Game Offset/Address/Cheat Engine Table Mega-Thread
Posts 16–30 of 64 · Page 2 of 5
Originally Posted by dakota72
Excuse me Feardex, yes i know with cheat engine, but which adress is it?
What do you mean with adress?
Mine adress that i want to use is: E23C24AB3
This is the diamond camo
Works on version 43.0.0.0
Hey Guys, I'm new to MPGH and just want make it clear for everyone that I found a few addresses. To simply tweak these addresses, you must download Cheat Engine. Anyways, here are the few addresses:
String E1C37B30C - To play zombies or multiplayer offline (change the value to ZMLobbyLANGa or MPLobbyLANGa) 4 Bytes 1477371E8 - Change weapon on slot 1 4 Bytes 147737248 - Change weapon on slot 2 4 Bytes 14774D9F8 - Set Max Health 4 Bytes 1470C6B28 - Set Current Health
can someone provide the become the beast offset for version 37.0.0.0 please shadows of evil, i manage to achieve it. i FIRST SCAN 3, then NEXT 2, NEXT 1, NEXT 0, on cheat engine as i was using my beast modes in the 1st round but it threw me the last scan 20 results and i tried every one of them and they didn't work but then i selected all of them and toggled them to 1 and i had unlimited beast mode but after like 5 transformations the game crashed, i guest cuz i got so many offsets. please help and thanks
The address for amount of beasts is E54825600
Found an address for Changing tokens didnt know if it got patched or changed so heres the new Address
151389FA28
- - - Updated - - -
Another thing is if you have 0 tokens and you change it up the game will not recognize that you have those tokens so dont go down to 0
Zombies V59:
Health (int): 0x1472A5CC8
Maxhealth (int): 0x147943738
Ammo (int): 0x14792D208, 0x14792D210, 0x14792D20C, 0x14792D218, 0x14792D204, 0x14792D21C
Rapid fire (int): 0x14792CBD4 (freeze it to 0)
Money (int): 0x1479439E4
Give weapon (int): 0x14792CF28 (slot 1), 0x14792CF88 (slot 2), 0x14792CFB8 (slot 3)
Current weapon ID (int): 0x142CAD798
Jump height (float): 0x1410EAC74
Gravity (float): 0x154A3FDF0
Speed (int): 0x154A2B470
Coordinates (float): 0x14792CBB0 (X), 0x14792CBB4 (Y), 0x14792CBB8 (Z)
Timescale (float): 0x1537BCFD0
Number of remaining zombies (int): 0x143479CD8
Zombies' health (int): first address = 0x1472AD348, add 4F0 to find the next address (26 times, the last address is 0x1472B53A8)
Perk1 (int): 0x14792D664, add 1 to its value for mule-kick, 262144 for double tap, 268435456 for speed cola (for example set the value to 262145 if you want mule-kick + double tap)
Perk2 (int): 0x14792D66C, add 134217728 for stamin up
Zombies V59 - TU8:
Health (int): 0x1472AF6D8
Maxhealth (int): 0x14794D738
Ammo (int): 0x147937208, 0x147937210, 0x14793720C, 0x147937218, 0x147937214, 0x147937204, 0x14793721C
Rapid fire (int): 0x147936BD4
Money (int): 0x14794D9E4
Give weapon (int): 0x147936F28 (slot 1), 0x147936F88 (slot 2), 0x147936FB8 (slot 3)
Current weapon ID (int): 0x142CB7798
Jump height (float): 0x1410F4C94
Gravity (float): 0x154A49DF0
Speed (int): 0x154A35470
Coordinates (float): 0x147936BB0 (X), 0x147936BB4 (Y), 0x147936BB8 (Z)
Timescale (float): 0x1537C7000
Number of remaining zombies (int): 0x143483CD8
Zombies' health (int): first address = 0x1472B6D58
Perk1 (int): 0x147937664
Perk2 (int): 0x14793766C
Zombies V62 - TU9:
These are the offsets, to calculate the address you need to do (baseaddress + offset). If you are using cheat engine when you add the address you can write "blackops3.exe + offset".
baseaddress (Windows 7): 0x140000000
Health (int): 0x72EFDB8
Maxhealth (int): 0x79560B8
Ammo (int): 0x793FB88, 0x793FB90, 0x793FB8C, 0x793FB94, 0x793FB98, 0x793FB84, 0x793FB9C
Rapid fire (int): 0x793F554, 0x793F570 (akimbo)
Money (int): 0x7956364
Give weapon (int): 0x793F8A8 (slot 1), 0x793F908 (slot 2), 0x793F938 (slot 3)
Current weapon ID (int): 0x2CBB628
Jump height (float): 0x10F72A4
Gravity (float): 0x149A4C80
Speed (int): 0x14990300
Coordinates (float): 0x793F530 (X), 0x793F534 (Y), 0x793F538 (Z)
Timescale (float): 0x137E1E90
Number of remaining zombies (int): 0x3486B58
Zombies' health (int): first offset = 0x72F7438
Perk1 (int): 0x793FFE4
Perk2 (int): 0x793FFEC
Zombies V65 - TU10 offsets:
Health (int): 0x77C0B48
Maxhealth (int): 0x7B8B0B8
Ammo (int): 0x7B74B88, 0x7B74B90, 0x7B74B8C, 0x7B74B94, 0x7B74B98, 0x7B74B84, 0x7B74B9C
Rapid fire (int): 0x7B74554, 0x7B74570 (akimbo)
Money (int): 0x7B8B364
Give weapon (int): 0x7B748A8 (slot 1), 0x7B74908 (slot 2), 0x7B74938 (slot 3)
Current weapon ID (int): 0x16C06D0
Jump height (float): 0x10E3AD4
Gravity (float): 0x14D7F190
Speed (int): 0x14D6A690
Coordinates (float): 0x7B74530 (X), 0x7B74534 (Y), 0x7B74538 (Z)
Timescale (float): 0x13BBB1E8
Number of remaining zombies (int): 0x3487858
Zombies' health (int): first offset = 0x77C81C8
Perk1 (int): 0x7B74FE4
Perk2 (int): 0x7B74FEC
Freeze player (int): 0x7B8B4B4 (4 = enabled, 0 = disabled)
To find player 2 addresses you need to do (player 1 address + 4F0) for the health and (player 1 address + 171C0) for the other addresses.
Something Blocks them, most likely the server checks if its valid, but there should be a check :P If you try to open them, it opens it but then you get an error and you recreive nothing... I succeed in sometimes it opend up, but not often...
Anyways have fun figuring the checks out & abusing it
Zombies V65 - TU10_DLC2 offsets:
Health (int): 0x7621428
Maxhealth (int): 0x7B960C8
Ammo (int): 0x7B7FB98, 0x7B7FBA0, 0x7B7FB9C, 0x7B7FBA4, 0x7B7FBA8, 0x7B7FB94, 0x7B7FBAC
Rapid fire (int): 0x7B7F564, 0x7B7F580 (akimbo)
Money (int): 0x7B96374
Give weapon (int): 0x7B7F8B8 (slot 1), 0x7B7F918 (slot 2), 0x7B7F948 (slot 3)
Current weapon ID (int): 0x16CB6D0
Jump height (float): 0x10EEDC4
Gravity (float): 0x14D8AA60
Speed (int): 0x14D75F60
Coordinates (float): 0x7B7F540 (X), 0x7B7F544 (Y), 0x7B7F548 (Z)
Timescale (float): 0x13BC62B0
Number of remaining zombies (int): 0x3492858
Zombies' health (int): first offset = 0x7628AA8
Spiders' health (int): first offset = 0x76464A8 (there are 8 of them)
Perk1 (int): 0x7B7FFF4
Perk2 (int): 0x7B7FFFC
Freeze player (int): 0x7B964C4 (4 = enabled, 0 = disabled)
Zombies V72 - TU11 offsets:
Health (int): 0x792BDF8
Maxhealth (int): 0x7CF5E58
Ammo (int): 0x7CDF928, 0x7CDF930, 0x7CDF92C, 0x7CDF934, 0x7CDF938, 0x7CDF924, 0x7CDF93C, 0x7CDFB34 (skull)
Rapid fire (int): 0x7CDF2F4, 0x7CDF310 (akimbo)
Money (int): 0x7CF6104
Give weapon (int): 0x7CDF648 (slot 1), 0x7CDF6A8 (slot 2), 0x7CDF6D8 (slot 3)
Current weapon ID (int): 0x16ED450
Jump height (float): 0x110F054
Gravity (float): 0x14F48590
Speed (int): 0x14F33A90
Coordinates (float): 0x7CDF2D0 (X), 0x7CDF2D4 (Y), 0x7CDF2D8 (Z)
Timescale (float): 0x13D5BB30
Number of remaining zombies (int): 0x34E85A8
Zombies' health (int): first offset = 0x7933478
Spiders' health (int): first offset = 0x7950E78
Perk1 (int): 0x7CDFD84
Perk2 (int): 0x7CDFD8C
Freeze player (int): 0x7CF6254 (4 = enabled, 0 = disabled)
Zombies V72 - TU11.1 offsets:
Health (int): 0x792BE78
Maxhealth (int): 0x7CF5ED8
Ammo (int): 0x7CDF9A8, 0x7CDF9B0, 0x7CDF9AC, 0x7CDF9B4, 0x7CDF9B8, 0x7CDF9A4, 0x7CDF9BC, 0x7CDFBB4 (skull)
Rapid fire (int): 0x7CDF374, 0x7CDF390 (akimbo)
Money (int): 0x7CF6184
Give weapon (int): 0x7CDF6C8 (slot 1), 0x7CDF728 (slot 2), 0x7CDF758 (slot 3)
Current weapon ID (int): 0x16ED4D0
Jump height (float): 0x110F0E4
Gravity (float): 0x14F48610
Speed (int): 0x14F33B10
Coordinates (float): 0x7CDF350 (X), 0x7CDF354 (Y), 0x7CDF358 (Z)
Timescale (float): 0x13D5BBB0
Number of remaining zombies (int): 0x34E8628
Zombies' health (int): first offset = 0x79334F8
Spiders' health (int): first offset = 0x7950EF8
Perk1 (int): 0x7CDFE04
Perk2 (int): 0x7CDFE0C
Freeze player (int): 0x7CF62D4 (4 = enabled, 0 = disabled)
Thirdperson (int): 0x7CDF3DC (1 = enabled, 0 = disabled)
Player model (byte): 0x7CDF5D0 (from 0 to 255)
Zombies' coordinates (float): first offset = 0x7933460 (X), 0x7933464 (Y), 0x7933468 (Z)
Zombies V72 - TU11.2 offsets:
Health (int): 0x7BEBE78
Maxhealth (int): 0x7FB5ED8
Ammo (int): 0x7F9F9A8, 0x7F9F9B0, 0x7F9F9AC, 0x7F9F9B4, 0x7F9F9B8, 0x7F9F9A4, 0x7F9F9BC, 0x7F9FBB4 (skull)
Rapid fire (int): 0x7F9F374, 0x7F9F390 (akimbo)
Money (int): 0x7FB6184
Give weapon (int): 0x7F9F6C8 (slot 1), 0x7F9F728 (slot 2), 0x7F9F758 (slot 3)
Current weapon ID (int): 0x19AD4D0
Jump height (float): 0x13CB0E4
Gravity (float): 0x15208610
Speed (int): 0x151F3B10
Coordinates (float): 0x7F9F350 (X), 0x7F9F354 (Y), 0x7F9F358 (Z)
Timescale (float): 0x1401BBB0
Number of remaining zombies (int): 0x37A8628
Zombies' health (int): first offset = 0x7BF34F8
Spiders' health (int): first offset = 0x7C10EF8
Perk1 (int): 0x7F9FE04
Perk2 (int): 0x7F9FE0C
Freeze player (int): 0x7CF62D4 (4 = enabled, 0 = disabled)
Thirdperson (int): 0x7F9F3DC (1 = enabled, 0 = disabled)
Player model (byte): 0x7F9F5D0 (from 0 to 255)
Zombies' coordinates (float): first offset = 0x7BF3460 (X), 0x7BF3464 (Y), 0x7BF3468 (Z)
Zombies' AI (int): 0x151F4210 (1=on, 0=off)
Zombies' Spawn (int): 0x151F4290 (1=on, 0=off)
Real big thanks to you on that one man. What I find weird is theres nothing for like recoil or anything, so how on earth do you get it? I used to do it for Black Ops n shit an there was always a word associated with that u wanted, now theres just nothing :/
Thanks.
I searched for a tutorial a long time ago for no recoil and I found one for cod 4. You have to find the string "CG_Fireweapon", I wrote a tutorial for BO2 here: http://www.mpgh.net/forum/showthread.php?t=734701. I used ollydbg but the method is similar.