Game Offset/Address/Cheat Engine Table Mega-Thread
Works on version 43.0.0.0
Hey Guys, I'm new to MPGH and just want make it clear for everyone that I found a few addresses. To simply tweak these addresses, you must download Cheat Engine. Anyways, here are the few addresses:
String E1C37B30C - To play zombies or multiplayer offline (change the value to ZMLobbyLANGa or MPLobbyLANGa)
4 Bytes 1477371E8 - Change weapon on slot 1
4 Bytes 147737248 - Change weapon on slot 2
4 Bytes 14774D9F8 - Set Max Health
4 Bytes 1470C6B28 - Set Current Health
Hey Guys, I'm new to MPGH and just want make it clear for everyone that I found a few addresses. To simply tweak these addresses, you must download Cheat Engine. Anyways, here are the few addresses:
String E1C37B30C - To play zombies or multiplayer offline (change the value to ZMLobbyLANGa or MPLobbyLANGa)
4 Bytes 1477371E8 - Change weapon on slot 1
4 Bytes 147737248 - Change weapon on slot 2
4 Bytes 14774D9F8 - Set Max Health
4 Bytes 1470C6B28 - Set Current Health
Found an address for Changing tokens didnt know if it got patched or changed so heres the new Address
151389FA28
- - - Updated - - -
Another thing is if you have 0 tokens and you change it up the game will not recognize that you have those tokens so dont go down to 0
151389FA28
- - - Updated - - -
Another thing is if you have 0 tokens and you change it up the game will not recognize that you have those tokens so dont go down to 0
Zombies V59:
Health (int): 0x1472A5CC8
Maxhealth (int): 0x147943738
Ammo (int): 0x14792D208, 0x14792D210, 0x14792D20C, 0x14792D218, 0x14792D204, 0x14792D21C
Rapid fire (int): 0x14792CBD4 (freeze it to 0)
Money (int): 0x1479439E4
Give weapon (int): 0x14792CF28 (slot 1), 0x14792CF88 (slot 2), 0x14792CFB8 (slot 3)
Current weapon ID (int): 0x142CAD798
Jump height (float): 0x1410EAC74
Gravity (float): 0x154A3FDF0
Speed (int): 0x154A2B470
Coordinates (float): 0x14792CBB0 (X), 0x14792CBB4 (Y), 0x14792CBB8 (Z)
Timescale (float): 0x1537BCFD0
Number of remaining zombies (int): 0x143479CD8
Zombies' health (int): first address = 0x1472AD348, add 4F0 to find the next address (26 times, the last address is 0x1472B53A8)
Perk1 (int): 0x14792D664, add 1 to its value for mule-kick, 262144 for double tap, 268435456 for speed cola (for example set the value to 262145 if you want mule-kick + double tap)
Perk2 (int): 0x14792D66C, add 134217728 for stamin up
Health (int): 0x1472A5CC8
Maxhealth (int): 0x147943738
Ammo (int): 0x14792D208, 0x14792D210, 0x14792D20C, 0x14792D218, 0x14792D204, 0x14792D21C
Rapid fire (int): 0x14792CBD4 (freeze it to 0)
Money (int): 0x1479439E4
Give weapon (int): 0x14792CF28 (slot 1), 0x14792CF88 (slot 2), 0x14792CFB8 (slot 3)
Current weapon ID (int): 0x142CAD798
Jump height (float): 0x1410EAC74
Gravity (float): 0x154A3FDF0
Speed (int): 0x154A2B470
Coordinates (float): 0x14792CBB0 (X), 0x14792CBB4 (Y), 0x14792CBB8 (Z)
Timescale (float): 0x1537BCFD0
Number of remaining zombies (int): 0x143479CD8
Zombies' health (int): first address = 0x1472AD348, add 4F0 to find the next address (26 times, the last address is 0x1472B53A8)
Perk1 (int): 0x14792D664, add 1 to its value for mule-kick, 262144 for double tap, 268435456 for speed cola (for example set the value to 262145 if you want mule-kick + double tap)
Perk2 (int): 0x14792D66C, add 134217728 for stamin up
Zombies V59 - TU8:
Health (int): 0x1472AF6D8
Maxhealth (int): 0x14794D738
Ammo (int): 0x147937208, 0x147937210, 0x14793720C, 0x147937218, 0x147937214, 0x147937204, 0x14793721C
Rapid fire (int): 0x147936BD4
Money (int): 0x14794D9E4
Give weapon (int): 0x147936F28 (slot 1), 0x147936F88 (slot 2), 0x147936FB8 (slot 3)
Current weapon ID (int): 0x142CB7798
Jump height (float): 0x1410F4C94
Gravity (float): 0x154A49DF0
Speed (int): 0x154A35470
Coordinates (float): 0x147936BB0 (X), 0x147936BB4 (Y), 0x147936BB8 (Z)
Timescale (float): 0x1537C7000
Number of remaining zombies (int): 0x143483CD8
Zombies' health (int): first address = 0x1472B6D58
Perk1 (int): 0x147937664
Perk2 (int): 0x14793766C
Health (int): 0x1472AF6D8
Maxhealth (int): 0x14794D738
Ammo (int): 0x147937208, 0x147937210, 0x14793720C, 0x147937218, 0x147937214, 0x147937204, 0x14793721C
Rapid fire (int): 0x147936BD4
Money (int): 0x14794D9E4
Give weapon (int): 0x147936F28 (slot 1), 0x147936F88 (slot 2), 0x147936FB8 (slot 3)
Current weapon ID (int): 0x142CB7798
Jump height (float): 0x1410F4C94
Gravity (float): 0x154A49DF0
Speed (int): 0x154A35470
Coordinates (float): 0x147936BB0 (X), 0x147936BB4 (Y), 0x147936BB8 (Z)
Timescale (float): 0x1537C7000
Number of remaining zombies (int): 0x143483CD8
Zombies' health (int): first address = 0x1472B6D58
Perk1 (int): 0x147937664
Perk2 (int): 0x14793766C
Zombies V62 - TU9:
These are the offsets, to calculate the address you need to do (baseaddress + offset). If you are using cheat engine when you add the address you can write "blackops3.exe + offset".
baseaddress (Windows 7): 0x140000000
Health (int): 0x72EFDB8
Maxhealth (int): 0x79560B8
Ammo (int): 0x793FB88, 0x793FB90, 0x793FB8C, 0x793FB94, 0x793FB98, 0x793FB84, 0x793FB9C
Rapid fire (int): 0x793F554, 0x793F570 (akimbo)
Money (int): 0x7956364
Give weapon (int): 0x793F8A8 (slot 1), 0x793F908 (slot 2), 0x793F938 (slot 3)
Current weapon ID (int): 0x2CBB628
Jump height (float): 0x10F72A4
Gravity (float): 0x149A4C80
Speed (int): 0x14990300
Coordinates (float): 0x793F530 (X), 0x793F534 (Y), 0x793F538 (Z)
Timescale (float): 0x137E1E90
Number of remaining zombies (int): 0x3486B58
Zombies' health (int): first offset = 0x72F7438
Perk1 (int): 0x793FFE4
Perk2 (int): 0x793FFEC
These are the offsets, to calculate the address you need to do (baseaddress + offset). If you are using cheat engine when you add the address you can write "blackops3.exe + offset".
baseaddress (Windows 7): 0x140000000
Health (int): 0x72EFDB8
Maxhealth (int): 0x79560B8
Ammo (int): 0x793FB88, 0x793FB90, 0x793FB8C, 0x793FB94, 0x793FB98, 0x793FB84, 0x793FB9C
Rapid fire (int): 0x793F554, 0x793F570 (akimbo)
Money (int): 0x7956364
Give weapon (int): 0x793F8A8 (slot 1), 0x793F908 (slot 2), 0x793F938 (slot 3)
Current weapon ID (int): 0x2CBB628
Jump height (float): 0x10F72A4
Gravity (float): 0x149A4C80
Speed (int): 0x14990300
Coordinates (float): 0x793F530 (X), 0x793F534 (Y), 0x793F538 (Z)
Timescale (float): 0x137E1E90
Number of remaining zombies (int): 0x3486B58
Zombies' health (int): first offset = 0x72F7438
Perk1 (int): 0x793FFE4
Perk2 (int): 0x793FFEC
Zombies V65 - TU10 offsets:
Health (int): 0x77C0B48
Maxhealth (int): 0x7B8B0B8
Ammo (int): 0x7B74B88, 0x7B74B90, 0x7B74B8C, 0x7B74B94, 0x7B74B98, 0x7B74B84, 0x7B74B9C
Rapid fire (int): 0x7B74554, 0x7B74570 (akimbo)
Money (int): 0x7B8B364
Give weapon (int): 0x7B748A8 (slot 1), 0x7B74908 (slot 2), 0x7B74938 (slot 3)
Current weapon ID (int): 0x16C06D0
Jump height (float): 0x10E3AD4
Gravity (float): 0x14D7F190
Speed (int): 0x14D6A690
Coordinates (float): 0x7B74530 (X), 0x7B74534 (Y), 0x7B74538 (Z)
Timescale (float): 0x13BBB1E8
Number of remaining zombies (int): 0x3487858
Zombies' health (int): first offset = 0x77C81C8
Perk1 (int): 0x7B74FE4
Perk2 (int): 0x7B74FEC
Freeze player (int): 0x7B8B4B4 (4 = enabled, 0 = disabled)
To find player 2 addresses you need to do (player 1 address + 4F0) for the health and (player 1 address + 171C0) for the other addresses.
Health (int): 0x77C0B48
Maxhealth (int): 0x7B8B0B8
Ammo (int): 0x7B74B88, 0x7B74B90, 0x7B74B8C, 0x7B74B94, 0x7B74B98, 0x7B74B84, 0x7B74B9C
Rapid fire (int): 0x7B74554, 0x7B74570 (akimbo)
Money (int): 0x7B8B364
Give weapon (int): 0x7B748A8 (slot 1), 0x7B74908 (slot 2), 0x7B74938 (slot 3)
Current weapon ID (int): 0x16C06D0
Jump height (float): 0x10E3AD4
Gravity (float): 0x14D7F190
Speed (int): 0x14D6A690
Coordinates (float): 0x7B74530 (X), 0x7B74534 (Y), 0x7B74538 (Z)
Timescale (float): 0x13BBB1E8
Number of remaining zombies (int): 0x3487858
Zombies' health (int): first offset = 0x77C81C8
Perk1 (int): 0x7B74FE4
Perk2 (int): 0x7B74FEC
Freeze player (int): 0x7B8B4B4 (4 = enabled, 0 = disabled)
To find player 2 addresses you need to do (player 1 address + 4F0) for the health and (player 1 address + 171C0) for the other addresses.
TU10 - (PC)
blackops3.exe+E687A6C - Cryptos - 14E687AA4
blackops3.exe+1362E058 - Cryptos - 15362E058 // Verification
blackops3.exe+E687A34 - CoD Points - 14E687A34
blackops3.exe+1362E0A8 - CoD Points - 15362E0A8 // Verification
Something Blocks them, most likely the server checks if its valid, but there should be a check :P If you try to open them, it opens it but then you get an error and you recreive nothing... I succeed in sometimes it opend up, but not often...
Anyways have fun figuring the checks out & abusing it
blackops3.exe+E687A6C - Cryptos - 14E687AA4
blackops3.exe+1362E058 - Cryptos - 15362E058 // Verification
blackops3.exe+E687A34 - CoD Points - 14E687A34
blackops3.exe+1362E0A8 - CoD Points - 15362E0A8 // Verification
Something Blocks them, most likely the server checks if its valid, but there should be a check :P If you try to open them, it opens it but then you get an error and you recreive nothing... I succeed in sometimes it opend up, but not often...
Anyways have fun figuring the checks out & abusing it

Zombies V65 - TU10_DLC2 offsets:
Health (int): 0x7621428
Maxhealth (int): 0x7B960C8
Ammo (int): 0x7B7FB98, 0x7B7FBA0, 0x7B7FB9C, 0x7B7FBA4, 0x7B7FBA8, 0x7B7FB94, 0x7B7FBAC
Rapid fire (int): 0x7B7F564, 0x7B7F580 (akimbo)
Money (int): 0x7B96374
Give weapon (int): 0x7B7F8B8 (slot 1), 0x7B7F918 (slot 2), 0x7B7F948 (slot 3)
Current weapon ID (int): 0x16CB6D0
Jump height (float): 0x10EEDC4
Gravity (float): 0x14D8AA60
Speed (int): 0x14D75F60
Coordinates (float): 0x7B7F540 (X), 0x7B7F544 (Y), 0x7B7F548 (Z)
Timescale (float): 0x13BC62B0
Number of remaining zombies (int): 0x3492858
Zombies' health (int): first offset = 0x7628AA8
Spiders' health (int): first offset = 0x76464A8 (there are 8 of them)
Perk1 (int): 0x7B7FFF4
Perk2 (int): 0x7B7FFFC
Freeze player (int): 0x7B964C4 (4 = enabled, 0 = disabled)
Health (int): 0x7621428
Maxhealth (int): 0x7B960C8
Ammo (int): 0x7B7FB98, 0x7B7FBA0, 0x7B7FB9C, 0x7B7FBA4, 0x7B7FBA8, 0x7B7FB94, 0x7B7FBAC
Rapid fire (int): 0x7B7F564, 0x7B7F580 (akimbo)
Money (int): 0x7B96374
Give weapon (int): 0x7B7F8B8 (slot 1), 0x7B7F918 (slot 2), 0x7B7F948 (slot 3)
Current weapon ID (int): 0x16CB6D0
Jump height (float): 0x10EEDC4
Gravity (float): 0x14D8AA60
Speed (int): 0x14D75F60
Coordinates (float): 0x7B7F540 (X), 0x7B7F544 (Y), 0x7B7F548 (Z)
Timescale (float): 0x13BC62B0
Number of remaining zombies (int): 0x3492858
Zombies' health (int): first offset = 0x7628AA8
Spiders' health (int): first offset = 0x76464A8 (there are 8 of them)
Perk1 (int): 0x7B7FFF4
Perk2 (int): 0x7B7FFFC
Freeze player (int): 0x7B964C4 (4 = enabled, 0 = disabled)
Zombies V72 - TU11 offsets:
Health (int): 0x792BDF8
Maxhealth (int): 0x7CF5E58
Ammo (int): 0x7CDF928, 0x7CDF930, 0x7CDF92C, 0x7CDF934, 0x7CDF938, 0x7CDF924, 0x7CDF93C, 0x7CDFB34 (skull)
Rapid fire (int): 0x7CDF2F4, 0x7CDF310 (akimbo)
Money (int): 0x7CF6104
Give weapon (int): 0x7CDF648 (slot 1), 0x7CDF6A8 (slot 2), 0x7CDF6D8 (slot 3)
Current weapon ID (int): 0x16ED450
Jump height (float): 0x110F054
Gravity (float): 0x14F48590
Speed (int): 0x14F33A90
Coordinates (float): 0x7CDF2D0 (X), 0x7CDF2D4 (Y), 0x7CDF2D8 (Z)
Timescale (float): 0x13D5BB30
Number of remaining zombies (int): 0x34E85A8
Zombies' health (int): first offset = 0x7933478
Spiders' health (int): first offset = 0x7950E78
Perk1 (int): 0x7CDFD84
Perk2 (int): 0x7CDFD8C
Freeze player (int): 0x7CF6254 (4 = enabled, 0 = disabled)
Health (int): 0x792BDF8
Maxhealth (int): 0x7CF5E58
Ammo (int): 0x7CDF928, 0x7CDF930, 0x7CDF92C, 0x7CDF934, 0x7CDF938, 0x7CDF924, 0x7CDF93C, 0x7CDFB34 (skull)
Rapid fire (int): 0x7CDF2F4, 0x7CDF310 (akimbo)
Money (int): 0x7CF6104
Give weapon (int): 0x7CDF648 (slot 1), 0x7CDF6A8 (slot 2), 0x7CDF6D8 (slot 3)
Current weapon ID (int): 0x16ED450
Jump height (float): 0x110F054
Gravity (float): 0x14F48590
Speed (int): 0x14F33A90
Coordinates (float): 0x7CDF2D0 (X), 0x7CDF2D4 (Y), 0x7CDF2D8 (Z)
Timescale (float): 0x13D5BB30
Number of remaining zombies (int): 0x34E85A8
Zombies' health (int): first offset = 0x7933478
Spiders' health (int): first offset = 0x7950E78
Perk1 (int): 0x7CDFD84
Perk2 (int): 0x7CDFD8C
Freeze player (int): 0x7CF6254 (4 = enabled, 0 = disabled)
Zombies V72 - TU11.1 offsets:
Health (int): 0x792BE78
Maxhealth (int): 0x7CF5ED8
Ammo (int): 0x7CDF9A8, 0x7CDF9B0, 0x7CDF9AC, 0x7CDF9B4, 0x7CDF9B8, 0x7CDF9A4, 0x7CDF9BC, 0x7CDFBB4 (skull)
Rapid fire (int): 0x7CDF374, 0x7CDF390 (akimbo)
Money (int): 0x7CF6184
Give weapon (int): 0x7CDF6C8 (slot 1), 0x7CDF728 (slot 2), 0x7CDF758 (slot 3)
Current weapon ID (int): 0x16ED4D0
Jump height (float): 0x110F0E4
Gravity (float): 0x14F48610
Speed (int): 0x14F33B10
Coordinates (float): 0x7CDF350 (X), 0x7CDF354 (Y), 0x7CDF358 (Z)
Timescale (float): 0x13D5BBB0
Number of remaining zombies (int): 0x34E8628
Zombies' health (int): first offset = 0x79334F8
Spiders' health (int): first offset = 0x7950EF8
Perk1 (int): 0x7CDFE04
Perk2 (int): 0x7CDFE0C
Freeze player (int): 0x7CF62D4 (4 = enabled, 0 = disabled)
Thirdperson (int): 0x7CDF3DC (1 = enabled, 0 = disabled)
Player model (byte): 0x7CDF5D0 (from 0 to 255)
Zombies' coordinates (float): first offset = 0x7933460 (X), 0x7933464 (Y), 0x7933468 (Z)
Health (int): 0x792BE78
Maxhealth (int): 0x7CF5ED8
Ammo (int): 0x7CDF9A8, 0x7CDF9B0, 0x7CDF9AC, 0x7CDF9B4, 0x7CDF9B8, 0x7CDF9A4, 0x7CDF9BC, 0x7CDFBB4 (skull)
Rapid fire (int): 0x7CDF374, 0x7CDF390 (akimbo)
Money (int): 0x7CF6184
Give weapon (int): 0x7CDF6C8 (slot 1), 0x7CDF728 (slot 2), 0x7CDF758 (slot 3)
Current weapon ID (int): 0x16ED4D0
Jump height (float): 0x110F0E4
Gravity (float): 0x14F48610
Speed (int): 0x14F33B10
Coordinates (float): 0x7CDF350 (X), 0x7CDF354 (Y), 0x7CDF358 (Z)
Timescale (float): 0x13D5BBB0
Number of remaining zombies (int): 0x34E8628
Zombies' health (int): first offset = 0x79334F8
Spiders' health (int): first offset = 0x7950EF8
Perk1 (int): 0x7CDFE04
Perk2 (int): 0x7CDFE0C
Freeze player (int): 0x7CF62D4 (4 = enabled, 0 = disabled)
Thirdperson (int): 0x7CDF3DC (1 = enabled, 0 = disabled)
Player model (byte): 0x7CDF5D0 (from 0 to 255)
Zombies' coordinates (float): first offset = 0x7933460 (X), 0x7933464 (Y), 0x7933468 (Z)
Zombies V72 - TU11.2 offsets:
Health (int): 0x7BEBE78
Maxhealth (int): 0x7FB5ED8
Ammo (int): 0x7F9F9A8, 0x7F9F9B0, 0x7F9F9AC, 0x7F9F9B4, 0x7F9F9B8, 0x7F9F9A4, 0x7F9F9BC, 0x7F9FBB4 (skull)
Rapid fire (int): 0x7F9F374, 0x7F9F390 (akimbo)
Money (int): 0x7FB6184
Give weapon (int): 0x7F9F6C8 (slot 1), 0x7F9F728 (slot 2), 0x7F9F758 (slot 3)
Current weapon ID (int): 0x19AD4D0
Jump height (float): 0x13CB0E4
Gravity (float): 0x15208610
Speed (int): 0x151F3B10
Coordinates (float): 0x7F9F350 (X), 0x7F9F354 (Y), 0x7F9F358 (Z)
Timescale (float): 0x1401BBB0
Number of remaining zombies (int): 0x37A8628
Zombies' health (int): first offset = 0x7BF34F8
Spiders' health (int): first offset = 0x7C10EF8
Perk1 (int): 0x7F9FE04
Perk2 (int): 0x7F9FE0C
Freeze player (int): 0x7CF62D4 (4 = enabled, 0 = disabled)
Thirdperson (int): 0x7F9F3DC (1 = enabled, 0 = disabled)
Player model (byte): 0x7F9F5D0 (from 0 to 255)
Zombies' coordinates (float): first offset = 0x7BF3460 (X), 0x7BF3464 (Y), 0x7BF3468 (Z)
Zombies' AI (int): 0x151F4210 (1=on, 0=off)
Zombies' Spawn (int): 0x151F4290 (1=on, 0=off)
Health (int): 0x7BEBE78
Maxhealth (int): 0x7FB5ED8
Ammo (int): 0x7F9F9A8, 0x7F9F9B0, 0x7F9F9AC, 0x7F9F9B4, 0x7F9F9B8, 0x7F9F9A4, 0x7F9F9BC, 0x7F9FBB4 (skull)
Rapid fire (int): 0x7F9F374, 0x7F9F390 (akimbo)
Money (int): 0x7FB6184
Give weapon (int): 0x7F9F6C8 (slot 1), 0x7F9F728 (slot 2), 0x7F9F758 (slot 3)
Current weapon ID (int): 0x19AD4D0
Jump height (float): 0x13CB0E4
Gravity (float): 0x15208610
Speed (int): 0x151F3B10
Coordinates (float): 0x7F9F350 (X), 0x7F9F354 (Y), 0x7F9F358 (Z)
Timescale (float): 0x1401BBB0
Number of remaining zombies (int): 0x37A8628
Zombies' health (int): first offset = 0x7BF34F8
Spiders' health (int): first offset = 0x7C10EF8
Perk1 (int): 0x7F9FE04
Perk2 (int): 0x7F9FE0C
Freeze player (int): 0x7CF62D4 (4 = enabled, 0 = disabled)
Thirdperson (int): 0x7F9F3DC (1 = enabled, 0 = disabled)
Player model (byte): 0x7F9F5D0 (from 0 to 255)
Zombies' coordinates (float): first offset = 0x7BF3460 (X), 0x7BF3464 (Y), 0x7BF3468 (Z)
Zombies' AI (int): 0x151F4210 (1=on, 0=off)
Zombies' Spawn (int): 0x151F4290 (1=on, 0=off)
Norecoil (byte): 0x1403503E8 (116 = OFF, 117 = ON)
I searched for a tutorial a long time ago for no recoil and I found one for cod 4. You have to find the string "CG_Fireweapon", I wrote a tutorial for BO2 here: http://www.mpgh.net/forum/showthread.php?t=734701. I used ollydbg but the method is similar.
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