Missing features

Posts 1630 of 32 · Page 2 of 3
Quote Originally Posted by oleg_aka_djmeg View Post
what's missing from half the trainers is the RGB color editor and worn colors. i used your tool on ps3 a lot (thanks btw) and what i liked the most was the ability to create various color combos with it. for example, in infamous they only have LSC colors and that's it.
Menyoo has both by the way, and is the cheapest paid for menu at $10.
gta 4 had amazing mods, There was one where you could ram through everything and your car was like the train in gta 5 it couldn't be stopped.
As i promised.
Fully working sentry.

Quote Originally Posted by erayz0r View Post
As i promised.
Fully working sentry.

Does that work online?
Could you please make a name changer and name color tool or tell me a person who could give me it PLEASE I BEG YOU THIS IS MY MOST WANTED FEATURE!!! PLEASE!!!
It does, other players cant see the red line, everything else looks the same.
[QUOTE=erayz0r;11127659]It does, other players cant see the red line, everything else looks the same.[/Could you please make a name changer and name color tool or tell me a person who could give me it PLEASE I BEG YOU THIS IS MY MOST WANTED FEATURE!!!
Quote Originally Posted by erayz0r View Post
As i promised.
Fully working sentry.
nice just like i had
with the red aiming line its perfect ( can you configure the weapon at this time ) just change the bullet variable

You can use same routine for Rapid fire
just 2 important natives really

GET_CURRENT_PED_WEAPON & SHOOT_SINGLE_BULLET_BETWEEN_COORDS
Tell me the model names for the oil spil, tv screen and the sentry and I'll add everything next update

Name changer is client-side btw so it's kinda useless
Quote Originally Posted by domino2 View Post
Tell me the model names for the oil spil, tv screen and the sentry and I'll add everything next update

Name changer is client-side btw so it's kinda useless
Sure

Magic Carpet: "p_oil_slick_01" and subtract "fPush 1.022500038147" from Z coord from player to place it correctly
Sentry: "p_rcss_folded" it has a standard -90 Degree rotation so keep that in mind that you need to add 90 degree
Solid water: "prop_huge_display_01" pitch it 90 degrees on first rotation then just set the z to GET_WATER_HEIGHT

and yes i know its client sided though so are vehicle ownership checks :P or they where at some point so
Quote Originally Posted by domino2 View Post
Tell me the model names for the oil spil, tv screen and the sentry and I'll add everything next update

Name changer is client-side btw so it's kinda useless
Name changer isn't client-side only. There are 2 variables for client, and 1 for server, which takes effect when you change session.
So could anyone I BEG YOU make one please?
Also there is this :P

Code:
 
IS_IPL_ACTIVE("Plane_crash_trench") == True 
{
	REQUEST_IPL("Plane_crash_trench")
	DELETE_ENTITY(PlaneID)
}
Else
{
	REQUEST_IPL("Plane_crash_trench")

	PlaneID= CREATE_OBJECT(GET_HASH_KEY("create prop_shamal_crash"),

	SET_ENTITY_COORDS(PlaneID,2808.3869628906,4795.4838867188,47.210399627686,True,False,False,True)
	SET_ENTITY_ROTATION(PlaneID,-1.2048000097275,-6.1718001365662,-12.383899688721,2,True)
	SET_ENTITY_COLLISION(PlaneID,False,False)
	FREEZE_ENTITY_POSITION(PlaneID,True) 
}
Why not add the plane there aswell just like in the mission

Not sure how Pc code looks like but im sure its not my ps3 low level shit
Code:
 
StaticGet2 91
StaticSet2 163
PushString "Plane_crash_trench"
CallNative "REQUEST_IPL" 1 0
PushString "prop_shamal_crash"
Call @CreateObject_
StaticSet2 165
StaticGet2 165
fPush 2808.3869628906
fPush 4795.4838867188
fPush 47.210399627686
push_1
push_0
push_0
push_1
CallNative "SET_ENTITY_COORDS" 8 0
StaticGet2 165
Push 0
Push 0
CallNative "SET_ENTITY_COLLISION" 3 0
StaticGet2 165
fPush -1.2048000097275
fPush -6.1718001365662
fPush -12.383899688721
Push 2
Push 1
CallNative "SET_ENTITY_ROTATION" 6 0
StaticGet2 165
Push 1
CallNative "SET_ENTITY_INVINCIBLE" 2 0
StaticGet2 165
Push 1
CallNative "FREEZE_ENTITY_POSITION" 2 0
so i made it kinda readible for you :P
Quote Originally Posted by KiLLerBoy_001 View Post


Not sure how Pc code looks like but im sure its not my ps3 low level shit
Code:
 
StaticGet2 91
StaticSet2 163
PushString "Plane_crash_trench"
CallNative "REQUEST_IPL" 1 0
PushString "prop_shamal_crash"
Call @CreateObject_
StaticSet2 165
StaticGet2 165
fPush 2808.3869628906
fPush 4795.4838867188
fPush 47.210399627686
push_1
push_0
push_0
push_1
CallNative "SET_ENTITY_COORDS" 8 0
StaticGet2 165
Push 0
Push 0
CallNative "SET_ENTITY_COLLISION" 3 0
StaticGet2 165
fPush -1.2048000097275
fPush -6.1718001365662
fPush -12.383899688721
Push 2
Push 1
CallNative "SET_ENTITY_ROTATION" 6 0
StaticGet2 165
Push 1
CallNative "SET_ENTITY_INVINCIBLE" 2 0
StaticGet2 165
Push 1
CallNative "FREEZE_ENTITY_POSITION" 2 0
so i made it kinda readible for you :P
what the hell
Quote Originally Posted by TGWW$Twhwrhwhw4ryhrh View Post
Unless someone is feeling extremely generous, you won't ever see a name changer in a free menu
Can just use CE... No point.
Posts 1630 of 32 · Page 2 of 3

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