HelpTeleport script

Posts 1–8 of 8 · Page 1 of 1
Teleport script
Hi everyone, i search a undetected teleport script. If anyone have one pls
Thanks
For Map teleport:

Code:
onMapSingleClick{player setPos _pos}
For TP to coordinates:

Code:
player setPos[x,y,z]
Example for coordinates

Code:
player setPos[03800,13300,0] //TP to x=38 and y=133
Quote Originally Posted by Molaron View Post
For Map teleport:

Code:
onMapSingleClick{player setPos _pos}
For TP to coordinates:

Code:
player setPos[x,y,z]
Example for coordinates

Code:
player setPos[03800,13300,0] //TP to x=38 and y=133
Thanks for your help but is detected, how I can make undected teleportation?
Regards
Maybe this does not get detected:

Code:
player setVehiclePosition[[03800,13300],""]
Ok thanks man but that don't work (tp in the same second at the start pos)
probably anticheat
You have a solution for bypass that?
Quote Originally Posted by testkili View Post
You have a solution for bypass that?
Find a way to not use the variable or hide it.

Found this in some other forums
A lot of scripted anticheats have started using heartbeats to keep threads running and using allVariables to scan and ban for unknown script variables within the 4 different namespaces.

Spyglass for example has fn_variableCheck.sqf to check if any unknown variables or additional variables are created on the client. They do not, however, check if you store your variables within an object.

For example: your player.


#DEFINE THREAD(X,Y) (X spawn (player getVariable [Y,{hint "ERROR: No Function (0x01)";}]));
#DEFINE RUN(X,Y) (X call (player getVariable [Y,{hint "ERROR: No Function (0x01)";}]));
#DEFINE SETV(X,Y) (player setVariable [X,Y]);
#DEFINE GETV(X) (player getVariable X);


If you are making a script and are having issues with spyglass, this will hide your variables. Obviously they will figure this out and you will need to use another object, but this general method will work against most antihacks as well.


Happy Thanksgiving
Posts 1–8 of 8 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?