER_HEIGHT
and yes i know its client sided though so are vehicle ownership checks :P or they where at some point so
Magic Carpet: "p_oil_slick_01" and subtract "fPush 1.022500038147" from Z coord from player to place it correctly
Sentry: "p_rcss_folded" it has a standard -90 Degree rotation so keep that in mind that you need to add 90 degree
Solid water: "prop_huge_display_01" pitch it 90 degrees on first rotation then just set the z to GET_WATER_HEIGHT
and yes i know its client sided though so are vehicle ownership checks :P or they where at some point so
So could anyone I BEG YOU make one please?
Also there is this :P
Why not add the plane there aswell just like in the mission
Not sure how Pc code looks like but im sure its not my ps3 low level shit
so i made it kinda readible for you :P
Code:
IS_IPL_ACTIVE("Plane_crash_trench") == True
{
REQUEST_IPL("Plane_crash_trench")
DELETE_ENTITY(PlaneID)
}
Else
{
REQUEST_IPL("Plane_crash_trench")
PlaneID= CREATE_OBJECT(GET_HASH_KEY("create prop_shamal_crash"),
SET_ENTITY_COORDS(PlaneID,2808.3869628906,4795.4838867188,47.210399627686,True,False,False,True)
SET_ENTITY_ROTATION(PlaneID,-1.2048000097275,-6.1718001365662,-12.383899688721,2,True)
SET_ENTITY_COLLISION(PlaneID,False,False)
FREEZE_ENTITY_POSITION(PlaneID,True)
}
Not sure how Pc code looks like but im sure its not my ps3 low level shit
Code:
StaticGet2 91 StaticSet2 163 PushString "Plane_crash_trench" CallNative "REQUEST_IPL" 1 0 PushString "prop_shamal_crash" Call @CreateObject_ StaticSet2 165 StaticGet2 165 fPush 2808.3869628906 fPush 4795.4838867188 fPush 47.210399627686 push_1 push_0 push_0 push_1 CallNative "SET_ENTITY_COORDS" 8 0 StaticGet2 165 Push 0 Push 0 CallNative "SET_ENTITY_COLLISION" 3 0 StaticGet2 165 fPush -1.2048000097275 fPush -6.1718001365662 fPush -12.383899688721 Push 2 Push 1 CallNative "SET_ENTITY_ROTATION" 6 0 StaticGet2 165 Push 1 CallNative "SET_ENTITY_INVINCIBLE" 2 0 StaticGet2 165 Push 1 CallNative "FREEZE_ENTITY_POSITION" 2 0

